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@ -1783,6 +1783,54 @@ Items module
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Checks whether the item is assigned to a squad.
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Checks whether the item is assigned to a squad.
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.. _lua-world:
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World module
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------------
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* ``dfhack.world.ReadPauseState()``
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Returns *true* if the game is paused.
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* ``dfhack.world.SetPauseState(paused)``
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Sets the pause state of the game.
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* ``dfhack.world.ReadCurrentYear()``
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Returns the current game year.
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* ``dfhack.world.ReadCurrentTick()``
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Returns the current game tick.
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* ``dfhack.world.ReadCurrentMonth()``
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Returns the current game month.
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* ``dfhack.world.ReadCurrentDay()``
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Returns the current game day.
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* ``dfhack.world.ReadCurrentWeather()``
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Returns the current game weather (`df.weather_type`).
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* ``dfhack.world.SetCurrentWeather(weather)``
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Sets the current game weather to `weather`.
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* ``dfhack.world.ReadWorldFolder()``
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Returns the name of the directory/folder the current saved game is under, or an empty string if no game was loaded this session.
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* ``dfhack.world.isFortressMode([gametype])``
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* ``dfhack.world.isAdventureMode([gametype])``
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* ``dfhack.world.isArena([gametype])``
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* ``dfhack.world.isLegends([gametype])``
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Without any arguments, returns *true* if the current gametype matches. Optionally accepts a gametype id to match against.
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.. _lua-maps:
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.. _lua-maps:
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Maps module
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Maps module
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