realign autohauler and autolabor with each other

also clean up C++ code smells in both
develop
Kelly Kinkade 2022-11-20 11:57:52 -06:00
parent ab8632cb7e
commit 9fcb20888f
2 changed files with 113 additions and 283 deletions

@ -1,6 +1,3 @@
/**
* All includes copied from autolabor for now
*/
#include "Core.h"
#include <Console.h>
#include <Export.h>
@ -45,21 +42,15 @@
#include "laborstatemap.h"
// Not sure what this does, but may have to figure it out later
#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
// I can see a reason for having all of these
using std::string;
using std::endl;
using std::vector;
using namespace DFHack;
using namespace df::enums;
// idk what this does
DFHACK_PLUGIN("autohauler");
REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(world);
#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
/*
* Autohauler module for dfhack
* Fork of autolabor, DFHack version 0.40.24-r2
@ -86,37 +77,29 @@ REQUIRE_GLOBAL(world);
* autolabor.plug.dll as this plugin is mutually exclusive with it.
*/
// Yep...don't know what it does
DFHACK_PLUGIN_IS_ENABLED(enable_autohauler);
// This is the configuration saved into the world save file
static PersistentDataItem config;
// There is a possibility I will add extensive, line-by-line debug capability
// later
static bool print_debug = false;
// Default number of frames between autohauler updates
static std::vector<int> state_count(NUM_STATE);
const static int DEFAULT_FRAME_SKIP = 30;
// Number of frames between autohauler updates
static int frame_skip;
static PersistentDataItem config;
// Don't know what this does
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters);
// Don't know what this does either
static int frame_skip;
static bool isOptionEnabled(unsigned flag)
{
return config.isValid() && (config.ival(0) & flag) != 0;
}
// Not sure about the purpose of this
enum ConfigFlags {
CF_ENABLED = 1,
};
// Don't know what this does
static void setOptionEnabled(ConfigFlags flag, bool on)
{
if (!config.isValid())
@ -128,49 +111,34 @@ static void setOptionEnabled(ConfigFlags flag, bool on)
config.ival(0) &= ~flag;
}
// This is a vector of states and number of dwarves in that state
static std::vector<int> state_count(NUM_STATE);
// Mode assigned to labors. Either it's a hauling job, or it's not.
enum labor_mode {
ALLOW,
HAULERS,
FORBID
};
// This is the default treatment of a particular labor.
struct labor_default
{
labor_mode mode;
int active_dwarfs;
};
// This is the current treatment of a particular labor.
// This would have been more cleanly presented as a class
struct labor_info
{
// It seems as if this is the means of accessing the world data
PersistentDataItem config;
// Number of dwarves assigned this labor
int active_dwarfs;
// Set the persistent data item associated with this labor treatment
// We Java folk hate pointers, but that's what the parameter will be
void set_config(PersistentDataItem a) { config = a; }
// Return the labor_mode associated with this labor
labor_mode mode() { return (labor_mode) config.ival(0); }
// Set the labor_mode associated with this labor
void set_mode(labor_mode mode) { config.ival(0) = mode; }
void set_config(PersistentDataItem a) { config = a; }
};
struct labor_default
{
labor_mode mode;
int active_dwarfs;
};
// This is a vector of all the current labor treatments
static std::vector<struct labor_info> labor_infos;
// This is just an array of all the labors, whether it should be untouched
// (DISABLE) or treated as a last-resort job (HAULERS).
