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@ -47,12 +47,18 @@ using df::global::ui_build_selector;
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DFHACK_PLUGIN("steam-engine");
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DFHACK_PLUGIN("steam-engine");
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/*
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* List of known steam engine workshop raws.
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*/
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struct steam_engine_workshop {
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struct steam_engine_workshop {
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int id;
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int id;
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df::building_def_workshopst *def;
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df::building_def_workshopst *def;
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// Cached properties
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bool is_magma;
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bool is_magma;
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int max_power, max_capacity;
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int max_power, max_capacity;
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int wear_temp;
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int wear_temp;
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// Special tiles (relative position)
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std::vector<df::coord2d> gear_tiles;
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std::vector<df::coord2d> gear_tiles;
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df::coord2d hearth_tile;
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df::coord2d hearth_tile;
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df::coord2d water_tile;
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df::coord2d water_tile;
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@ -70,6 +76,10 @@ steam_engine_workshop *find_steam_engine(int id)
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return NULL;
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return NULL;
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}
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}
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/*
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* Misc utilities.
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*/
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static const int hearth_colors[6][2] = {
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static const int hearth_colors[6][2] = {
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{ COLOR_BLACK, 1 },
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{ COLOR_BLACK, 1 },
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{ COLOR_BROWN, 0 },
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{ COLOR_BROWN, 0 },
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@ -102,26 +112,57 @@ void decrement_flow(df::coord pos, int amount)
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enable_updates_at(pos, true, false);
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enable_updates_at(pos, true, false);
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}
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}
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bool make_explosion(df::coord pos, int mat_type, int mat_index, int density)
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void make_explosion(df::coord center, int power)
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{
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{
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using df::global::flows;
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static const int bias[9] = {
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60, 30, 60,
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30, 0, 30,
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60, 30, 60
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};
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auto block = Maps::getTileBlock(pos);
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int mat_type = builtin_mats::WATER, mat_index = -1;
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if (!flows || !block)
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int i = 0;
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return false;
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auto flow = new df::flow_info();
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for (int dx = -1; dx <= 1; dx++)
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flow->type = flow_type::MaterialDust;
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{
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flow->mat_type = mat_type;
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for (int dy = -1; dy <= 1; dy++)
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flow->mat_index = mat_index;
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{
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flow->density = std::min(100, density);
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int size = power - bias[i++];
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flow->pos = pos;
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auto pos = center + df::coord(dx,dy,0);
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block->flows.push_back(flow);
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if (size > 0)
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flows->push_back(flow);
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Maps::spawnFlow(pos, flow_type::MaterialDust, mat_type, mat_index, size);
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return true;
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}
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}
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Gui::showAutoAnnouncement(
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announcement_type::CAVE_COLLAPSE, center,
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"A boiler has exploded!", COLOR_RED, true
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);
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}
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static const int WEAR_TICKS = 806400;
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bool add_wear_nodestroy(df::item_actual *item, int rate)
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{
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if (item->incWearTimer(rate))
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{
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while (item->wear_timer >= WEAR_TICKS)
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{
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item->wear_timer -= WEAR_TICKS;
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item->wear++;
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}
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}
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}
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return item->wear > 3;
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}
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/*
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* Hook for the liquid item. Implements a special 'boiling'
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* matter state with a modified description and temperature
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* locked at boiling-1.
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*/
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struct liquid_hook : df::item_liquid_miscst {
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struct liquid_hook : df::item_liquid_miscst {
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typedef df::item_liquid_miscst interpose_base;
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typedef df::item_liquid_miscst interpose_base;
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@ -156,9 +197,15 @@ IMPLEMENT_VMETHOD_INTERPOSE(liquid_hook, getItemDescription);
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IMPLEMENT_VMETHOD_INTERPOSE(liquid_hook, adjustTemperature);
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IMPLEMENT_VMETHOD_INTERPOSE(liquid_hook, adjustTemperature);
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IMPLEMENT_VMETHOD_INTERPOSE(liquid_hook, checkTemperatureDamage);
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IMPLEMENT_VMETHOD_INTERPOSE(liquid_hook, checkTemperatureDamage);
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/*
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* Hook for the workshop itself. Implements core logic.
