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@ -12,6 +12,7 @@
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#include "modules/Materials.h"
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#include "DataDefs.h"
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#include "df/game_type.h"
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#include "df/world.h"
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#include "df/ui.h"
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#include "df/unit.h"
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@ -28,6 +29,7 @@ using namespace DFHack;
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using df::global::world;
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using df::global::ui;
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using df::global::gametype;
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DFHACK_PLUGIN("createitem");
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@ -51,7 +53,9 @@ bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, bool glove2 =
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vector<df::item *> in_items;
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bool is_gloves = (prod->item_type == df::item_type::GLOVES);
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prod->produce(unit, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE, ui->main.fortress_entity, df::world_site::find(ui->site_id));
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prod->produce(unit, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE,
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df::historical_entity::find(unit->civ_id),
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((*gametype == df::game_type::DWARF_MAIN) || (*gametype == df::game_type::DWARF_RECLAIM)) ? df::world_site::find(ui->site_id) : NULL);
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if (!out_items.size())
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return false;
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for (size_t i = 0; i < out_items.size(); i++)
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