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@ -1,14 +1,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <map>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "DataDefs.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Units.h"
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#include "df/emotion_type.h"
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#include "df/emotion_type.h"
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#include "df/plotinfost.h"
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#include "df/plotinfost.h"
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#include "df/unit.h"
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#include "df/unit.h"
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@ -17,179 +10,266 @@
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#include "df/unit_thought_type.h"
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#include "df/unit_thought_type.h"
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#include "df/world.h"
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#include "df/world.h"
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using namespace std;
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#include "modules/Persistence.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "Core.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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using namespace DFHack;
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DFHACK_PLUGIN("misery");
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DFHACK_PLUGIN("misery");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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REQUIRE_GLOBAL(plotinfo);
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REQUIRE_GLOBAL(cur_year);
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REQUIRE_GLOBAL(cur_year);
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REQUIRE_GLOBAL(cur_year_tick);
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REQUIRE_GLOBAL(cur_year_tick);
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REQUIRE_GLOBAL(world);
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typedef df::unit_personality::T_emotions Emotion;
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namespace DFHack {
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DBG_DECLARE(misery, cycle, DebugCategory::LINFO);
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static int factor = 1;
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DBG_DECLARE(misery, config, DebugCategory::LINFO);
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static int tick = 0;
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}
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const int INTERVAL = 1000;
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command_result misery(color_ostream& out, vector<string>& parameters);
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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void add_misery(df::unit *unit);
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static PersistentDataItem config;
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void clear_misery(df::unit *unit);
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const int FAKE_EMOTION_FLAG = (1 << 30);
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enum ConfigValues {
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const int STRENGTH_MULTIPLIER = 100;
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CONFIG_IS_ENABLED = 0,
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CONFIG_FACTOR = 1,
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};
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bool is_valid_unit (df::unit *unit) {
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static int get_config_val(PersistentDataItem &c, int index) {
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if (!Units::isOwnRace(unit) || !Units::isOwnCiv(unit))
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if (!c.isValid())
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return false;
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return -1;
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if (!Units::isActive(unit))
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return c.ival(index);
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return false;
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}
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return true;
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static bool get_config_bool(PersistentDataItem &c, int index) {
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return get_config_val(c, index) == 1;
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}
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static void set_config_val(PersistentDataItem &c, int index, int value) {
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if (c.isValid())
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c.ival(index) = value;
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}
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static void set_config_bool(PersistentDataItem &c, int index, bool value) {
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set_config_val(c, index, value ? 1 : 0);
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}
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}
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inline bool is_fake_emotion (Emotion *e) {
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static const int32_t CYCLE_TICKS = 1200; // one day
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return e->flags.whole & FAKE_EMOTION_FLAG;
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static void do_cycle(color_ostream &out);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(config,out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(PluginCommand(
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plugin_name,
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"Increase the intensity of negative dwarven thoughts.",
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do_command));
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return CR_OK;
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}
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}
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void add_misery (df::unit *unit) {
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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// Add a fake miserable thought
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if (!Core::getInstance().isWorldLoaded()) {
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// Remove any fake ones that already exist
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out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
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if (!unit || !unit->status.current_soul)
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return CR_FAILURE;
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return;
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}
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clear_misery(unit);
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auto &emotions = unit->status.current_soul->personality.emotions;
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Emotion *e = new Emotion;
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e->type = df::emotion_type::MISERY;
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e->thought = df::unit_thought_type::SoapyBath;
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e->flags.whole |= FAKE_EMOTION_FLAG;
