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@ -1292,40 +1292,39 @@ One-shot subcommands:
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for slaughter. Grabbing wagons results in some funny spam, then
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they are scuttled.
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Subcommands that persist until disabled or DF quit:
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Subcommands that persist until disabled or DF quits:
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:stable-cursor: Saves the exact cursor position between t/q/k/d/etc menus of dwarfmode.
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:fast-heat: Further improves temperature update performance by ensuring that 1 degree
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of item temperature is crossed in no more than specified number of frames
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when updating from the environment temperature. This reduces the time it
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takes for stable-temp to stop updates again when equilibrium is disturbed.
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:adamantine-cloth-wear: Prevents adamantine clothing from wearing out while being worn (bug 6481).
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:advmode-contained: Works around bug 6202, i.e. custom reactions with container inputs
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in advmode. The issue is that the screen tries to force you to select
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the contents separately from the container. This forcefully skips child
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reagents.
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:civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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:craft-age-wear: Fixes the behavior of crafted items wearing out over time (bug 6003).
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With this tweak, items made from cloth and leather will gain a level of wear every 20 years.
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:eggs-fertile: Displays a fertility indicator on nestboxes
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:farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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:fast-heat: Further improves temperature update performance by ensuring that 1 degree
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of item temperature is crossed in no more than specified number of frames
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when updating from the environment temperature. This reduces the time it
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takes for stable-temp to stop updates again when equilibrium is disturbed.
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:fast-trade: Makes Shift-Down in the Move Goods to Depot and Trade screens select
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the current item (fully, in case of a stack), and scroll down one line.
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:military-stable-assign: Preserve list order and cursor position when assigning to squad,
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i.e. stop the rightmost list of the Positions page of the military
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screen from constantly resetting to the top.
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:import-priority-category: Allows changing the priority of all goods in a
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category when discussing an import agreement with the liaison
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:manager-quantity: Removes the limit of 30 jobs per manager order
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:max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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:military-color-assigned: Color squad candidates already assigned to other squads in yellow/green
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to make them stand out more in the list.
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.. image:: images/tweak-mil-color.png
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:military-stable-assign: Preserve list order and cursor position when assigning to squad,
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i.e. stop the rightmost list of the Positions page of the military
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screen from constantly resetting to the top.
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:craft-age-wear: Fixes the behavior of crafted items wearing out over time (bug 6003).
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With this tweak, items made from cloth and leather will gain a level of wear every 20 years.
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:adamantine-cloth-wear: Prevents adamantine clothing from wearing out while being worn (bug 6481).
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:farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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:import-priority-category: Allows changing the priority of all goods in a
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category when discussing an import agreement with the liaison
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:manager-quantity: Removes the limit of 30 jobs per manager order
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:civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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:nestbox-color: Fixes the color of built nestboxes
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:eggs-fertile: Displays a fertility indicator on nestboxes
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:max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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:shift-8-scroll: Gives Shift-8 (or ``*``) priority when scrolling menus, instead of scrolling the map
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:stable-cursor: Saves the exact cursor position between t/q/k/d/b/etc menus of fortress mode.
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:tradereq-pet-gender: Displays pet genders on the trade request screen
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fix-armory
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