Merge remote branch 'upstream/master'
commit
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#ifndef CL_MOD_ITEMS
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#define CL_MOD_ITEMS
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/*
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* Creatures
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*/
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#include "Export.h"
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namespace DFHack
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{
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enum accessor_type {ACCESSOR_CONSTANT, ACCESSOR_INDIRECT, ACCESSOR_DOUBLE_INDIRECT};
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/* this is used to store data about the way accessors work */
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class DFHACK_EXPORT Accessor
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{
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private:
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accessor_type type;
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int32_t constant;
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uint32_t offset1;
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uint32_t offset2;
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Process * p;
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uint32_t dataWidth;
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public:
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Accessor(uint32_t function, Process * p);
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Accessor(accessor_type type, int32_t constant, uint32_t offset1, uint32_t offset2, uint32_t dataWidth, Process * p);
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int32_t getValue(uint32_t objectPtr);
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bool isConstant();
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};
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struct t_item
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{
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t_material matdesc;
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int32_t quantity;
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int32_t quality;
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};
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struct t_improvement
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{
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t_material matdesc;
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int32_t quality;
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};
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class DFHACK_EXPORT ItemImprovementDesc
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{
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private:
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Accessor * AType;
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Process * p;
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public:
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ItemImprovementDesc(uint32_t VTable, Process * p);
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bool getImprovement(uint32_t descptr, t_improvement & imp);
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uint32_t vtable;
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uint32_t maintype;
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};
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class DFHACK_EXPORT ItemDesc
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{
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private:
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Accessor * AMainType;
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Accessor * ASubType;
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Accessor * ASubIndex;
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Accessor * AIndex;
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Accessor * AQuality;
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Process * p;
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bool hasDecoration;
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public:
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ItemDesc(uint32_t VTable, Process * p);
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bool getItem(uint32_t itemptr, t_item & item);
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std::string className;
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uint32_t vtable;
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uint32_t mainType;
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std::vector<ItemImprovementDesc> improvement;
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};
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class DFHACK_EXPORT Items
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{
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public:
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Items(DFHack::APIPrivate * _d);
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~Items();
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std::string getItemDescription(uint32_t itemptr, Materials * Materials);
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std::string getItemClass(int32_t index);
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bool getItemData(uint32_t itemptr, t_item & item);
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private:
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class Private;
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Private* d;
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std::map<int32_t, ItemDesc *> descType;
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std::map<uint32_t, ItemDesc *> descVTable;
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};
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}
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#endif
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@ -0,0 +1,266 @@
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/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "DFCommonInternal.h"
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#include "../private/APIPrivate.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "DFMemInfo.h"
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#include "DFProcess.h"
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#include "DFVector.h"
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using namespace DFHack;
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class Items::Private
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{
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public:
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APIPrivate *d;
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Process * owner;
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/*
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bool Inited;
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bool Started;
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*/
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};
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Items::Items(APIPrivate * d_)
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{
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d = new Private;
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d->d = d_;
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d->owner = d_->p;
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}
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Items::~Items()
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{
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delete d;
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/* TODO : delete all item descs */
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}
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Accessor::Accessor(uint32_t function, Process *p)
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{
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this->p = p;
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this->constant = 0;
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this->offset1 = 0;
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this->offset2 = 0;
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this->type = ACCESSOR_CONSTANT;
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this->dataWidth = 2;
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uint64_t funcText = p->readQuad(function);
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if( funcText == 0xCCCCCCCCCCC3C033LL )
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{
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return;
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}
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if( funcText == 0xCCCCCCCCC3FFC883LL )
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{
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/* or eax,-1; ret; */
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this->constant = -1;
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return;
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}
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if( (funcText&0xFFFFFFFFFF0000FFLL) == 0xCCCCC300000000B8LL )
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{
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/* mov eax, xx; ret; */
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this->constant = (funcText>>8) & 0xffff;
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return;
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}
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if( (funcText&0xFFFFFF0000FFFFFFLL) == 0xC300000000818B66LL )
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{
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/* mov ax, [ecx+xx]; ret; */
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this->type = ACCESSOR_INDIRECT;
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this->offset1 = (funcText>>24) & 0xffff;
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return;
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}
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if( (funcText&0xFFFFFFFF0000FFFFLL) == 0x8B6600000000818BLL )
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{
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uint64_t funcText2 = p->readQuad(function+8);
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if( (funcText2&0xFFFFFFFFFFFF00FFLL) == 0xCCCCCCCCCCC30040LL )
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{
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this->type = ACCESSOR_DOUBLE_INDIRECT;
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this->offset1 = (funcText>>16) & 0xffff;
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this->offset2 = (funcText2>>8) & 0xff;
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return;
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}
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}
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if( (funcText&0xFFFFFF0000FFFFFFLL) == 0xC30000000081BF0FLL )
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{
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/* movsx eax, word ptr [ecx+xx]; ret */
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this->type = ACCESSOR_INDIRECT;
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this->offset1 = (funcText>>24) & 0xffff;
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return;
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}
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if( (funcText&0xFFFFFFFF0000FFFFLL) == 0xCCC300000000818BLL )
