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package dfstockpiles;
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option optimize_for = LITE_RUNTIME;
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message StockpileSettings {
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message AnimalsSet {
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optional bool empty_cages = 1;
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optional bool empty_traps = 2;
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repeated string enabled = 3;
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}
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message FoodSet {
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repeated string meat = 1;
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repeated string fish = 2;
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repeated string unprepared_fish = 20;
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repeated string egg = 3 ;
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repeated string plants = 4 ;
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repeated string drink_plant = 5 ;
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repeated string drink_animal = 6 ;
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repeated string cheese_plant = 7 ;
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repeated string cheese_animal = 8 ;
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repeated string seeds = 9 ;
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repeated string leaves = 10 ;
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repeated string powder_plant = 11 ;
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repeated string powder_creature = 12 ;
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repeated string glob = 13;
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repeated string glob_paste = 14 ;
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repeated string glob_pressed = 15 ;
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repeated string liquid_plant = 16 ;
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repeated string liquid_animal = 17;
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repeated string liquid_misc = 18;
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optional bool prepared_meals = 19;
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}
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message FurnitureSet {
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repeated string type = 1;
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repeated string other_mats = 2;
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repeated string mats = 3;
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repeated string quality_core = 4;
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repeated string quality_total = 5;
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optional bool sand_bags = 6;
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}
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message RefuseSet {
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repeated string type = 1;
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repeated string corpses = 2;
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repeated string body_parts = 3;
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repeated string skulls = 4;
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repeated string bones = 5;
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repeated string hair = 6;
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repeated string shells = 7;
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repeated string teeth= 8;
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repeated string horns = 9;
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optional bool fresh_raw_hide = 10;
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optional bool rotten_raw_hide = 11;
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}
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message StoneSet {
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repeated string mats = 1;
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}
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message OreSet {
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repeated string mats = 1;
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}
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message AmmoSet {
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repeated string type = 1;
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repeated string other_mats = 2;
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repeated string mats = 3;
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repeated string quality_core = 4;
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repeated string quality_total = 5;
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}
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message CoinSet {
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repeated string mats = 1;
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}
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message BarsBlocksSet {
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repeated string bars_other_mats = 1;
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repeated string blocks_other_mats = 2;
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repeated string bars_mats = 3;
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repeated string blocks_mats = 4;
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}
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message GemsSet {
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repeated string rough_other_mats = 1;
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repeated string cut_other_mats = 2;
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repeated string rough_mats = 3;
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repeated string cut_mats = 4;
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}
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message FinishedGoodsSet {
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repeated string type = 1;
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repeated string other_mats = 2;
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repeated string mats = 3;
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repeated string quality_core = 4;
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repeated string quality_total = 5;
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}
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message LeatherSet {
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repeated string mats = 1;
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}
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message ClothSet {
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repeated string thread_silk = 1;
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repeated string thread_plant = 2;
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repeated string thread_yarn = 3;
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repeated string thread_metal = 4;
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repeated string cloth_silk = 5;
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repeated string cloth_plant = 6;
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repeated string cloth_yarn = 7;
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repeated string cloth_metal = 8;
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}
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message WoodSet {
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repeated string mats = 1;
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}
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message WeaponsSet {
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repeated string weapon_type = 1;
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repeated string trapcomp_type = 2;
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repeated string other_mats = 3;
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repeated string mats = 4;
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repeated string quality_core = 5;
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repeated string quality_total = 6;
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optional bool usable = 7;
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optional bool unusable = 8;
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}
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message ArmorSet {
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repeated string body = 1;
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repeated string head = 2;
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repeated string feet = 3;
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repeated string hands = 4;
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repeated string legs = 5;
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repeated string shield = 6;
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repeated string other_mats = 7;
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repeated string mats = 8;
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repeated string quality_core = 9;
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repeated string quality_total = 10;
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optional bool usable =11;
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optional bool unusable = 12;
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}
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optional AnimalsSet animals = 1;
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optional FoodSet food = 2;
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optional FurnitureSet furniture = 3;
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optional int32 unknown1 = 4;
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optional RefuseSet refuse = 5;
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optional StoneSet stone = 6;
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optional OreSet ore = 7;
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optional AmmoSet ammo = 8;
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optional CoinSet coin = 9;
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optional BarsBlocksSet barsblocks = 10;
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optional GemsSet gems = 11;
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optional FinishedGoodsSet finished_goods = 12;
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optional LeatherSet leather = 13;
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optional ClothSet cloth = 14;
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optional WoodSet wood = 15;
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optional WeaponsSet weapons = 16;
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optional ArmorSet armor = 17;
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optional bool allow_organic = 18;
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optional bool allow_inorganic = 19;
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optional bool corpses = 24;
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// extras
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optional int32 max_barrels = 20;
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optional int32 max_bins = 21;
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optional int32 max_wheelbarrows = 22;
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optional bool use_links_only = 23;
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}
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