|
|
@ -8,6 +8,7 @@
|
|
|
|
#include <modules/Maps.h>
|
|
|
|
#include <modules/Maps.h>
|
|
|
|
#include <modules/World.h>
|
|
|
|
#include <modules/World.h>
|
|
|
|
#include <modules/Units.h>
|
|
|
|
#include <modules/Units.h>
|
|
|
|
|
|
|
|
#include <modules/Job.h>
|
|
|
|
#include <LuaTools.h>
|
|
|
|
#include <LuaTools.h>
|
|
|
|
#include <TileTypes.h>
|
|
|
|
#include <TileTypes.h>
|
|
|
|
#include <vector>
|
|
|
|
#include <vector>
|
|
|
@ -41,6 +42,10 @@
|
|
|
|
#include "df/assumed_identity.h"
|
|
|
|
#include "df/assumed_identity.h"
|
|
|
|
#include "df/game_mode.h"
|
|
|
|
#include "df/game_mode.h"
|
|
|
|
#include "df/unit_misc_trait.h"
|
|
|
|
#include "df/unit_misc_trait.h"
|
|
|
|
|
|
|
|
#include "df/job.h"
|
|
|
|
|
|
|
|
#include "df/job_item.h"
|
|
|
|
|
|
|
|
#include "df/item.h"
|
|
|
|
|
|
|
|
#include "df/items_other_id.h"
|
|
|
|
|
|
|
|
|
|
|
|
#include "MiscUtils.h"
|
|
|
|
#include "MiscUtils.h"
|
|
|
|
|
|
|
|
|
|
|
@ -148,6 +153,11 @@ struct EngineInfo {
|
|
|
|
|
|
|
|
|
|
|
|
coord_range target;
|
|
|
|
coord_range target;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
df::job_item_vector_id ammo_vector_id;
|
|
|
|
|
|
|
|
df::item_type ammo_item_type;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int operator_id, operator_frame;
|
|
|
|
|
|
|
|
|
|
|
|
bool hasTarget() { return is_range_valid(target); }
|
|
|
|
bool hasTarget() { return is_range_valid(target); }
|
|
|
|
bool onTarget(df::coord pos) { return is_in_range(target, pos); }
|
|
|
|
bool onTarget(df::coord pos) { return is_in_range(target, pos); }
|
|
|
|
df::coord getTargetSize() { return target.second - target.first; }
|
|
|
|
df::coord getTargetSize() { return target.second - target.first; }
|
|
|
@ -190,6 +200,11 @@ static EngineInfo *find_engine(df::building *bld, bool create = false)
|
|
|
|
obj->hit_delay = 3;
|
|
|
|
obj->hit_delay = 3;
|
|
|
|
obj->fire_range = get_engine_range(ebld);
|
|
|
|
obj->fire_range = get_engine_range(ebld);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
obj->ammo_vector_id = job_item_vector_id::BOULDER;
|
|
|
|
|
|
|
|
obj->ammo_item_type = item_type::BOULDER;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
obj->operator_id = obj->operator_frame = -1;
|
|
|
|
|
|
|
|
|
|
|
|
coord_engines[obj->center] = bld;
|
|
|
|
coord_engines[obj->center] = bld;
|
|
|
|
return obj;
|
|
|
|
return obj;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -198,7 +213,7 @@ static EngineInfo *find_engine(lua_State *L, int idx, bool create = false)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto bld = Lua::CheckDFObject<df::building_siegeenginest>(L, idx);
|
|
|
|
auto bld = Lua::CheckDFObject<df::building_siegeenginest>(L, idx);
|
|
|
|
|
|
|
|
|
|
|
|
auto engine = find_engine(bld);
|
|
|
|
auto engine = find_engine(bld, create);
|
|
|
|
if (!engine)
|
|
|
|
if (!engine)
|
|
|
|
luaL_error(L, "no such engine");
|
|
|
|
luaL_error(L, "no such engine");
|
|
|
|
|
|
|
|
|
|
|
@ -243,6 +258,15 @@ static void load_engines()
|
|
|
|
engine->target.first = df::coord(it->ival(1), it->ival(2), it->ival(3));
|
|
|
|
engine->target.first = df::coord(it->ival(1), it->ival(2), it->ival(3));
|
|
|
|
engine->target.second = df::coord(it->ival(4), it->ival(5), it->ival(6));
|
|
|
|
engine->target.second = df::coord(it->ival(4), it->ival(5), it->ival(6));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pworld->GetPersistentData(&vec, "siege-engine/ammo/", true);
|
|
|
|
|
|
|
|
for (auto it = vec.begin(); it != vec.end(); ++it)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto engine = find_engine(df::building::find(it->ival(0)), true);
