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@ -74,6 +74,7 @@ struct BuildingTypeKeyHash {
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static PersistentDataItem config;
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// for use in counting available materials for the UI
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static unordered_map<BuildingTypeKey, vector<df::job_item *>, BuildingTypeKeyHash> job_item_repo;
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static unordered_map<BuildingTypeKey, HeatSafety, BuildingTypeKeyHash> cur_heat_safety;
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// building id -> PlannedBuilding
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static unordered_map<int32_t, PlannedBuilding> planned_buildings;
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// vector id -> filter bucket -> queue of (building id, job_item index)
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@ -456,13 +457,20 @@ static bool isPlannedBuilding(color_ostream &out, df::building *bld) {
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return bld && planned_buildings.count(bld->id) > 0;
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}
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static HeatSafety get_heat_safety_filter(const BuildingTypeKey &key) {
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if (cur_heat_safety.count(key))
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return cur_heat_safety.at(key);
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return HEAT_SAFETY_ANY;
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}
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static bool addPlannedBuilding(color_ostream &out, df::building *bld) {
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DEBUG(status,out).print("entering addPlannedBuilding\n");
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if (!bld || planned_buildings.count(bld->id)
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|| !isPlannableBuilding(out, bld->getType(), bld->getSubtype(),
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bld->getCustomType()))
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return false;
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PlannedBuilding pb(out, bld);
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BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType());
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PlannedBuilding pb(out, bld, get_heat_safety_filter(key));
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return registerPlannedBuilding(out, pb);
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}
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@ -482,6 +490,7 @@ static int scanAvailableItems(color_ostream &out, df::building_type type, int16_
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"entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
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type, subtype, custom, index);
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BuildingTypeKey key(type, subtype, custom);
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HeatSafety heat = get_heat_safety_filter(key);
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auto &job_items = job_item_repo[key];
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if (index >= (int)job_items.size()) {
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for (int i = job_items.size(); i <= index; ++i) {
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@ -514,7 +523,7 @@ static int scanAvailableItems(color_ostream &out, df::building_type type, int16_
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for (auto vector_id : vector_ids) {
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auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id);
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for (auto &item : df::global::world->items.other[other_id]) {
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if (itemPassesScreen(item) && matchesFilters(item, jitem)) {
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if (itemPassesScreen(item) && matchesFilters(item, jitem, heat)) {
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if (item_ids)
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item_ids->emplace_back(item->id);
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++count;
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@ -550,17 +559,56 @@ static int countAvailableItems(color_ostream &out, df::building_type type, int16
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return scanAvailableItems(out, type, subtype, custom, index);
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}
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static bool hasFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
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DEBUG(status,out).print("entering hasFilter\n");
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static bool hasMaterialFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
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DEBUG(status,out).print("entering hasMaterialFilter\n");
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return false;
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}
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static void setFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
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DEBUG(status,out).print("entering setFilter\n");
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static void setMaterialFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index, string filter) {
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DEBUG(status,out).print("entering setMaterialFilter\n");
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call_buildingplan_lua(&out, "signal_reset");
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}
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static int getMaterialFilter(lua_State *L) {
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color_ostream *out = Lua::GetOutput(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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df::building_type type = (df::building_type)luaL_checkint(L, 1);
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int16_t subtype = luaL_checkint(L, 2);
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int32_t custom = luaL_checkint(L, 3);
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int index = luaL_checkint(L, 4);
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DEBUG(status,*out).print(
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"entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n",
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type, subtype, custom, index);
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vector<string> filter;
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Lua::PushVector(L, filter);
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return 1;
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}
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static void clearFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
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DEBUG(status,out).print("entering clearFilter\n");
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static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) {
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DEBUG(status,out).print("entering setHeatSafetyFilter\n");
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BuildingTypeKey key(type, subtype, custom);
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if (heat == HEAT_SAFETY_FIRE || heat == HEAT_SAFETY_MAGMA)
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cur_heat_safety[key] = (HeatSafety)heat;
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else
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cur_heat_safety.erase(key);
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call_buildingplan_lua(&out, "signal_reset");
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}
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static int getHeatSafetyFilter(lua_State *L) {
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color_ostream *out = Lua::GetOutput(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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df::building_type type = (df::building_type)luaL_checkint(L, 1);
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int16_t subtype = luaL_checkint(L, 2);
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int32_t custom = luaL_checkint(L, 3);
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DEBUG(status,*out).print(
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"entering getHeatSafetyFilter building_type=%d subtype=%d custom=%d\n",
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type, subtype, custom);
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BuildingTypeKey key(type, subtype, custom);
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HeatSafety heat = get_heat_safety_filter(key);
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Lua::Push(L, heat);
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return 1;
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}
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static bool validate_pb(color_ostream &out, df::building *bld, int index) {
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@ -659,9 +707,9 @@ DFHACK_PLUGIN_LUA_FUNCTIONS {
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DFHACK_LUA_FUNCTION(doCycle),
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DFHACK_LUA_FUNCTION(scheduleCycle),
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DFHACK_LUA_FUNCTION(countAvailableItems),
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DFHACK_LUA_FUNCTION(hasFilter),
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DFHACK_LUA_FUNCTION(setFilter),
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DFHACK_LUA_FUNCTION(clearFilter),
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DFHACK_LUA_FUNCTION(hasMaterialFilter),
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DFHACK_LUA_FUNCTION(setMaterialFilter),
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DFHACK_LUA_FUNCTION(setHeatSafetyFilter),
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DFHACK_LUA_FUNCTION(getDescString),
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DFHACK_LUA_FUNCTION(getQueuePosition),
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DFHACK_LUA_FUNCTION(makeTopPriority),
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@ -670,5 +718,7 @@ DFHACK_PLUGIN_LUA_FUNCTIONS {
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DFHACK_PLUGIN_LUA_COMMANDS {
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DFHACK_LUA_COMMAND(getAvailableItems),
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DFHACK_LUA_COMMAND(getMaterialFilter),
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DFHACK_LUA_COMMAND(getHeatSafetyFilter),
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DFHACK_LUA_END
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};
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