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*/
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struct workshop_hook : df::building_workshopst {
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struct workshop_hook : df::building_workshopst {
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typedef df::building_workshopst interpose_base;
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typedef df::building_workshopst interpose_base;
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// Engine detection
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steam_engine_workshop *get_steam_engine()
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steam_engine_workshop *get_steam_engine()
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{
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{
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if (type == workshop_type::Custom)
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if (type == workshop_type::Custom)
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@ -167,6 +214,11 @@ struct workshop_hook : df::building_workshopst {
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return NULL;
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return NULL;
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}
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}
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inline bool is_fully_built()
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{
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return getBuildStage() >= getMaxBuildStage();
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}
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// Use high bits of flags to store current steam amount.
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// Use high bits of flags to store current steam amount.
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// This is necessary for consistency if items disappear unexpectedly.
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// This is necessary for consistency if items disappear unexpectedly.
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@ -180,6 +232,8 @@ struct workshop_hook : df::building_workshopst {
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flags.whole = (flags.whole & 0x0FFFFFFFU) | uint32_t((count & 15) << 28);
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flags.whole = (flags.whole & 0x0FFFFFFFU) | uint32_t((count & 15) << 28);
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}
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}
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// Find liquids to consume below the engine.
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bool find_liquids(df::coord *pwater, df::coord *pmagma, bool is_magma, bool any_level)
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bool find_liquids(df::coord *pwater, df::coord *pmagma, bool is_magma, bool any_level)
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{
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{
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if (!is_magma)
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if (!is_magma)
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@ -225,13 +279,17 @@ struct workshop_hook : df::building_workshopst {
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return false;
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return false;
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}
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}
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// Absorbs a water item produced by stoke reaction into the engine.
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bool absorb_unit(steam_engine_workshop *engine, df::item_liquid_miscst *liquid)
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bool absorb_unit(steam_engine_workshop *engine, df::item_liquid_miscst *liquid)
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{
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{
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// Consume liquid inputs
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df::coord water, magma;
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df::coord water, magma;
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if (!find_liquids(&water, &magma, engine->is_magma, true))
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if (!find_liquids(&water, &magma, engine->is_magma, true))
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{
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{
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liquid->addWear(WEAR_TICKS*4+1, true, false);
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// Destroy the item with enormous wear amount.
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liquid->addWear(WEAR_TICKS*5, true, false);
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return false;
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return false;
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}
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}
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@ -239,6 +297,7 @@ struct workshop_hook : df::building_workshopst {
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if (engine->is_magma)
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if (engine->is_magma)
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decrement_flow(magma, 1);
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decrement_flow(magma, 1);
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// Update flags
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liquid->flags.bits.in_building = true;
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liquid->flags.bits.in_building = true;
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liquid->mat_state.whole |= liquid_hook::BOILING_FLAG;
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liquid->mat_state.whole |= liquid_hook::BOILING_FLAG;
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liquid->temperature = liquid->getBoilingPoint()-1;
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liquid->temperature = liquid->getBoilingPoint()-1;
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@ -248,6 +307,7 @@ struct workshop_hook : df::building_workshopst {
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if (engine->hearth_tile.isValid())
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if (engine->hearth_tile.isValid())
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liquid->pos = df::coord(x1+engine->hearth_tile.x, y1+engine->hearth_tile.y, z);
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liquid->pos = df::coord(x1+engine->hearth_tile.x, y1+engine->hearth_tile.y, z);
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// Enable block temperature updates
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enable_updates_at(liquid->pos, false, true);
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enable_updates_at(liquid->pos, false, true);
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return true;
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return true;
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}
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}
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@ -268,6 +328,8 @@ struct workshop_hook : df::building_workshopst {
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jobs[i]->flags.bits.suspend = suspend;
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jobs[i]->flags.bits.suspend = suspend;
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}
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}
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// Scan contained items for boiled steam to absorb.
