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@ -22,33 +22,56 @@
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#include <set>
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#include <random>
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std::map<uint16_t,uint16_t> freq;
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std::set<int32_t> job_tracker;
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std::default_random_engine RNG;
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//#include "df/world.h"
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DFHACK_PLUGIN("spectate");
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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REQUIRE_GLOBAL(world);
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(pause_state);
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REQUIRE_GLOBAL(d_init);
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("spectate");
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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void onTick(color_ostream& out, void* tick);
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void onJobStart(color_ostream &out, void* job);
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void onJobCompletion(color_ostream &out, void* job);
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uint64_t tick_threshold = 50;
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bool focus_jobs_enabled = false;
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bool disengage_enabled = false;
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bool unpause_enabled = false;
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Pausing::AnnouncementLock* pause_lock = nullptr;
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bool lock_collision = false;
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bool unpause_enabled = false;
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bool disengage_enabled = false;
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bool focus_jobs_enabled = false;
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bool following_dwarf = false;
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df::unit* our_dorf = nullptr;
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df::job* job_watched = nullptr;
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int32_t timestamp = -1;
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uint64_t tick_span = 50;
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REQUIRE_GLOBAL(world);
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(pause_state);
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REQUIRE_GLOBAL(d_init);
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std::set<int32_t> job_tracker;
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std::map<uint16_t,uint16_t> freq;
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std::default_random_engine RNG;
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#define base 0.99
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static const std::string CONFIG_KEY = std::string(plugin_name) + "/config";
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enum ConfigData {
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UNPAUSE,
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DISENGAGE,
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JOB_FOCUS,
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TICK_THRESHOLD
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};
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static PersistentDataItem config;
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inline void saveConfig() {
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if (config.isValid()) {
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config.ival(UNPAUSE) = unpause_enabled;
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config.ival(DISENGAGE) = disengage_enabled;
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config.ival(JOB_FOCUS) = focus_jobs_enabled;
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config.ival(TICK_THRESHOLD) = tick_threshold;
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}
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}
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command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
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@ -60,69 +83,24 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (enabled && world) {
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switch (event) {
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case SC_MAP_UNLOADED:
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case SC_BEGIN_UNLOAD:
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case SC_WORLD_UNLOADED:
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our_dorf = nullptr;
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job_watched = nullptr;
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following_dwarf = false;
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default:
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break;
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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World::ReleasePauseLock(pause_lock);
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return CR_OK;
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}
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void onTick(color_ostream& out, void* tick);
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void onJobStart(color_ostream &out, void* job);
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void onJobCompletion(color_ostream &out, void* job);
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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config = World::GetPersistentData(CONFIG_KEY);
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void enable_auto_unpause(color_ostream &out, bool state){
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if(unpause_enabled != state && lock_collision) {
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// when enabled, lock collision means announcements haven't been disabled
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// when disabled, lock collision means announcement are still disabled
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// the only state left to consider here is what the lock should be set to
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lock_collision = false;
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unpause_enabled = state;
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if (unpause_enabled) {
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pause_lock->lock();
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if (!config.isValid()) {
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config = World::AddPersistentData(CONFIG_KEY);
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saveConfig();
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} else {
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// this one should be redundant, the lock should already be unlocked right now
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pause_lock->unlock();
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}
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out.print(unpause_enabled ? "auto-unpause: on\n" : "auto-unpause: off\n");
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return;
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}
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unpause_enabled = state;
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// update the announcement settings if we can
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if (unpause_enabled) {
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if (World::SaveAnnouncementSettings()) {
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World::DisableAnnouncementPausing();
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pause_lock->lock();
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} else {
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lock_collision = true;
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}
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} else {
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pause_lock->unlock();
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if (!World::RestoreAnnouncementSettings()) {
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// this in theory shouldn't happen, if others use the lock like we do in spectate
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lock_collision = true;
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}
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}
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// report to the user how things went
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if (!lock_collision){
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out.print(unpause_enabled ? "auto-unpause: on\n" : "auto-unpause: off\n");
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} else {
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out.print("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts.\n");
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unpause_enabled = config.ival(UNPAUSE);
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disengage_enabled = config.ival(DISENGAGE);
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focus_jobs_enabled = config.ival(JOB_FOCUS);
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tick_threshold = config.ival(TICK_THRESHOLD);
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}
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return DFHack::CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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@ -147,6 +125,22 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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return DFHack::CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (enabled && world) {
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switch (event) {
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case SC_MAP_UNLOADED:
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case SC_BEGIN_UNLOAD:
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case SC_WORLD_UNLOADED:
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our_dorf = nullptr;
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job_watched = nullptr;
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following_dwarf = false;
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default:
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break;
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (lock_collision) {
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if (unpause_enabled) {
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@ -168,13 +162,53 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
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}
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if (disengage_enabled) {
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fprintf(stderr,"A: pre-segfault-potential\n");
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fflush(stderr);
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if (our_dorf && our_dorf->id != df::global::ui->follow_unit){
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plugin_enable(out, false);
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}
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fprintf(stderr,"A: post-segfault-potential\n");
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fflush(stderr);
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}
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return DFHack::CR_OK;
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}
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void enable_auto_unpause(color_ostream &out, bool state){
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if(unpause_enabled != state && lock_collision) {
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// when enabled, lock collision means announcements haven't been disabled
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// when disabled, lock collision means announcement are still disabled
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// the only state left to consider here is what the lock should be set to
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lock_collision = false;
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unpause_enabled = state;
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if (unpause_enabled) {
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pause_lock->lock();
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} else {
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// this one should be redundant, the lock should already be unlocked right now
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pause_lock->unlock();
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}
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return;
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}
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unpause_enabled = state;
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// update the announcement settings if we can
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if (unpause_enabled) {
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if (World::SaveAnnouncementSettings()) {
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World::DisableAnnouncementPausing();
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pause_lock->lock();
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} else {
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lock_collision = true;
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}
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} else {
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pause_lock->unlock();
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if (!World::RestoreAnnouncementSettings()) {
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// this in theory shouldn't happen, if others use the lock like we do in spectate
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lock_collision = true;
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}
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}
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if (lock_collision){
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out.printerr("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts.\n");
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}
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}
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command_result spectate (color_ostream &out, std::vector <std::string> & parameters) {
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if(!parameters.empty()) {
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if (parameters.size() % 2 != 0) {
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@ -205,9 +239,9 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
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} else {
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return DFHack::CR_WRONG_USAGE;
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}
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} else if (parameters[i] == "tick-interval") {
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} else if (parameters[i] == "tick-threshold") {
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try {
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tick_span = std::stol(parameters[i + 1]);
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tick_threshold = std::stol(parameters[i + 1]);
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} catch (const std::exception &e) {
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out.printerr("%s\n", e.what());
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}
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@ -216,16 +250,19 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
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}
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}
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} else {
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out.print(enabled ? "Spectate is enabled.\n" : "Spectate is disabled.\n");
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if(enabled) {
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out.print(unpause_enabled ? "auto-unpause: on.\n" : "auto-unpause: off.\n");
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}
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out.print("Spectate is %s\n", enabled ? "ENABLED." : "DISABLED.");
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out.print("tick-threshold: %zu\n", tick_threshold);
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out.print("focus-jobs: %s\n", focus_jobs_enabled ? "on." : "off.");
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out.print("auto-unpause: %s\n", unpause_enabled ? "on." : "off.");
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out.print("auto-disengage: %s\n", disengage_enabled ? "on." : "off.");
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}
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saveConfig();
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return DFHack::CR_OK;
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}
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// every tick check whether to decide to follow a dwarf
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void onTick(color_ostream& out, void* ptr) {
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if (!df::global::ui) return;
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int32_t tick = df::global::world->frame_counter;
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if(our_dorf){
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if(!Units::isAlive(our_dorf)){
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@ -233,7 +270,9 @@ void onTick(color_ostream& out, void* ptr) {
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df::global::ui->follow_unit = -1;
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}
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}
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if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_span) {
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fprintf(stderr,"B: pre-segfault-potential\n");
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fflush(stderr);
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if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
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std::vector<df::unit*> dwarves;
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for (auto unit: df::global::world->units.active) {
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if (!Units::isCitizen(unit)) {
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@ -253,6 +292,8 @@ void onTick(color_ostream& out, void* ptr) {
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}
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}
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}
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fprintf(stderr,"B: post-segfault-potential\n");
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fflush(stderr);
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}
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// every new worked job needs to be considered
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@ -264,7 +305,7 @@ void onJobStart(color_ostream& out, void* job_ptr) {
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int zcount = ++freq[job->pos.z];
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job_tracker.emplace(job->id);
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// if we're not doing anything~ then let's pick something
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if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_span) {
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if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
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following_dwarf = true;
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// todo: allow the user to configure b, and also revise the math
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const double b = base;
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