static const struct labor_default default_labor_infos[] = {
/* MINE */ {ALLOW, 0},
/* HAUL_STONE */ {HAULERS, 0},
@ -257,36 +225,24 @@ static const struct labor_default default_labor_infos[] = {
/* BOOKBINDING */ {ALLOW, 0}
};
/**
* Reset labor to default treatment
*/
static void reset_labor(df::unit_labor labor)
{
labor_infos[labor].set_mode(default_labor_infos[labor].mode);
}
/**
* This is individualized dwarf info populated in plugin_onupdate
*/
struct dwarf_info_t
{
// Current simplified employment status of dwarf
dwarf_state state;
// Set to true if for whatever reason we are exempting this dwarf
// from hauling
bool haul_exempt;
};
/**
* Disable autohauler labor lists
*/
static void cleanup_state()
{
enable_autohauler = false;
labor_infos.clear();
}
static void reset_labor(df::unit_labor labor)
{
labor_infos[labor].set_mode(default_labor_infos[labor].mode);
}
static void enable_alchemist(color_ostream &out)
{
if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true))
@ -297,29 +253,18 @@ static void enable_alchemist(color_ostream &out)
}
}
/**
* Initialize the plugin labor lists
*/
static void init_state(color_ostream &out)
{
// This obtains the persistent data from the world save file
config = World::GetPersistentData("autohauler/config");
// Check to ensure that the persistent data item actually exists and that
// the first item in the array of ints isn't -1 (implies disabled)
if (config.isValid() && config.ival(0) == -1)
config.ival(0) = 0;
// Check to see if the plugin is enabled in the persistent data, if so then
// enable the local flag for autohauler being enabled
enable_autohauler = isOptionEnabled(CF_ENABLED);
// If autohauler is not enabled then it's pretty pointless to do the rest
if (!enable_autohauler)
return;
// First get the frame skip from persistent data, or create the item
// if not present
auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
if (cfg_frameskip.isValid())
{
@ -327,126 +272,78 @@ static void init_state(color_ostream &out)
}
else
{
// Add to persistent data then get it to assert it's actually there
cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
frame_skip = cfg_frameskip.ival(0);
}
labor_infos.resize(ARRAY_COUNT(default_labor_infos));
/* Here we are going to populate the labor list by loading persistent data
* from the world save */
// This is a vector of all the persistent data items from config
std::vector<PersistentDataItem> items;
// This populates the aforementioned vector
World::GetPersistentData(&items, "autohauler/labors/", true);
// Resize the list of current labor treatments to size of list of default
// labor treatments
labor_infos.resize(ARRAY_COUNT(default_labor_infos));
// For every persistent data item...
for (auto p = items.begin(); p != items.end(); p++)
for (auto& p : items)
{
// Load as a string the key associated with the persistent data item
string key = p->key();
// Translate the string into a labor defined by global dfhack constants
std::string key = p.key();
df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());
// Ensure that the labor is defined in the existing list
if (labor >= 0 && size_t(labor) < labor_infos.size())
{
// Link the labor treatment with the associated persistent data item
labor_infos[labor].set_config(*p);
// Set the number of dwarves associated with labor to zero
labor_infos[labor].set_config(p);
labor_infos[labor].active_dwarfs = 0;
}
}
// Add default labors for those not in save
for (size_t i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
// Determine if the labor is already present. If so, exit the for loop
if (labor_infos[i].config.isValid())
continue;
// Not sure of the mechanics, but it seems to give an output stream
// giving a string for the new persistent data item
std::stringstream name;
name << "autohauler/labors/" << i;
// Add a new persistent data item as it is not currently in the save
labor_infos[i].set_config(World::AddPersistentData(name.str()));
// Set the active counter to zero
labor_infos[i].active_dwarfs = 0;
// Reset labor to default treatment
reset_labor((df::unit_labor) i);
}
// Allow Alchemist to be set in the labor-related UI screens so the player
// can actually use it as a flag without having to run Dwarf Therapist
enable_alchemist(out);
}
/**
* Call this method to enable the plugin.