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df::item_liquid_miscst *collect_steam(steam_engine_workshop *engine, int *count)
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df::item_liquid_miscst *collect_steam(steam_engine_workshop *engine, int *count)
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{
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{
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df::item_liquid_miscst *first = NULL;
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df::item_liquid_miscst *first = NULL;
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@ -290,6 +352,7 @@ struct workshop_hook : df::building_workshopst {
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liquid->wear != 0)
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liquid->wear != 0)
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continue;
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continue;
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// This may destroy the item
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if (!absorb_unit(engine, liquid))
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if (!absorb_unit(engine, liquid))
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continue;
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continue;
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}
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}
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@ -303,6 +366,7 @@ struct workshop_hook : df::building_workshopst {
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{
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{
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// Overpressure valve
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// Overpressure valve
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boil_unit(liquid);
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boil_unit(liquid);
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suspend_jobs(true);
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}
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}
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}
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}
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@ -331,62 +395,47 @@ struct workshop_hook : df::building_workshopst {
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}
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}
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}
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}
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void explode()
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int classify_component(df::building_actual::T_contained_items *item)
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{
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{
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int mat_type = builtin_mats::ASH, mat_index = -1;
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if (item->use_mode != 2 || item->item->isBuildMat())
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int cx = (x1+x2)/2, cy = (y1+y2)/2;
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return -1;
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int power = std::min(240, get_steam_amount()*80);
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make_explosion(df::coord(cx, cy, z), mat_type, mat_index, power);
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make_explosion(df::coord(cx-1, cy, z), mat_type, mat_index, power/3);
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make_explosion(df::coord(cx, cy-1, z), mat_type, mat_index, power/3);
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make_explosion(df::coord(cx+1, cy, z), mat_type, mat_index, power/3);
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make_explosion(df::coord(cx, cy+1, z), mat_type, mat_index, power/3);
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*df::global::pause_state = true;
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Gui::showAnnouncement("A boiler has exploded!", COLOR_RED, true);
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switch (item->item->getType())
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auto ann = world->status.announcements.back();
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{
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ann->type = announcement_type::CAVE_COLLAPSE;
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case item_type::TRAPPARTS:
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ann->pos = df::coord(cx, cy, z);
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case item_type::CHAIN:
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return 0;
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case item_type::BARREL:
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return 2;
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default:
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return 1;
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}
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}
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}
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bool check_component_wear(steam_engine_workshop *engine, int count, int power)
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bool check_component_wear(steam_engine_workshop *engine, int count, int power)
