|
|
|
@ -1783,6 +1783,54 @@ Items module
|
|
|
|
|
|
|
|
|
|
Checks whether the item is assigned to a squad.
|
|
|
|
|
|
|
|
|
|
.. _lua-world:
|
|
|
|
|
|
|
|
|
|
World module
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadPauseState()``
|
|
|
|
|
|
|
|
|
|
Returns *true* if the game is paused.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.SetPauseState(paused)``
|
|
|
|
|
|
|
|
|
|
Sets the pause state of the game.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadCurrentYear()``
|
|
|
|
|
|
|
|
|
|
Returns the current game year.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadCurrentTick()``
|
|
|
|
|
|
|
|
|
|
Returns the current game tick.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadCurrentMonth()``
|
|
|
|
|
|
|
|
|
|
Returns the current game month.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadCurrentDay()``
|
|
|
|
|
|
|
|
|
|
Returns the current game day.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadCurrentWeather()``
|
|
|
|
|
|
|
|
|
|
Returns the current game weather (`df.weather_type`).
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.SetCurrentWeather(weather)``
|
|
|
|
|
|
|
|
|
|
Sets the current game weather to `weather`.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.ReadWorldFolder()``
|
|
|
|
|
|
|
|
|
|
Returns the name of the directory/folder the current saved game is under, or an empty string if no game was loaded this session.
|
|
|
|
|
|
|
|
|
|
* ``dfhack.world.isFortressMode([gametype])``
|
|
|
|
|
* ``dfhack.world.isAdventureMode([gametype])``
|
|
|
|
|
* ``dfhack.world.isArena([gametype])``
|
|
|
|
|
* ``dfhack.world.isLegends([gametype])``
|
|
|
|
|
|
|
|
|
|
Without any arguments, returns *true* if the current gametype matches. Optionally accepts a gametype id to match against.
|
|
|
|
|
|
|
|
|
|
.. _lua-maps:
|
|
|
|
|
|
|
|
|
|
Maps module
|
|
|
|
|