*/
static void enable_plugin(color_ostream &out)
{
// If there is no config persistent item, make one
if (!config.isValid())
{
config = World::AddPersistentData("autohauler/config");
config.ival(0) = 0;
}
// I think this is already done in init_state(), but it can't hurt
setOptionEnabled(CF_ENABLED, true);
enable_autohauler = true;
out << "Enabling the plugin." << std::endl;
// Output to console that the plugin is enabled
out << "Enabling the plugin." << endl;
// Disable autohauler and clear the labor list
cleanup_state();
// Initialize the plugin
init_state(out);
}
/**
* Initialize the plugin
*/
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
// This seems to verify that the default labor list and the current labor
// list are the same size
if(ARRAY_COUNT(default_labor_infos) != ENUM_LAST_ITEM(unit_labor) + 1)
{
out.printerr("autohauler: labor size mismatch\n");
return CR_FAILURE;
}
// Essentially an introduction dumped to the console
commands.push_back(PluginCommand(
"autohauler",
"Automatically manage hauling labors.",
autohauler));
// Initialize plugin labor lists
init_state(out);
return CR_OK;
}
/**
* Shut down the plugin
*/
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
cleanup_state();
@ -454,9 +351,6 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
return CR_OK;
}
/**
* This method responds to the map being loaded, or unloaded.
*/
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
@ -474,59 +368,38 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
return CR_OK;
}
/**
* This method is called every frame in Dwarf Fortress from my understanding.
*/
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
// This makes it so that the plugin is only run every 60 steps, in order to
// save FPS. Since it is static, this is declared before this method is called
static int step_count = 0;
if(!world || !world->map.block_index || !enable_autohauler)
{
return CR_OK;
}
// Cancel run if the world doesn't exist or plugin isn't enabled
if(!world || !world->map.block_index || !enable_autohauler) { return CR_OK; }
// Increment step count
step_count++;
// Run aforementioned step count and return unless threshold is reached.
if (step_count < frame_skip) return CR_OK;
// Reset step count since at this point it has reached 60
if (++step_count < frame_skip)
return CR_OK;
step_count = 0;
// Create a vector of units. This will be populated in the following for loop.
std::vector<df::unit *> dwarfs;
// Scan the world and look for any citizens in the player's civilization.
// Add these to the list of dwarves.
// xxx Does it need to be ++i?
for (size_t i = 0; i < world->units.active.size(); ++i)
for (auto& cre : world->units.active)
{
df::unit* cre = world->units.active[i];
if (Units::isCitizen(cre))
{
dwarfs.push_back(cre);
}
}
// This just keeps track of the number of civilians from the previous for loop.
int n_dwarfs = dwarfs.size();
// This will return if there are no civilians. Otherwise could call
// nonexistent elements of array.
if (n_dwarfs == 0)
return CR_OK;
// This is a matching of assigned jobs with a dwarf's state
// xxx but wouldn't it be better if this and "dwarfs" were in the same object?
std::vector<dwarf_info_t> dwarf_info(n_dwarfs);
// Reset the counter for number of dwarves in states to zero
state_count.clear();
state_count.resize(NUM_STATE);
// Find the activity state for each dwarf
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
{
/* Before determining how to handle employment status, handle
@ -551,11 +424,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// Scan a dwarf's miscellaneous traits for on break or migrant status.
// If either of these are present, disable hauling because we want them
// to try to find real jobs first
for (auto p = dwarfs[dwarf]->status.misc_traits.begin(); p < dwarfs[dwarf]->status.misc_traits.end(); p++)
{
if ((*p)->id == misc_trait_type::Migrant)
is_migrant = true;
}
auto v = dwarfs[dwarf]->status.misc_traits;
auto test_migrant = [](df::unit_misc_trait* t) { return t->id == misc_trait_type::Migrant; };
is_migrant = std::find_if(v.begin(), v.end(), test_migrant ) != v.end();
/* Now determine a dwarf's employment status and decide whether
* to assign hauling */
@ -583,7 +454,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
dwarf_info[dwarf].state = IDLE;
}
// If it gets to this point we look at the task and assign either BUSY or OTHER
else
{
int job = dwarfs[dwarf]->job.current_job->job_type;
@ -591,7 +461,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
dwarf_info[dwarf].state = dwarf_states[job];
else
{
// Warn the console that the dwarf has an unregistered labor, default to BUSY
out.print("Dwarf %i \"%s\" has unknown job %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), job);
dwarf_info[dwarf].state = BUSY;
}
@ -639,19 +508,13 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// There was no reason to put potential haulers in an array. All of them are
// covered in the following for loop.
// Equivalent of Java for(unit_labor : labor)
// For every labor...