|
|
|
|
|
|
|
|
if (!engine) continue;
|
|
|
|
|
|
|
|
engine->ammo_vector_id = (df::job_item_vector_id)it->ival(1);
|
|
|
|
|
|
|
|
engine->ammo_item_type = (df::item_type)it->ival(2);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int getTargetArea(lua_State *L)
|
|
|
|
static int getTargetArea(lua_State *L)
|
|
|
@ -309,6 +333,51 @@ static bool setTargetArea(df::building_siegeenginest *bld, df::coord target_min,
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int getAmmoItem(lua_State *L)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto engine = find_engine(L, 1, true);
|
|
|
|
|
|
|
|
Lua::Push(L, engine->ammo_item_type);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int setAmmoItem(lua_State *L)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto engine = find_engine(L, 1, true);
|
|
|
|
|
|
|
|
auto item_type = (df::item_type)luaL_optint(L, 2, item_type::BOULDER);
|
|
|
|
|
|
|
|
if (!is_valid_enum_item(item_type))
|
|
|
|
|
|
|
|
luaL_argerror(L, 2, "invalid item type");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!enable_plugin())
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
auto pworld = Core::getInstance().getWorld();
|
|
|
|
|
|
|
|
auto key = stl_sprintf("siege-engine/ammo/%d", engine->id);
|
|
|
|
|
|
|
|
auto entry = pworld->GetPersistentData(key, NULL);
|
|
|
|
|
|
|
|
if (!entry.isValid())
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engine->ammo_vector_id = job_item_vector_id::ANY_FREE;
|
|
|
|
|
|
|
|
engine->ammo_item_type = item_type;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FOR_ENUM_ITEMS(job_item_vector_id, id)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto other = ENUM_ATTR(job_item_vector_id, other, id);
|
|
|
|
|
|
|
|
auto type = ENUM_ATTR(items_other_id, item, other);
|
|
|
|
|
|
|
|
if (type == item_type)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
engine->ammo_vector_id = id;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
entry.ival(0) = engine->id;
|
|
|
|
|
|
|
|
entry.ival(1) = engine->ammo_vector_id;
|
|
|
|
|
|
|
|
entry.ival(2) = engine->ammo_item_type;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushboolean(L, true);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int getShotSkill(df::building_siegeenginest *bld)
|
|
|
|
static int getShotSkill(df::building_siegeenginest *bld)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CHECK_NULL_POINTER(bld);
|
|
|
|
CHECK_NULL_POINTER(bld);
|
|
|
@ -446,7 +515,7 @@ static bool adjustToTarget(EngineInfo *engine, df::coord *pos)
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
for (df::coord fudge = *pos;
|
|
|
|
for (df::coord fudge = *pos;
|
|
|
|
fudge.z < engine->target.second.z; fudge.z++)
|
|
|
|
fudge.z <= engine->target.second.z; fudge.z++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!isTargetableTile(fudge))
|
|
|
|
if (!isTargetableTile(fudge))
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
@ -455,7 +524,7 @@ static bool adjustToTarget(EngineInfo *engine, df::coord *pos)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (df::coord fudge = *pos;
|
|
|
|
for (df::coord fudge = *pos;
|
|
|
|
fudge.z > engine->target.first.z; fudge.z--)
|
|
|
|
fudge.z >= engine->target.first.z; fudge.z--)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!isTargetableTile(fudge))
|
|
|
|
if (!isTargetableTile(fudge))
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
@ -1046,6 +1115,79 @@ struct projectile_hook : df::proj_itemst {
|
|
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(projectile_hook, checkMovement);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(projectile_hook, checkMovement);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
