Merge branch 'master' of https://github.com/angavrilov/dfhack
Trying out angavrilov's changesdevelop
commit
9b941bcd4d
@ -0,0 +1,455 @@
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-- Utilities for offset scan scripts.
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local _ENV = mkmodule('memscan')
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local utils = require('utils')
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-- A length-checked view on a memory buffer
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CheckedArray = CheckedArray or {}
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function CheckedArray.new(type,saddr,eaddr)
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local data = df.reinterpret_cast(type,saddr)
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local esize = data:sizeof()
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local count = math.floor((eaddr-saddr)/esize)
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local obj = {
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type = type, start = saddr, size = count*esize,
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esize = esize, data = data, count = count
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}
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setmetatable(obj, CheckedArray)
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return obj
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end
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function CheckedArray:__len()
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return self.count
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end
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function CheckedArray:__index(idx)
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if type(idx) == number then
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if idx >= self.count then
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error('Index out of bounds: '..tostring(idx))
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end
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return self.data[idx]
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else
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return CheckedArray[idx]
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end
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end
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function CheckedArray:__newindex(idx, val)
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if idx >= self.count then
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error('Index out of bounds: '..tostring(idx))
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end
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self.data[idx] = val
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end
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function CheckedArray:addr2idx(addr, round)
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local off = addr - self.start
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if off >= 0 and off < self.size and (round or (off % self.esize) == 0) then
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return math.floor(off / self.esize), off
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end
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end
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function CheckedArray:idx2addr(idx)
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if idx >= 0 and idx < self.count then
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return self.start + idx*self.esize
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end
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end
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-- Search methods
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function CheckedArray:find(data,sidx,eidx,reverse)
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local dcnt = #data
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sidx = math.max(0, sidx or 0)
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eidx = math.min(self.count, eidx or self.count)
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if (eidx - sidx) >= dcnt and dcnt > 0 then
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return dfhack.with_temp_object(
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df.new(self.type, dcnt),
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function(buffer)
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for i = 1,dcnt do
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buffer[i-1] = data[i]
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end
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local cnt = eidx - sidx - dcnt
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local step = self.esize
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local sptr = self.start + sidx*step
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local ksize = dcnt*step
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if reverse then
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local idx, addr = dfhack.internal.memscan(sptr + cnt*step, cnt, -step, buffer, ksize)
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if idx then
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return sidx + cnt - idx, addr
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end
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else
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local idx, addr = dfhack.internal.memscan(sptr, cnt, step, buffer, ksize)
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if idx then
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return sidx + idx, addr
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end
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end
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end
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)
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end
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end
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function CheckedArray:find_one(data,sidx,eidx,reverse)
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local idx, addr = self:find(data,sidx,eidx,reverse)
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if idx then
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-- Verify this is the only match
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if reverse then
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eidx = idx+#data-1
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else
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sidx = idx+1
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end
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if self:find(data,sidx,eidx,reverse) then
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return nil
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end
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end
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return idx, addr
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end
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function CheckedArray:list_changes(old_arr,old_val,new_val,delta)
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if old_arr.type ~= self.type or old_arr.count ~= self.count then
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error('Incompatible arrays')
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end
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local eidx = self.count
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local optr = old_arr.start
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local nptr = self.start
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local esize = self.esize
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local rv
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local sidx = 0
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while true do
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local idx = dfhack.internal.diffscan(optr, nptr, sidx, eidx, esize, old_val, new_val, delta)
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if not idx then
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break
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end
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rv = rv or {}
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rv[#rv+1] = idx
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sidx = idx+1
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end
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return rv
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end
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function CheckedArray:filter_changes(prev_list,old_arr,old_val,new_val,delta)
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if old_arr.type ~= self.type or old_arr.count ~= self.count then
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error('Incompatible arrays')
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end
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local eidx = self.count
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local optr = old_arr.start
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local nptr = self.start
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local esize = self.esize
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local rv
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for i=1,#prev_list do
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local idx = prev_list[i]
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if idx < 0 or idx >= eidx then
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error('Index out of bounds: '..idx)