FOR_ENUM_ITEMS(unit_labor, labor)
{
// If this is a non-labor continue to next item
if (labor == unit_labor::NONE)
continue;
// If this is not a hauling labor continue to next item
if (labor_infos[labor].mode() != HAULERS)
continue;
// For every dwarf...
for(size_t dwarf = 0; dwarf < dwarfs.size(); dwarf++)
{
if (!Units::isValidLabor(dwarfs[dwarf], labor))
@ -676,21 +539,30 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
labor_infos[labor].active_dwarfs++;
}
// CHILD ignored
}
// Let's play a game of "find the missing bracket!" I hope this is correct.
}
// This would be the last statement of the method
return CR_OK;
}
/**
* xxx Isn't this a repeat of enable_plugin? If it is separately called, then
* passing a constructor should suffice.
*/
void print_labor (df::unit_labor labor, color_ostream &out)
{
std::string labor_name = ENUM_KEY_STR(unit_labor, labor);
out << labor_name << ": ";
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
out << ' ';
if (labor_infos[labor].mode() == ALLOW) out << "allow" << std::endl;
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << std::endl;
else if(labor_infos[labor].mode() == HAULERS)
{
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << std::endl;
}
else
{
out << "Warning: Invalid labor mode!" << std::endl;
}
}
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
{
if (!Core::getInstance().isWorldLoaded()) {
@ -707,36 +579,12 @@ DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
enable_autohauler = false;
setOptionEnabled(CF_ENABLED, false);
out << "Autohauler is disabled." << endl;
out << "Autohauler is disabled." << std::endl;
}
return CR_OK;
}
/**
* Print the aggregate labor status to the console.
*/
void print_labor (df::unit_labor labor, color_ostream &out)
{
string labor_name = ENUM_KEY_STR(unit_labor, labor);
out << labor_name << ": ";
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
out << ' ';
if (labor_infos[labor].mode() == ALLOW) out << "allow" << endl;
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << endl;
else if(labor_infos[labor].mode() == HAULERS)
{
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << endl;
}
else
{
out << "Warning: Invalid labor mode!" << endl;
}
}
/**
* This responds to input from the command prompt.
*/
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters)
{
CoreSuspender suspend;
@ -761,13 +609,13 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
{
int newValue = atoi(parameters[1].c_str());
cfg_frameskip.ival(0) = newValue;
out << "Setting frame skip to " << newValue << endl;
out << "Setting frame skip to " << newValue << std::endl;
frame_skip = cfg_frameskip.ival(0);
return CR_OK;
}
else
{
out << "Warning! No persistent data for frame skip!" << endl;
out << "Warning! No persistent data for frame skip!" << std::endl;
return CR_OK;
}
}
@ -775,7 +623,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -826,7 +674,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -834,14 +682,14 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
{
reset_labor((df::unit_labor) i);
}
out << "All labors reset." << endl;
out << "All labors reset." << std::endl;
return CR_OK;
}
else if (parameters.size() == 1 && (parameters[0] == "list" || parameters[0] == "status"))
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -855,9 +703,9 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
out << state_count[i] << ' ' << state_names[i];
need_comma = true;
}
out << endl;
out << std::endl;
out << "Autohauler is running every " << frame_skip << " frames." << endl;
out << "Autohauler is running every " << frame_skip << " frames." << std::endl;
if (parameters[0] == "list")
{
@ -876,7 +724,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}

@ -42,9 +42,6 @@
#include "laborstatemap.h"
using std::string;
using std::endl;
using std::vector;
using namespace DFHack;
using namespace df::enums;
@ -81,20 +78,34 @@ REQUIRE_GLOBAL(world);
DFHACK_PLUGIN_IS_ENABLED(enable_autolabor);
static bool print_debug = 0;
static bool print_debug = false;
static std::vector<int> state_count(5);
static std::vector<int> state_count(NUM_STATE);
static PersistentDataItem config;
command_result autolabor (color_ostream &out, std::vector <std::string> & parameters);
static bool isOptionEnabled(unsigned flag)
{
return config.isValid() && (config.ival(0) & flag) != 0;
}
enum ConfigFlags {
CF_ENABLED = 1,
};
static void setOptionEnabled(ConfigFlags flag, bool on)
{
if (!config.isValid())
return;
if (on)
config.ival(0) |= flag;
else
config.ival(0) &= ~flag;
}
// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
command_result autolabor (color_ostream &out, std::vector <std::string> & parameters);
