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@ -82,6 +82,7 @@ Fixes
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- Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.
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- More plugins should recognize non-dwarf citizens
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- Fixed a possible crash from cloning jobs
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- moveToBuilding() now sets flags for items that aren't a structural part of the building properly
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- `confirm` note-delete: No longer interferes with name entry
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- `exportlegends`: Handles entities without specific races, and a few other fixes for things new to v0.42
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- `fastdwarf`: Fixed a bug involving teleporting mothers but not the babies they're holding.
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@ -105,6 +106,7 @@ Misc Improvements
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-----------------
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- `autolabor`, `autohauler`, `manipulator`: Added support for new jobs/labors/skills
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- `colonies`: now implemented by a script
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- `createitem`: Can now create items anywhere without specifying a unit, as long as a unit exists on the map
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- `devel/export-dt-ini`: Updated for 0.42.06
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- `devel/find-offsets`: Automated several more scans
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- `lua`: Now supports some built-in variables like `gui/gm-editor`, e.g. ``unit``, ``screen``
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