don't unregister handlers on world unload

we still need them for the next world!
develop
Myk Taylor 2023-11-03 11:54:08 -07:00
parent 5b96ab0c42
commit a19545dcec
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1 changed files with 0 additions and 1 deletions

@ -54,7 +54,6 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginC
} }
static void reset() { static void reset() {
EventManager::unregisterAll(plugin_self);
active_dig_jobs.clear(); active_dig_jobs.clear();
} }