Add cross-compile script
That will simply generate the win64 artifacts for those of us that run DF under Proton on Steam for Linux.develop
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#!/usr/bin/env sh
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# Number of jobs == core count
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jobs=$(grep -c ^processor /proc/cpuinfo)
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# Calculate absolute paths for docker to do mounts
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srcdir=$(realpath "$(dirname "$(readlink -f "$0")")"/..)
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cd "$srcdir"/build
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mkdir -p win64-cross
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mkdir -p win64-cross/output
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# Assumes you built a container image called dfhack-build-msvc from
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# https://github.com/BenLubar/build-env/tree/master/msvc, see
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# docs/dev/compile/Compile.rst.
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#
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# NOTE: win64-cross is mounted in /src/build due to the hardcoded `cmake ..` in
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# the Dockerfile
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#
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# TODO: make this work for rootless docker, i.e. remove the sudo for those that
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# don't normally need to use sudo to run docker.
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if ! sudo docker run --rm -it -v "$srcdir":/src -v "$srcdir/build/win64-cross/":/src/build \
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--user buildmaster \
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--name dfhack-win \
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dfhack-build-msvc bash -c "cd /src/build && dfhack-configure windows 64 Release -DCMAKE_INSTALL_PREFIX=/src/build/output && dfhack-make -j$jobs install" \
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; then
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echo
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echo "Build failed"
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exit 1
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else
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echo
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echo "Windows artifacts are at win64-cross/output. Copy or symlink them to"
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echo "your steam DF directory to install dfhack (and optionally delete the"
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echo "hack/ directory already present)"
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echo
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echo "Typically this can be done like this:"
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echo " cp -r win64-cross/output/* \"$HOME/.local/share/Steam/steamapps/common/Dwarf Fortress\""
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fi
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