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#include "Core.h"
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#include "Export.h"
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// called before main event loop starts
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DFhackCExport void dfhooks_init() {
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DFHack::Core::getInstance().Init();
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}
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// called after main event loops exits
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DFhackCExport void dfhooks_shutdown() {
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DFHack::Core::getInstance().Shutdown();
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}
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// called in the main event loop
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DFhackCExport void dfhooks_update() {
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DFHack::Core::getInstance().Update();
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}
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// called just before adding the macro recording/playback overlay
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DFhackCExport void dfhooks_prerender() {
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// TODO: render overlay widgets that are not attached to a viewscreen
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}
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// called for each SDL event, if true is returned, then the event has been
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// consumed and further processing shouldn't happen
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DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
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return DFHack::Core::getInstance().DFH_SDL_Event(event);
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}
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// called for each utf-8 char read from the ncurses input
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// key is positive for ncurses keys and negative for everything else
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DFhackCExport bool dfhooks_ncurses_key(int key) {
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return DFHack::Core::getInstance().DFH_ncurses_key(key);
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}
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