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{
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/* mov eax, [ecx+xx]; ret; */
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this->type = ACCESSOR_INDIRECT;
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this->offset1 = (funcText>>16) & 0xffff;
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this->dataWidth = 4;
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return;
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}
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printf("bad accessor @0x%x\n", function);
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}
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bool Accessor::isConstant()
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{
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if(this->type == ACCESSOR_CONSTANT)
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return true;
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else
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return false;
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}
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int32_t Accessor::getValue(uint32_t objectPtr)
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{
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switch(this->type)
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{
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case ACCESSOR_CONSTANT:
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return this->constant;
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break;
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case ACCESSOR_INDIRECT:
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switch(this->dataWidth)
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{
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case 2:
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return (int16_t) p->readWord(objectPtr + this->offset1);
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case 4:
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return p->readDWord(objectPtr + this->offset1);
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default:
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return -1;
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}
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break;
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case ACCESSOR_DOUBLE_INDIRECT:
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switch(this->dataWidth)
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{
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case 2:
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return (int16_t) p->readWord(p->readDWord(objectPtr + this->offset1) + this->offset2);
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case 4:
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return p->readDWord(p->readDWord(objectPtr + this->offset1) + this->offset2);
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default:
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return -1;
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}
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break;
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default:
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return -1;
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}
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}
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ItemDesc::ItemDesc(uint32_t VTable, Process *p)
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{
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uint32_t funcOffsetA = p->getDescriptor()->getOffset("item_type_accessor");
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uint32_t funcOffsetB = p->getDescriptor()->getOffset("item_subtype_accessor");
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uint32_t funcOffsetC = p->getDescriptor()->getOffset("item_subindex_accessor");
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uint32_t funcOffsetD = p->getDescriptor()->getOffset("item_index_accessor");
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uint32_t funcOffsetQuality = p->getDescriptor()->getOffset("item_quality_accessor");
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this->vtable = VTable;
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this->p = p;
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this->className = p->readClassName(VTable).substr(5);
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this->className.resize(this->className.size()-2);
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this->AMainType = new Accessor( p->readDWord( VTable + funcOffsetA ), p);
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this->ASubType = new Accessor( p->readDWord( VTable + funcOffsetB ), p);
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this->ASubIndex = new Accessor( p->readDWord( VTable + funcOffsetC ), p);
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this->AIndex = new Accessor( p->readDWord( VTable + funcOffsetD ), p);
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this->AQuality = new Accessor( p->readDWord( VTable + funcOffsetQuality ), p);
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this->hasDecoration = false;
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if(this->AMainType->isConstant())
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this->mainType = this->AMainType->getValue(0);
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else
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{
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fprintf(stderr, "Bad item main type at function %p\n", (void*) p->readDWord( VTable + funcOffsetA ));
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this->mainType = 0;
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}
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}
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bool ItemDesc::getItem(uint32_t itemptr, DFHack::t_item &item)
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{
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item.matdesc.itemType = this->AMainType->getValue(itemptr);
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item.matdesc.subType = this->ASubType->getValue(itemptr);
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item.matdesc.subIndex = this->ASubIndex->getValue(itemptr);
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item.matdesc.index = this->AIndex->getValue(itemptr);
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item.quality = this->AQuality->getValue(itemptr);
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item.quantity = 1; /* TODO */
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return true;
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}
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bool Items::getItemData(uint32_t itemptr, DFHack::t_item &item)
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{
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std::map<uint32_t, ItemDesc *>::iterator it;
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Process * p = d->owner;
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ItemDesc * desc;
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it = this->descVTable.find(itemptr);
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if(it==descVTable.end())
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{
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uint32_t vtable = p->readDWord(itemptr);
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desc = new ItemDesc(vtable, p);
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this->descVTable[vtable] = desc;
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this->descType[desc->mainType] = desc;
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}
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else
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desc = it->second;
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return desc->getItem(itemptr, item);
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}
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std::string Items::getItemClass(int32_t index)
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{
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std::map<int32_t, ItemDesc *>::iterator it;
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std::string out;
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it = this->descType.find(index);
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if(it==this->descType.end())
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{
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/* these are dummy values for mood decoding */
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switch(index)
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{
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case 0: return "bar";
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case 1: return "cut gem";
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case 2: return "block";
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case 3: return "raw gem";
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case 4: return "raw stone";
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case 5: return "log";
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case 54: return "leather";
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case 57: return "cloth";
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case -1: return "probably bone or shell, but I really don't know";
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default: return "unknown";
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}
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}
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out = it->second->className;
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return out;
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}
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std::string Items::getItemDescription(uint32_t itemptr, Materials * Materials)
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{
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DFHack::t_item item;
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std::string out;
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if(!this->getItemData(itemptr, item))
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return "??";
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switch(item.quality)
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{
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case 0: break;
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case 1: out.append("Well crafted "); break;
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case 2: out.append("Finely crafted "); break;
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case 3: out.append("Superior quality "); break;
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case 4: out.append("Exceptionnal "); break;
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case 5: out.append("Masterful "); break;
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default: out.append("Crazy quality "); break;
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}
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out.append(Materials->getDescription(item.matdesc));
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out.append(" ");
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out.append(this->getItemClass(item.matdesc.itemType));
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return out;
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}
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