static void generate_labor_to_skill_map();
@ -104,7 +115,6 @@ enum labor_mode {
AUTOMATIC,
};
struct labor_info
{
PersistentDataItem config;
@ -113,6 +123,7 @@ struct labor_info
int active_dwarfs;
labor_mode mode() { return (labor_mode) config.ival(0); }
void set_mode(labor_mode mode) { config.ival(0) = mode; }
int minimum_dwarfs() { return config.ival(1); }
@ -273,22 +284,6 @@ struct dwarf_info_t
bool diplomacy; // this dwarf meets with diplomats
};
static bool isOptionEnabled(unsigned flag)
{
return config.isValid() && (config.ival(0) & flag) != 0;
}
static void setOptionEnabled(ConfigFlags flag, bool on)
{
if (!config.isValid())
return;
if (on)
config.ival(0) |= flag;
else
config.ival(0) &= ~flag;
}
static void cleanup_state()
{
enable_autolabor = false;
@ -330,13 +325,13 @@ static void init_state()
std::vector<PersistentDataItem> items;
World::GetPersistentData(&items, "autolabor/labors/", true);
for (auto p = items.begin(); p != items.end(); p++)
for (auto& p : items)
{
string key = p->key();
std::string key = p.key();
df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autolabor/labors/")).c_str());
if (labor >= 0 && size_t(labor) < labor_infos.size())
{
labor_infos[labor].config = *p;
labor_infos[labor].config = p;
labor_infos[labor].is_exclusive = default_labor_infos[labor].is_exclusive;
labor_infos[labor].active_dwarfs = 0;
}
@ -397,7 +392,7 @@ static void enable_plugin(color_ostream &out)
setOptionEnabled(CF_ENABLED, true);
enable_autolabor = true;
out << "Enabling autolabor." << endl;
out << "Enabling autolabor." << std::endl;
cleanup_state();
init_state();
@ -412,7 +407,6 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
return CR_FAILURE;
}
// Fill the command list with your commands.
commands.push_back(PluginCommand(
"autolabor",
"Automatically manage dwarf labors.",
@ -513,12 +507,12 @@ static void assign_labor(unit_labor::unit_labor labor,
int skill_level = 0;
int skill_experience = 0;
for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s < dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
for (auto s : dwarfs[dwarf]->status.souls[0]->skills)
{
if ((*s)->id == skill)
if (s->id == skill)
{
skill_level = (*s)->rating;
skill_experience = (*s)->experience;
skill_level = s->rating;
skill_experience = s->experience;
break;
}
}
@ -713,10 +707,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
static int step_count = 0;
// check run conditions
if(!world || !world->map.block_index || !enable_autolabor)
{
// give up if we shouldn't be running'
return CR_OK;
}
@ -730,9 +722,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
bool has_fishery = false;
bool trader_requested = false;
for (size_t i = 0; i < world->buildings.all.size(); ++i)
for (auto& build : world->buildings.all)
{
df::building *build = world->buildings.all[i];
auto type = build->getType();
if (building_type::Workshop == type)
{
@ -756,9 +747,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
}
}
for (size_t i = 0; i < world->units.active.size(); ++i)
for (auto& cre : world->units.active)
{
df::unit* cre = world->units.active[i];
if (Units::isCitizen(cre))
{
if (cre->burrows.size() > 0)
@ -787,9 +777,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
df::historical_figure* hf = df::historical_figure::find(dwarfs[dwarf]->hist_figure_id);
if(hf!=NULL) //can be NULL. E.g. script created citizens
for (size_t i = 0; i < hf->entity_links.size(); i++)
for (auto& hfelink : hf->entity_links)
{
df::histfig_entity_link* hfelink = hf->entity_links.at(i);
if (hfelink->getType() == df::histfig_entity_link_type::POSITION)
{
df::histfig_entity_link_positionst *epos =
@ -822,9 +811,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// identify dwarfs who are needed for meetings and mark them for exclusion
for (size_t i = 0; i < ui->activities.size(); ++i)
for (auto& act : ui->activities)
{
df::activity_info *act = ui->activities[i];
if (!act) continue;
bool p1 = act->unit_actor == dwarfs[dwarf];
bool p2 = act->unit_noble == dwarfs[dwarf];
@ -838,13 +826,11 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
}
}
for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s != dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
for (auto& skill : dwarfs[dwarf]->status.souls[0]->skills)
{
df::job_skill skill = (*s)->id;
df::job_skill_class skill_class = ENUM_ATTR(job_skill, type, skill);
df::job_skill_class skill_class = ENUM_ATTR(job_skill, type, skill->id);
int skill_level = (*s)->rating;
int skill_level = skill->rating;
// Track total & highest skill among normal/medical skills. (We don't care about personal or social skills.)
