first stage of blueprint overhaul
- make depth and name parameters optional - allow depth to be negative to indicate top-down instead of the previous hard-coded bottom-up - add --cursor for specifying start position (game cursor is not needed if this param is specified)develop
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@ -1,14 +1,169 @@
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local _ENV = mkmodule('plugins.blueprint')
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local _ENV = mkmodule('plugins.blueprint')
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--[[
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local utils = require('utils')
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Native functions:
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-- the info here is very basic and minimal, so hopefully we won't need to change
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-- it when features are added and the full blueprint docs in Plugins.rst are
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-- updated.
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local help_text =
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[=[
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* dig(start, end, name)
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blueprint
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* build(start, end, name)
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=========
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* place(start, end, name)
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* query(start, end, name)
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--]]
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Records the structure of a portion of your fortress in quickfort blueprints.
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Usage:
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blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
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blueprint gui [<name> [<phases>]] [<options>]
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Examples:
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blueprint gui
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Runs gui/blueprint, the interactive blueprint frontend, where all
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configuration can be set visually and interactively.
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blueprint 30 40 bedrooms
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Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
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from the active cursor on the current z-level. Output is written to the
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"bedrooms.csv" file in the "blueprints" directory.
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See the online DFHack documentation for more examples and details.
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]=]
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valid_phases = utils.invert{
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'dig',
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'build',
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'place',
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'query',
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}
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function print_help()
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print(help_text)
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end
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local function parse_cursor(opts, arg)
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local _, _, x, y, z = arg:find('^(%d+),(%d+),(%d+)$')
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if not x then
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qerror(('invalid argument for --cursor option: "%s"; expected format' ..
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' is "<x>,<y>,<z>", for example: "30,60,150"'):format(arg))
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end
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-- be careful not to replace struct members when called from C++, but also
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-- create the table as needed when called from lua
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if not opts.start then opts.start = {} end
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opts.start.x = tonumber(x)
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opts.start.y = tonumber(y)
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opts.start.z = tonumber(z)
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end
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-- dimension must be a non-nil integer that is >= 1 (or at least non-zero if
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-- negative_ok is true)
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local function is_bad_dim(dim, negative_ok)
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return not dim
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or (not negative_ok and dim < 1 or dim == 0)
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or dim ~= math.floor(dim)
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end
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local function parse_positionals(opts, args, start_argidx)
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local argidx = start_argidx
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-- set defaults
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opts.name, opts.auto_phase = 'blueprint', true
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local name = args[argidx]
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if not name then return end
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if name == '' then
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qerror(('invalid basename: "%s"; must be a valid, non-empty pathname')
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:format(args[argidx]))
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end
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argidx = argidx + 1
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-- normalize paths to forward slashes
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opts.name = name:gsub(package.config:sub(1,1), "/")
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local auto_phase = true
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local phase = args[argidx]
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while phase do
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if valid_phases[phase] then
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auto_phase = false
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opts[phase] = true
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end
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argidx = argidx + 1
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phase = args[argidx]
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end
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opts.auto_phase = auto_phase
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end
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local function process_args(opts, args)
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if args[1] == 'help' then
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opts.help = true
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return
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end
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return utils.processArgsGetopt(args, {
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{'c', 'cursor', hasArg=true,
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handler=function(optarg) parse_cursor(opts, optarg) end},
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{'h', 'help', handler=function() opts.help = true end},
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})
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end
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function parse_gui_commandline(opts, args)
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local positionals = process_args(opts, args)
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if opts.help then return end
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parse_positionals(opts, positionals, 1)
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end
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function parse_commandline(opts, ...)
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local positionals = process_args(opts, {...})
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if opts.help then return end
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local width, height = tonumber(positionals[1]), tonumber(positionals[2])
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if is_bad_dim(width) or is_bad_dim(height) then
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qerror(('invalid width and height: "%s" "%s"; width and height must' ..
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' be positive integers'):format(positionals[1], positionals[2]))
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end
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opts.width, opts.height, opts.depth = width, height, 1
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local depth = tonumber(positionals[3])
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if depth then
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if is_bad_dim(depth, true) then
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qerror(('invalid depth: "%s"; must be a non-zero integer')
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:format(positionals[3]))
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end
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opts.depth = depth
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end
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parse_positionals(opts, positionals, depth and 4 or 3)
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end
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function do_gui(command, ...)
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local args = {...}
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print('launching gui/blueprint')
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dfhack.timeout(1, 'frames',
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function() dfhack.run_script('gui/blueprint',
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table.unpack(args)) end)
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end
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-- compatibility with old exported API. we route the request back through
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-- run_command so we have a unified path for parameter processing and invariant
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-- checking.
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local function do_blueprint(start_pos, end_pos, name, phase)
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local width = math.abs(start_pos.x - end_pos.x) + 1
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local height = math.abs(start_pos.y - end_pos.y) + 1
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local depth = math.abs(start_pos.z - end_pos.z) + 1
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if start_pos.z > end_pos.z then depth = -depth end
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local x = math.min(start_pos.x, end_pos.x)
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local y = math.min(start_pos.y, end_pos.y)
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local z = start_pos.z
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local cursor = ('--cursor=%d,%d,%d'):format(x, y, z)
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return dfhack.run_command{'blueprint',
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width, height, depth, name, phase, cursor}
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end
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for phase in pairs(valid_phases) do
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_ENV[phase] = function(s, e, n) do_blueprint(s, e, n, phase) end
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end
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return _ENV
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return _ENV
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