update docs for rendermax
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rendermax
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rendermax
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=========
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=========
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A collection of renderer replacing/enhancing filters. For better effect try changing the
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black color in palette to non totally black. See :forums:`128487` for more info.
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:dfhack-keybind:`rendermax`
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Options:
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Modify the map lighting. This plugin provides a collection of OpenGL lighting
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filters that affect how the map is drawn to the screen.
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:trippy: Randomizes the color of each tiles. Used for fun, or testing.
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Usage:
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:light: Enable lighting engine.
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:light reload: Reload the settings file.
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:light sun <x>|cycle: Set time to <x> (in hours) or set it to df time cycle.
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:occlusionON, occlusionOFF: Show debug occlusion info.
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:disable: Disable any filter that is enabled.
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An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
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``rendermax light``
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materials that color the light etc...
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Light the map tiles realisitically. Outside tiles are light during the day
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and dark at night. Inside tiles are always dark unless a nearby unit is
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lighting it up, as if they were carrying torches.
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``rendermax light sun <hour>|cycle``
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Set the outside lighting to correspond with the specified day hour (1-24),
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or specify ``cycle`` to have the lighting follow the sun (which is the
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default).
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``rendermax light reload``
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Reload the lighting settings file.
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``rendermax trippy``
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Randomize the color of each tile. Used for fun, or testing.
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``rendermax disable``
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Disable any ``rendermax`` lighting filters that are currently active.
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An image showing lava and dragon breath. Not pictured here: sunlight, shining
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items/plants, materials that color the light etc.
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.. image:: ../images/rendermax.png
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.. image:: ../images/rendermax.png
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For better visibility, try changing the black color in palette to non totally
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black. See :forums:`128487` for more info.
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