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@ -1845,14 +1845,12 @@ map_data_1b60_offset 0x1B9c
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creature types actually used for creatures,
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<Address name="creature_type_vector">0x09324F14</Address>
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<!--
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Vector<CreatureType*> creature_type_vector (0x09324F14);
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-->
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Color descriptors
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=================
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<Address name="descriptor_colors_vector">0x9329378</Address> VERIFIED
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<Address name="descriptor_all_colors">0x9329390</Address> VERIFIED
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Translations
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============
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WORLD + 0x54E50
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@ -1977,15 +1975,15 @@ map_data_1b60_offset 0x1B9c
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<String name="md5">fea3801a26538b1741f3cc9294139fca</String>
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<!-- most probably a static object, because its parts are often
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referenced as offset to this address *and* as addresses -->
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<Address name="WORLD">0x92D00C0</Address> BOGUS!
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<Address name="WORLD">0x92C60E0</Address> MOST PROBABLY BOGUS!
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Position and window dimensions
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==============================
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<Address name="window_x">0x8b0d36c</Address> BOGUS!
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<Address name="window_y">0x8b0d370</Address> BOGUS!
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<Address name="window_z">0x8b0d374</Address> BOGUS!
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<Address name="window_x">0x8cc9b38</Address> VERIFIED
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<Address name="window_y">0x8cc9b3c</Address> VERIFIED
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<Address name="window_z">0x8cc9b40</Address> VERIFIED
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<Address name="cursor_xyz">0x8b0d36c</Address> VERIFIED
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<Address name="window_dims">0x8b0d370</Address> BOGUS!
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<Address name="window_dims">0x945ad8c</Address> VERIFIED
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GUI State
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=========
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<Address name="pause_state">0x92bf73c</Address> VERIFIED
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@ -1993,7 +1991,72 @@ map_data_1b60_offset 0x1B9c
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Map data
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========
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WORLD + 0x52C60?
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<Address name="map_data">0x9322d20</Address>
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<Address name="map_data">0x9318D40</Address>
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Map Features
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============
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WORLD + 0x5487C?
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<Address name="global_feature_vector">0x931A95C</Address>
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WORLD + 0x548F4?
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<Address name="local_feature_start_ptr">0x931A9D4</Address>
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* map size in blocks *
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<Address name="x_count_block">0x9318D54</Address> VERIFIED
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<Address name="y_count_block">0x9318D58</Address> VERIFIED
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<Address name="z_count_block">0x9318D5C</Address> VERIFIED
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* map size in tiles *
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<Address name="x_count">0x9318D60</Address> VERIFIED
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<Address name="y_count">0x9318D64</Address> VERIFIED
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<Address name="z_count">0x9318D68</Address> VERIFIED
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* region coords *
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WORLD + 0x525C8
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<Address name="region_x">0x9318D6C</Address> VERIFIED
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WORLD + 0x525CC
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<Address name="region_y">0x9318D70</Address> VERIFIED
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WORLD + 0x525D0
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<Address name="region_z">0x9318D74</Address> VERIFIED (old = 0x9322d54)
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* World size * (WORDs)
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WORLD + 0x542E0
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<Address name="world_size_x">0x931A3C0</Address> old = 0x93243A0
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WORLD + 0x542E2
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<Address name="world_size_y">0x931A3C2</Address> old = 0x93243A2
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WORLD + 0x54894
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<Address name="geoblock_vector">0x931A974</Address> old = 0x9324954
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WORLD + 0x548B8
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<Address name="ptr2_region_array">0x931A998</Address> old = 0x9324978
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Materials
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=========
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soil, stone, metal
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inorganics vector
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<Address name="mat_inorganics">0x931ae88</Address>
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wood and plant matter
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<Address name="mat_organics_all">0x931ae94</Address>
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plant matter
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<Address name="mat_organics_plants">0x931aea0</Address>
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just wood
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<Address name="mat_organics_trees">0x931aeb8</Address>
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creature types actually used for creatures,
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<Address name="creature_type_vector">0x931af34</Address>
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Color descriptors
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=================
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<Address name="descriptor_colors_vector">0x931f398</Address> VERIFIED
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<Address name="descriptor_all_colors">0x931f3b0</Address> VERIFIED
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Translations
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============
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WORLD + 0x54E50
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<Address name="language_vector">0x931aff4</Address>
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WORLD + 0x54E80
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<Address name="translation_vector">0x931b00c</Address>
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</Entry>
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</MemoryDescriptors>
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</DFExtractor>
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