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|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
int coeffs[3] = { 0, power, count };
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = contained_items.size()-1; i >= 0; i--)
|
|
|
|
for (int i = contained_items.size()-1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto item = contained_items[i];
|
|
|
|
int type = classify_component(contained_items[i]);
|
|
|
|
if (item->use_mode != 2)
|
|
|
|
if (type < 0)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
int melt_temp = item->item->getMeltingPoint();
|
|
|
|
df::item *item = contained_items[i]->item;
|
|
|
|
if (melt_temp >= engine->wear_temp)
|
|
|
|
int melt_temp = item->getMeltingPoint();
|
|
|
|
continue;
|
|
|
|
if (coeffs[type] == 0 || melt_temp >= engine->wear_temp)
|
|
|
|
if (item->item->isBuildMat())
|
|
|
|
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
auto type = item->item->getType();
|
|
|
|
// let 500 degree delta at 4 pressure work 1 season
|
|
|
|
if (type == item_type::TRAPPARTS || item_type::CHAIN)
|
|
|
|
float ticks = coeffs[type]*(engine->wear_temp - melt_temp)*3.0f/500.0f/4.0f;
|
|
|
|
continue;
|
|
|
|
if (item->addWear(int(8*(1 + ticks)), true, true))
|
|
|
|
|
|
|
|
|
|
|
|
int coeff = power;
|
|
|
|
|
|
|
|
if (type == item_type::BARREL)
|
|
|
|
|
|
|
|
coeff = count;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int ticks = coeff*(engine->wear_temp - melt_temp);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (item->item->addWear(ticks, true, true))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
explode();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const int WEAR_TICKS = 806400;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int get_steam_use_rate(steam_engine_workshop *engine, int dimension, int power_level)
|
|
|
|
int get_steam_use_rate(steam_engine_workshop *engine, int dimension, int power_level)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// total ticks to wear off completely
|
|
|
|
// total ticks to wear off completely
|
|
|
@ -409,6 +458,61 @@ struct workshop_hook : df::building_workshopst {
|
|
|
|
return std::max(1, int(ticks));
|
|
|
|
return std::max(1, int(ticks));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void update_under_construction(steam_engine_workshop *engine)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (machine.machine_id != -1)
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int cur_count = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (auto first = collect_steam(engine, &cur_count))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (add_wear_nodestroy(first, WEAR_TICKS*4/10))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
boil_unit(first);
|
|
|
|
|
|
|
|
cur_count--;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
set_steam_amount(cur_count);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void update_working(steam_engine_workshop *engine)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int old_count = get_steam_amount();
|
|
|
|
|
|
|
|
int old_power = std::min(engine->max_power, old_count);
|
|
|
|
|
|
|
|
int cur_count = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (auto first = collect_steam(engine, &cur_count))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int rate = get_steam_use_rate(engine, first->dimension, old_power);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (add_wear_nodestroy(first, rate))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
boil_unit(first);
|
|
|
|
|
|
|
|
cur_count--;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (check_component_wear(engine, old_count, old_power))
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (old_count < engine->max_capacity && cur_count == engine->max_capacity)
|
|
|
|
|
|
|
|
suspend_jobs(true);
|
|
|
|
|
|
|
|
else if (cur_count <= engine->max_power+1 && old_count > engine->max_power+1)
|
|
|
|
|
|
|
|
suspend_jobs(false);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
set_steam_amount(cur_count);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int cur_power = std::min(engine->max_power, cur_count);
|
|
|
|
|
|
|
|
if (cur_power != old_power)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto mptr = df::machine::find(machine.machine_id);
|
|
|
|
|
|
|
|
if (mptr)
|
|
|
|
|
|
|
|
mptr->cur_power += (cur_power - old_power)*100;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Furnaces need architecture, and this is a workshop
|
|
|
|
// Furnaces need architecture, and this is a workshop
|
|
|
|
// only because furnaces cannot connect to machines.
|
|
|
|
// only because furnaces cannot connect to machines.
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, needsDesign, ())
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, needsDesign, ())
|
|
|
@ -513,49 +617,15 @@ struct workshop_hook : df::building_workshopst {
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (auto engine = get_steam_engine())
|
|
|
|
if (auto engine = get_steam_engine())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
int old_count = get_steam_amount();
|
|
|
|
if (is_fully_built())
|
|
|
|
int old_power = std::min(engine->max_power, old_count);
|
|
|
|
update_working(engine);
|
|
|
|
int cur_count = 0;
|
|
|
|
else
|
|
|
|
|
|
|
|
update_under_construction(engine);
|
|
|
|