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emotions.push_back(e);
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for (Emotion *e : emotions) {
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if (enable != is_enabled) {
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if (is_fake_emotion(e)) {
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is_enabled = enable;
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e->year = *cur_year;
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DEBUG(config,out).print("%s from the API; persisting\n",
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e->year_tick = *cur_year_tick;
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is_enabled ? "enabled" : "disabled");
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e->strength = STRENGTH_MULTIPLIER * factor;
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set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
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e->severity = STRENGTH_MULTIPLIER * factor;
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if (enable)
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}
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do_cycle(out);
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} else {
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DEBUG(config,out).print("%s from the API, but already %s; no action\n",
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is_enabled ? "enabled" : "disabled",
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is_enabled ? "enabled" : "disabled");
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}
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}
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return CR_OK;
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}
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}
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void clear_misery (df::unit *unit) {
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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if (!unit || !unit->status.current_soul)
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DEBUG(config,out).print("shutting down %s\n", plugin_name);
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return;
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auto &emotions = unit->status.current_soul->personality.emotions;
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auto it = remove_if(emotions.begin(), emotions.end(), [](Emotion *e) {
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if (is_fake_emotion(e)) {
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delete e;
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return true;
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}
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return false;
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});
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emotions.erase(it, emotions.end());
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}
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DFhackCExport command_result plugin_shutdown(color_ostream& out) {
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factor = 0;
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return CR_OK;
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return CR_OK;
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}
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}
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DFhackCExport command_result plugin_onupdate(color_ostream& out) {
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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static bool wasLoaded = false;
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cycle_timestamp = 0;
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if ( factor == 0 || !world || !world->map.block_index ) {
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config = World::GetPersistentData(CONFIG_KEY);
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if ( wasLoaded ) {
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//we just unloaded the game: clear all data
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factor = 0;
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is_enabled = false;
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wasLoaded = false;
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}
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return CR_OK;
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}
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if ( !wasLoaded ) {
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if (!config.isValid()) {
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wasLoaded = true;
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DEBUG(config,out).print("no config found in this save; initializing\n");
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config = World::AddPersistentData(CONFIG_KEY);
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set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
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set_config_val(config, CONFIG_FACTOR, 2);
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}
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}
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if ( tick < INTERVAL ) {
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is_enabled = get_config_bool(config, CONFIG_IS_ENABLED);
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tick++;
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DEBUG(config,out).print("loading persisted enabled state: %s\n",
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return CR_OK;
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is_enabled ? "true" : "false");
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}
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tick = 0;
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//TODO: consider units.active
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return CR_OK;
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for (df::unit *unit : world->units.all) {
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}
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if (is_valid_unit(unit)) {
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add_misery(unit);
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_WORLD_UNLOADED) {
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if (is_enabled) {
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DEBUG(config,out).print("world unloaded; disabling %s\n",
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plugin_name);
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is_enabled = false;
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}
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}
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}
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}
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return CR_OK;
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return CR_OK;
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}
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}
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DFhackCExport command_result plugin_init(color_ostream& out, vector<PluginCommand> &commands) {
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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commands.push_back(PluginCommand(
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if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS)
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"misery",
