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@ -150,6 +150,7 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
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*screen = 0;
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*texpos = 0;
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*texpos_lower = 0;
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gps->screentexpos_anchored[index] = 0;
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// keep SCREENTEXPOS_FLAG_ANCHOR_SUBORDINATE so occluded anchored textures
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// don't appear corrupted
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*flag &= 4;
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@ -163,6 +164,7 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
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*screen = 0;
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*texpos = 0;
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*texpos_lower = 0;
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gps->screentexpos_top_anchored[index] = 0;
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*flag &= 4; // keep SCREENTEXPOS_FLAG_ANCHOR_SUBORDINATE
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}
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