if (auto first = collect_steam(engine, &cur_count))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int rate = get_steam_use_rate(engine, first->dimension, old_power);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (first->incWearTimer(rate))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
while (first->wear_timer >= WEAR_TICKS)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
first->wear_timer -= WEAR_TICKS;
|
|
|
|
|
|
|
|
first->wear++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (first->wear > 3)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
boil_unit(first);
|
|
|
|
|
|
|
|
cur_count--;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (check_component_wear(engine, old_count, old_power))
|
|
|
|
if (flags.bits.almost_deleted)
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (old_count < engine->max_capacity && cur_count == engine->max_capacity)
|
|
|
|
|
|
|
|
suspend_jobs(true);
|
|
|
|
|
|
|
|
else if (cur_count <= engine->max_power+1 && old_count > engine->max_power+1)
|
|
|
|
|
|
|
|
suspend_jobs(false);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
set_steam_amount(cur_count);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int cur_power = std::min(engine->max_power, cur_count);
|
|
|
|
|
|
|
|
if (cur_power != old_power)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto mptr = df::machine::find(machine.machine_id);
|
|
|
|
|
|
|
|
if (mptr)
|
|
|
|
|
|
|
|
mptr->cur_power += (cur_power - old_power)*100;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INTERPOSE_NEXT(updateAction)();
|
|
|
|
INTERPOSE_NEXT(updateAction)();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -565,6 +635,9 @@ struct workshop_hook : df::building_workshopst {
|
|
|
|
|
|
|
|
|
|
|
|
if (auto engine = get_steam_engine())
|
|
|
|
if (auto engine = get_steam_engine())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
if (!is_fully_built())
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
// If machine is running, tweak gear assemblies
|
|
|
|
// If machine is running, tweak gear assemblies
|
|
|
|
auto mptr = df::machine::find(machine.machine_id);
|
|
|
|
auto mptr = df::machine::find(machine.machine_id);
|
|
|
|
if (mptr && (mptr->visual_phase & 1) != 0)
|
|
|
|
if (mptr && (mptr->visual_phase & 1) != 0)
|
|
|
@ -602,10 +675,18 @@ struct workshop_hook : df::building_workshopst {
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, deconstructItems, (bool noscatter, bool lost))
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, deconstructItems, (bool noscatter, bool lost))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (get_steam_engine())
|
|
|
|
if (get_steam_engine())
|
|
|
|
random_boil();
|
|
|
|
{
|
|
|
|
|
|
|
|
// Explode if any steam left
|
|
|
|
|
|
|
|
if (int amount = get_steam_amount())
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
make_explosion(
|
|
|
|
|
|
|
|
df::coord((x1+x2)/2, (y1+y2)/2, z),
|
|
|
|
|
|
|
|
40 + amount * 20
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
if (lost)
|
|
|
|
random_boil();
|
|
|
|
explode();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
INTERPOSE_NEXT(deconstructItems)(noscatter, lost);
|
|
|
|
INTERPOSE_NEXT(deconstructItems)(noscatter, lost);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -623,6 +704,11 @@ IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, updateAction);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, drawBuilding);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, drawBuilding);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, deconstructItems);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, deconstructItems);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
* Hook for the dwarfmode screen. Tweaks the build menu
|
|
|
|
|
|
|
|
* behavior to suit the steam engine building more.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
struct dwarfmode_hook : df::viewscreen_dwarfmodest
|
|
|
|
struct dwarfmode_hook : df::viewscreen_dwarfmodest
|
|
|
|
{
|
|
|
|
{
|
|
|
|
typedef df::viewscreen_dwarfmodest interpose_base;
|
|
|
|
typedef df::viewscreen_dwarfmodest interpose_base;
|
|
|
@ -669,7 +755,7 @@ struct dwarfmode_hook : df::viewscreen_dwarfmodest
|
|
|
|
|
|
|
|
|
|
|
|
if (error)
|
|
|
|
if (error)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const char *msg = "Hanging - use down stair.";
|
|
|
|
const char *msg = "Hanging - cover channels with down stairs.";
|
|
|
|
ui_build_selector->errors.push_back(new std::string(msg));
|
|
|
|
ui_build_selector->errors.push_back(new std::string(msg));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -689,13 +775,18 @@ struct dwarfmode_hook : df::viewscreen_dwarfmodest
|
|
|
|
if (engine)
|
|
|
|
if (engine)
|
|
|
|
engine->def->needs_magma = engine->is_magma;
|
|
|
|
engine->def->needs_magma = engine->is_magma;
|
|
|
|
|
|
|
|
|
|
|
|
// And now, check for open space
|
|
|
|
// And now, check for open space. Since these workshops
|
|
|
|
|
|
|
|
// are machines, they will collapse over true open space.
|
|
|
|
check_hanging_tiles(get_steam_engine());
|
|
|
|
check_hanging_tiles(get_steam_engine());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dwarfmode_hook, feed);
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dwarfmode_hook, feed);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
* Scan raws for matching workshop buildings.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
static bool find_engines()
|
|
|
|
static bool find_engines()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
engines.clear();
|
|
|
|
engines.clear();
|
|
|
|