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do_cycle(out);
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"Increase the intensity of negative dwarven thoughts.",
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misery));
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return CR_OK;
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return CR_OK;
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}
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
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static bool call_misery_lua(color_ostream *out, const char *fn_name,
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{
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int nargs = 0, int nres = 0,
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if (enable != is_enabled)
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Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
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{
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Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
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is_enabled = enable;
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DEBUG(config).print("calling misery lua function: '%s'\n", fn_name);
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factor = enable ? 1 : 0;
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tick = INTERVAL;
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}
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return CR_OK;
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CoreSuspender guard;
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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return Lua::CallLuaModuleFunction(*out, L, "plugins.misery", fn_name,
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nargs, nres,
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std::forward<Lua::LuaLambda&&>(args_lambda),
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std::forward<Lua::LuaLambda&&>(res_lambda));
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}
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}
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command_result misery(color_ostream &out, vector<string>& parameters) {
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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if ( !world || !world->map.block_index ) {
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CoreSuspender suspend;
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out.printerr("misery can only be enabled in fortress mode with a fully-loaded game.\n");
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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return CR_FAILURE;
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|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ( parameters.size() < 1 || parameters.size() > 2 ) {
|
|
|
|
bool show_help = false;
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
if (!call_misery_lua(&out, "parse_commandline", parameters.size(), 1,
|
|
|
|
|
|
|
|
[&](lua_State *L) {
|
|
|
|
|
|
|
|
for (const string ¶m : parameters)
|
|
|
|
|
|
|
|
Lua::Push(L, param);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
[&](lua_State *L) {
|
|
|
|
|
|
|
|
show_help = !lua_toboolean(L, -1);
|
|
|
|
|
|
|
|
})) {
|
|
|
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ( parameters[0] == "disable" ) {
|
|
|
|
return show_help ? CR_WRONG_USAGE : CR_OK;
|
|
|
|
if ( parameters.size() > 1 ) {
|
|
|
|
}
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
|
|
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
factor = 0;
|
|
|
|
// cycle logic
|
|
|
|
is_enabled = false;
|
|
|
|
//
|
|
|
|
return CR_OK;
|
|
|
|
|
|
|
|
} else if ( parameters[0] == "enable" ) {
|
|
|
|
const int FAKE_EMOTION_FLAG = (1 << 30);
|
|
|
|
is_enabled = true;
|
|
|
|
const int STRENGTH_MULTIPLIER = 100;
|
|
|
|
factor = 1;
|
|
|
|
|
|
|
|
if ( parameters.size() == 2 ) {
|
|
|
|
typedef df::unit_personality::T_emotions Emotion;
|
|
|
|
int a = atoi(parameters[1].c_str());
|
|
|
|
|
|
|
|
if ( a < 1 ) {
|
|
|
|
static bool is_fake_emotion(Emotion *e) {
|
|
|
|
out.printerr("Second argument must be a positive integer.\n");
|
|
|
|
return e->flags.whole & FAKE_EMOTION_FLAG;
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
factor = a;
|
|
|
|
static void clear_misery(df::unit *unit) {
|
|
|
|
}
|
|
|
|
if (!unit || !unit->status.current_soul)
|
|
|
|
tick = INTERVAL;
|
|
|
|
return;
|
|
|
|
} else if ( parameters[0] == "clear" ) {
|
|
|
|
auto &emotions = unit->status.current_soul->personality.emotions;
|
|
|
|
for (df::unit *unit : world->units.all) {
|
|
|
|
auto it = std::remove_if(emotions.begin(), emotions.end(), [](Emotion *e) {
|
|
|
|
if (is_valid_unit(unit)) {
|
|
|
|
if (is_fake_emotion(e)) {
|
|
|
|
clear_misery(unit);
|
|
|
|
delete e;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
int a = atoi(parameters[0].c_str());
|
|
|
|
|
|
|
|
if ( a < 0 ) {
|
|
|
|
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
factor = a;
|
|
|
|
return false;
|
|
|
|
is_enabled = factor > 0;
|
|
|
|
});
|
|
|
|
|
|
|
|
emotions.erase(it, emotions.end());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// clears fake negative thoughts then runs the given lambda
|
|
|
|
|
|
|
|
static void affect_units(
|
|
|
|
|
|
|
|
std::function<void(df::unit *)> &&process_unit = [](df::unit *){}) {
|
|
|
|
|
|
|
|
for (auto unit : world->units.active) {
|
|
|
|
|
|
|
|
if (!Units::isCitizen(unit) || !unit->status.current_soul)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
clear_misery(unit);
|
|
|
|
|
|
|
|
std::forward<std::function<void(df::unit *)> &&>(process_unit)(unit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
static void do_cycle(color_ostream &out) {
|
|
|
|
|
|
|
|
// mark that we have recently run
|
|
|
|
|
|
|
|
cycle_timestamp = world->frame_counter;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int strength = STRENGTH_MULTIPLIER * get_config_val(config, CONFIG_FACTOR);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
affect_units([&](df::unit *unit) {
|
|
|
|
|
|
|
|
Emotion *e = new Emotion;
|
|
|
|
|
|
|
|
e->type = df::emotion_type::MISERY;
|
|
|
|
|
|
|
|
e->thought = df::unit_thought_type::SoapyBath;
|
|
|
|
|
|
|
|
e->flags.whole |= FAKE_EMOTION_FLAG;
|
|
|
|
|
|
|
|
e->year = *cur_year;
|
|
|
|
|
|
|
|
e->year_tick = *cur_year_tick;
|
|
|
|
|
|
|
|
e->strength = strength;
|
|
|
|
|
|
|
|
e->severity = strength;
|
|
|
|
|
|
|
|
unit->status.current_soul->personality.emotions.push_back(e);
|
|
|
|
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// Lua API
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void misery_clear(color_ostream &out) {
|
|
|
|
|
|
|
|
DEBUG(config,out).print("entering misery_clear\n");
|
|
|
|
|
|
|
|
affect_units();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void misery_setFactor(color_ostream &out, int32_t factor) {
|
|
|
|
|
|
|
|
DEBUG(config,out).print("entering misery_setFactor\n");
|
|
|
|
|
|
|
|
if (1 >= factor) {
|
|
|
|
|
|
|
|
out.printerr("factor must be at least 2\n");
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
set_config_val(config, CONFIG_FACTOR, factor);
|
|
|
|
|
|
|
|
if (is_enabled)
|
|
|
|
|
|
|
|
do_cycle(out);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int misery_getFactor(color_ostream &out) {
|
|
|
|
|
|
|
|
DEBUG(config,out).print("entering tailor_getFactor\n");
|
|
|
|
|
|
|
|
return get_config_val(config, CONFIG_FACTOR);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
|
|
|
|
|
|
DFHACK_LUA_FUNCTION(misery_clear),
|
|
|
|
|
|
|
|
DFHACK_LUA_FUNCTION(misery_setFactor),
|
|
|
|
|
|
|
|
DFHACK_LUA_FUNCTION(misery_getFactor),
|
|
|
|
|
|
|
|
DFHACK_LUA_END
|
|
|
|
|
|
|
|
};
|
|
|
|