STUFF!
parent
5d54bfca96
commit
b09ff94b24
@ -1,3 +1,4 @@
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#!/bin/bash
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#!/bin/bash
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rst2html README.rst > Readme.html
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rst2html README.rst > Readme.html
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rst2html COMPILE.rst > Compile.html
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rst2html COMPILE.rst > Compile.html
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rst2html DEVEL.rst > Devel.html
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@ -0,0 +1,84 @@
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// foo
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// vi:expandtab:sw=4
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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#include <assert.h>
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#include <string.h>
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using namespace std;
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#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/VersionInfo.h>
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#include <dfhack/modules/Creatures.h>
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using namespace DFHack;
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// dfhack interface
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DFhackCExport const char * plugin_name ( void )
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{
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return "fastdwarf";
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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static int enable_fastdwarf;
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// remove that if struct df_creature is updated
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#define job_counter unk_540
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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if (!enable_fastdwarf)
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return CR_OK;
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static vector <df_creature*> *v;
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df_creature *cre;
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if (!v) {
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OffsetGroup *ogc = c->vinfo->getGroup("Creatures");
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v = (vector<df_creature*>*)ogc->getAddress("vector");
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}
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//c->Suspend(); // will deadlock in onupdate
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for (unsigned i=0 ; i<v->size() ; ++i) {
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cre = v->at(i);
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if (cre->race == 241 && cre->job_counter > 0)
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cre->job_counter = 0;
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// could also patch the cre->current_job->counter
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}
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//c->Resume();
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return CR_OK;
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}
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static command_result fastdwarf (Core * c, vector <string> & parameters)
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{
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if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1")) {
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if (parameters[0] == "0")
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enable_fastdwarf = 0;
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else
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enable_fastdwarf = 1;
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c->con.print("fastdwarf %sactivated.\n", (enable_fastdwarf ? "" : "de"));
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} else {
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c->con.print("Activate fastdwarf with 'fastdwarf 1', deactivate with 'fastdwarf 0'.\nCurrent state: %d.\n", enable_fastdwarf);
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("fastdwarf",
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"enable/disable fastdwarf (parameter=0/1)",
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fastdwarf));
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return CR_OK;
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}
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@ -0,0 +1,191 @@
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// Designate all matching plants for gathering/cutting
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#include <iostream>
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#include <vector>
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#include <map>
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#include <set>
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#include <stddef.h>
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#include <assert.h>
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#include <string.h>
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#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/modules/Maps.h>
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#include <dfhack/modules/Materials.h>
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#include <dfhack/modules/Vegetation.h>
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#include <dfhack/TileTypes.h>
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using namespace std;
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using namespace DFHack;
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DFhackCExport command_result df_getplants (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "getplants";
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}
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DFhackCExport command_result plugin_init ( Core * c, vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("getplants", "Cut down all of the specified trees or gather all of the specified shrubs", df_getplants));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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DFhackCExport command_result df_getplants (Core * c, vector <string> & parameters)
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{
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uint32_t x_max,y_max,z_max;
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designations40d designations;
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tiletypes40d tiles;
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t_blockflags blockflags;
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string plantMatStr = "";
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set<int> plantIDs;
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set<string> plantNames;
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bool deselect = false, exclude = false, treesonly = false, shrubsonly = false;
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bool dirty = false;
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int count = 0;
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for (size_t i = 0; i < parameters.size(); i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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c->con.print("Specify the types of trees to cut down and/or shrubs to gather by their plant names, separated by spaces.\n"
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"Options:\n"
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"\t-t - Select trees only (exclude shrubs)\n"
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"\t-s - Select shrubs only (exclude trees)\n"
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"\t-c - Clear designations instead of setting them\n"
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"\t-x - Apply selected action to all plants except those specified\n"
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"Specifying both -t and -s will have no effect.\n"
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"If no plant IDs are specified, all valid plant IDs will be listed.\n"
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);
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return CR_OK;
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}
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else if(parameters[i] == "-t")
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treesonly = true;
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else if(parameters[i] == "-s")
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shrubsonly = true;
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else if(parameters[i] == "-c")
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deselect = true;
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else if(parameters[i] == "-x")
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exclude = true;
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else plantNames.insert(parameters[i]);
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}
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c->Suspend();
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Materials *mats = c->getMaterials();
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mats->ReadOrganicMaterials();
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for (vector<t_matgloss>::const_iterator it = mats->organic.begin(); it != mats->organic.end(); it++)
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{
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if (plantNames.find((*it).id) != plantNames.end())
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{
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plantNames.erase((*it).id);
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plantIDs.insert(it - mats->organic.begin());
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}
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}
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if (plantNames.size() > 0)
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{
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c->con.printerr("Invalid plant ID(s):");
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for (set<string>::const_iterator it = plantNames.begin(); it != plantNames.end(); it++)
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c->con.printerr(" %s", (*it).c_str());
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c->Resume();
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return CR_FAILURE;
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}
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if (plantIDs.size() == 0)
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{
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c->con.print("Valid plant IDs:\n");
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for (vector<t_matgloss>::const_iterator it = mats->organic.begin(); it != mats->organic.end(); it++)
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c->con.print("* %s\n", (*it).id.c_str());
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c->Resume();
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return CR_OK;
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}
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Maps *maps = c->getMaps();
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// init the map
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if (!maps->Start())
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{
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c->con.printerr("Can't init map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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maps->getSize(x_max,y_max,z_max);
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// walk the map
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for (uint32_t x = 0; x < x_max; x++)