@ -935,10 +921,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// Handle DISABLED skills (just bookkeeping).
// Note that autolabor should *NEVER* enable or disable a skill that has been marked as DISABLED, for any reason.
// The user has told us that they want manage this skill manually, and we must respect that.
for (auto lp = labors.begin(); lp != labors.end(); ++lp)
for (auto& labor: labors)
{
auto labor = *lp;
if (labor_infos[labor].mode() != DISABLE)
continue;
@ -956,10 +940,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// Handle all skills except those marked HAULERS
for (auto lp = labors.begin(); lp != labors.end(); ++lp)
for (auto& labor : labors)
{
auto labor = *lp;
assign_labor(labor, n_dwarfs, dwarf_info, trader_requested, dwarfs, has_butchers, has_fishery, out);
}
@ -1043,19 +1025,19 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
}
}
print_debug = 0;
print_debug = false;
return CR_OK;
}
void print_labor (df::unit_labor labor, color_ostream &out)
{
string labor_name = ENUM_KEY_STR(unit_labor, labor);
std::string labor_name = ENUM_KEY_STR(unit_labor, labor);
out << labor_name << ": ";
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
out << ' ';
if (labor_infos[labor].mode() == DISABLE)
out << "disabled" << endl;
out << "disabled" << std::endl;
else
{
if (labor_infos[labor].mode() == HAULERS)
@ -1063,7 +1045,7 @@ void print_labor (df::unit_labor labor, color_ostream &out)
else
out << "minimum " << labor_infos[labor].minimum_dwarfs() << ", maximum " << labor_infos[labor].maximum_dwarfs()
<< ", pool " << labor_infos[labor].talent_pool();
out << ", currently " << labor_infos[labor].active_dwarfs << " dwarfs" << endl;
out << ", currently " << labor_infos[labor].active_dwarfs << " dwarfs" << std::endl;
}
}
@ -1083,7 +1065,7 @@ DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
enable_autolabor = false;
setOptionEnabled(CF_ENABLED, false);
out << "Autolabor is disabled." << endl;
out << "Autolabor is disabled." << std::endl;
}
return CR_OK;
@ -1110,7 +1092,7 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
{
if (!enable_autolabor)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -1122,7 +1104,7 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
{
if (!enable_autolabor)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -1186,7 +1168,7 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
{
if (!enable_autolabor)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -1194,14 +1176,14 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
{
reset_labor((df::unit_labor) i);
}
out << "All labors reset." << endl;
out << "All labors reset." << std::endl;
return CR_OK;
}
else if (parameters.size() == 1 && (parameters[0] == "list" || parameters[0] == "status"))
{
if (!enable_autolabor)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
@ -1215,7 +1197,7 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
out << state_count[i] << ' ' << state_names[i];
need_comma = 1;
}
out << endl;
out << std::endl;
if (parameters[0] == "list")
{
@ -1234,7 +1216,7 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
{
if (!enable_autolabor)
{
out << "Error: The plugin is not enabled." << endl;
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}