* Building hook
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct building_hook : df::building_siegeenginest {
|
|
|
|
|
|
|
|
typedef df::building_siegeenginest interpose_base;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, updateAction, ())
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
INTERPOSE_NEXT(updateAction)();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (jobs.empty())
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (auto engine = find_engine(this))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto job = jobs[0];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (job->job_type)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
case job_type::LoadCatapult:
|
|
|
|
|
|
|
|
if (!job->job_items.empty())
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto item = job->job_items[0];
|
|
|
|
|
|
|
|
item->item_type = engine->ammo_item_type;
|
|
|
|
|
|
|
|
item->vector_id = engine->ammo_vector_id;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (item->item_type)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
case item_type::NONE:
|
|
|
|
|
|
|
|
case item_type::BOULDER:
|
|
|
|
|
|
|
|
case item_type::BLOCKS:
|
|
|
|
|
|
|
|
item->mat_type = 0;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case item_type::BIN:
|
|
|
|
|
|
|
|
case item_type::BARREL:
|
|
|
|
|
|
|
|
item->mat_type = -1;
|
|
|
|
|
|
|
|
// A hack to make it take objects assigned to stockpiles.
|
|
|
|
|
|
|
|
// Since reaction_id is not set, the actual value is not used.
|
|
|
|
|
|
|
|
item->contains.resize(1);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
item->mat_type = -1;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case job_type::FireCatapult:
|
|
|
|
|
|
|
|
case job_type::FireBallista:
|
|
|
|
|
|
|
|
if (auto worker = Job::getWorker(job))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
color_ostream_proxy out(Core::getInstance().getConsole());
|
|
|
|
|
|
|
|
out.print("operator %d\n", worker->id);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engine->operator_id = worker->id;
|
|
|
|
|
|
|
|
engine->operator_frame = world->frame_counter;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
engine->operator_id = -1;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(building_hook, updateAction);
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
* Initialization
|
|
|
|
* Initialization
|
|
|
|
*/
|
|
|
|
*/
|
|
|
@ -1064,6 +1206,8 @@ DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
|
|
|
|
|
|
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS {
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS {
|
|
|
|
DFHACK_LUA_COMMAND(getTargetArea),
|
|
|
|
DFHACK_LUA_COMMAND(getTargetArea),
|
|
|
|
|
|
|
|
DFHACK_LUA_COMMAND(getAmmoItem),
|
|
|
|
|
|
|
|
DFHACK_LUA_COMMAND(setAmmoItem),
|
|
|
|
DFHACK_LUA_COMMAND(projPosAtStep),
|
|
|
|
DFHACK_LUA_COMMAND(projPosAtStep),
|
|
|
|
DFHACK_LUA_COMMAND(projPathMetrics),
|
|
|
|
DFHACK_LUA_COMMAND(projPathMetrics),
|
|
|
|
DFHACK_LUA_COMMAND(adjustToTarget),
|
|
|
|
DFHACK_LUA_COMMAND(adjustToTarget),
|
|
|
@ -1080,6 +1224,7 @@ static void enable_hooks(bool enable)
|
|
|
|
is_enabled = enable;
|
|
|
|
is_enabled = enable;
|
|
|
|
|
|
|
|
|
|
|
|
INTERPOSE_HOOK(projectile_hook, checkMovement).apply(enable);
|
|
|
|
INTERPOSE_HOOK(projectile_hook, checkMovement).apply(enable);
|
|
|
|
|
|
|
|
INTERPOSE_HOOK(building_hook, updateAction).apply(enable);
|
|
|
|
|
|
|
|
|
|
|
|
if (enable)
|
|
|
|
if (enable)
|
|
|
|
load_engines();
|
|
|
|
load_engines();
|
|
|
|