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{
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for (uint32_t y = 0; y < y_max; y++)
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{
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for (uint32_t z = 0; z < z_max; z++)
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{
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if (maps->getBlock(x,y,z))
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{
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dirty = false;
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maps->ReadDesignations(x,y,z, &designations);
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maps->ReadTileTypes(x,y,z, &tiles);
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maps->ReadBlockFlags(x,y,z, blockflags);
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vector<df_plant *> *plants;
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if (maps->ReadVegetation(x, y, z, plants))
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{
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for (vector<df_plant *>::const_iterator it = plants->begin(); it != plants->end(); it++)
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{
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const df_plant &plant = *(*it);
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uint32_t tx = plant.x % 16;
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uint32_t ty = plant.y % 16;
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if (plantIDs.find(plant.material) != plantIDs.end())
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{
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if (exclude)
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continue;
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}
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else
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{
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if (!exclude)
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continue;
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}
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TileShape shape = tileShape(tiles[tx][ty]);
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if (plant.is_shrub && (treesonly || shape != SHRUB_OK))
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continue;
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if (!plant.is_shrub && (shrubsonly || (shape != TREE_OK && shape != TREE_DEAD)))
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continue;
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if (designations[tx][ty].bits.hidden)
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continue;
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if (deselect && designations[tx][ty].bits.dig != designation_no)
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{
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designations[tx][ty].bits.dig = designation_no;
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dirty = true;
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++count;
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}
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if (!deselect && designations[tx][ty].bits.dig != designation_default)
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{
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designations[tx][ty].bits.dig = designation_default;
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dirty = true;
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++count;
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}
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}
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}
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// If anything was changed, write it all.
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if (dirty)
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{
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blockflags.bits.designated = 1;
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maps->WriteDesignations(x,y,z, &designations);
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maps->WriteBlockFlags(x,y,z, blockflags);
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dirty = false;
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}
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}
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}
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}
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}
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c->Resume();
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if (count)
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c->con.print("Updated %d plant designations.\n", count);
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return CR_OK;
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}
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@ -0,0 +1,33 @@
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PROJECT (skeleton)
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# A list of source files
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SET(PROJECT_SRCS
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skeleton.cpp
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)
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# A list of headers
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SET(PROJECT_HDRS
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skeleton.h
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)
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SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE)
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# mash them together (headers are marked as headers and nothing will try to compile them)
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LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
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# option to use a thread for no particular reason
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OPTION(SKELETON_THREAD "Use threads in the skeleton plugin." ON)
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#linux
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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SET(PROJECT_LIBS
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# add any extra linux libs here
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${PROJECT_LIBS}
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)
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# windows
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ELSE(UNIX)
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SET(PROJECT_LIBS
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# add any extra linux libs here
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${PROJECT_LIBS}
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$(NOINHERIT)
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)
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ENDIF(UNIX)
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# this makes sure all the stuff is put in proper places and linked to dfhack
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DFHACK_PLUGIN(skeleton ${PROJECT_SRCS} LINK_LIBRARIES ${PROJECT_LIBS})
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@ -0,0 +1,78 @@
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// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
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// some headers required for a plugin. Nothing special, just the basics.
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#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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using namespace DFHack;
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// our own, empty header.
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#include "skeleton.h"
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters);
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// A plugins must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll
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DFhackCExport const char * plugin_name ( void )
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{
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return "skeleton";
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}
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// Mandatory init function. If you have some global state, create it here.
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.clear();
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commands.push_back(PluginCommand("skeleton",
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"Do nothing, look pretty.",
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skeleton /*,
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true or false - true means that the command can't be used from non-interactive user interface'*/));
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return CR_OK;
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}
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// This is called right before the plugin library is removed from memory.
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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// You *MUST* kill all threads you created before this returns.
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// If everythin fails, just return CR_FAILURE. Your plugin will be
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// in a zombie state, but things won't crash.
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return CR_OK;
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}
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// Whatever you put here will be done in each game step. Don't abuse it.
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// It's optional, so you can just comment it out like this if you don't need it.
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/*
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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// whetever. You don't need to suspend DF execution here.
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return CR_OK;
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}
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*/
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// A command! It sits around and looks pretty. And it's nice and friendly.
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DFhackCExport command_result skeleton (Core * c, std::vector <std::string> & parameters)
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{
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// It's nice to provide a 'help' option for your command.
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// It's also nice to print the same help if you get invalid options from the user instead of just acting strange
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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// Core has a handle to the console. The console is thread-safe.
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// Only one thing can read from it at a time though...
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c->con.print("This command does nothing!\n");
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return CR_OK;
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}
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}
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// Commands are called from threads other than the DF one.
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// Suspend this thread until DF has time for us.
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c->Suspend();
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||||||
|
// Actually do something here. Yay.
|
||||||
|
c->con.print("Hello! I do nothing, remember?\n");
|
||||||
|
// Give control back to DF.
|
||||||
|
c->Resume();
|
||||||
|
return CR_OK;
|
||||||
|
}
|
@ -0,0 +1 @@
|
|||||||
|
#pragma once
|
Loading…
Reference in New Issue