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end
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if dfhack.internal.diffscan(optr, nptr, idx, idx+1, esize, old_val, new_val, delta) then
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rv = rv or {}
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rv[#rv+1] = idx
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end
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end
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return rv
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end
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-- A raw memory area class
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MemoryArea = MemoryArea or {}
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MemoryArea.__index = MemoryArea
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function MemoryArea.new(astart, aend)
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local obj = {
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start_addr = astart, end_addr = aend, size = aend - astart,
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int8_t = CheckedArray.new('int8_t',astart,aend),
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uint8_t = CheckedArray.new('uint8_t',astart,aend),
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int16_t = CheckedArray.new('int16_t',astart,aend),
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uint16_t = CheckedArray.new('uint16_t',astart,aend),
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int32_t = CheckedArray.new('int32_t',astart,aend),
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uint32_t = CheckedArray.new('uint32_t',astart,aend)
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}
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setmetatable(obj, MemoryArea)
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return obj
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end
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function MemoryArea:__gc()
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df.delete(self.buffer)
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end
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function MemoryArea:__tostring()
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return string.format('<MemoryArea: %x..%x>', self.start_addr, self.end_addr)
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end
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function MemoryArea:contains_range(start,size)
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return start >= self.start_addr and (start+size) <= self.end_addr
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end
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function MemoryArea:contains_obj(obj,count)
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local size, base = df.sizeof(obj)
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return size and base and self:contains_range(base, size*(count or 1))
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end
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function MemoryArea:clone()
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local buffer = df.new('int8_t', self.size)
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local _, base = buffer:sizeof()
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local rv = MemoryArea.new(base, base+self.size)
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rv.buffer = buffer
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return rv
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end
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function MemoryArea:copy_from(area2)
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if area2.size ~= self.size then
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error('Size mismatch')
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end
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dfhack.internal.memmove(self.start_addr, area2.start_addr, self.size)
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end
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function MemoryArea:delete()
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setmetatable(self, nil)
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df.delete(self.buffer)
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for k,v in pairs(self) do self[k] = nil end
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end
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-- Static data segment search
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local function find_data_segment()
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local data_start, data_end
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for i,mem in ipairs(dfhack.internal.getMemRanges()) do
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if data_end then
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if mem.start_addr == data_end and mem.read and mem.write then
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data_end = mem.end_addr
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else
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break
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end
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elseif mem.read and mem.write
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and (string.match(mem.name,'/dwarfort%.exe$')
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or string.match(mem.name,'/Dwarf_Fortress$'))
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then
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data_start = mem.start_addr
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data_end = mem.end_addr
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end
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end
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return data_start, data_end
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end
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function get_data_segment()
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local s, e = find_data_segment()
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if s and e then
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return MemoryArea.new(s, e)
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end
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end
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-- Register a found offset, or report an error.
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function found_offset(name,val)
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local cval = dfhack.internal.getAddress(name)
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if not val then
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print('Could not find offset '..name)
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if not cval and not utils.prompt_yes_no('Continue with the script?') then
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error('User quit')
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end
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return
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end
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if df.isvalid(val) then
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_,val = val:sizeof()
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end
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print(string.format('Found offset %s: %x', name, val))
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if cval then
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if cval ~= val then
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error(string.format('Mismatch with the current value: %x',val))
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end
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else
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dfhack.internal.setAddress(name, val)
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end
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end
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-- Offset of a field within struct
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function field_ref(handle,...)
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local items = table.pack(...)
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for i=1,items.n-1 do
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handle = handle[items[i]]
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end
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return handle:_field(items[items.n])
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end
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function field_offset(type,...)
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local handle = df.reinterpret_cast(type,1)
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local _,addr = df.sizeof(field_ref(handle,...))
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return addr-1
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end
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function MemoryArea:object_by_field(addr,type,...)
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if not addr then
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return nil
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end
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local base = addr - field_offset(type,...)
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local obj = df.reinterpret_cast(type, base)
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if not self:contains_obj(obj) then
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obj = nil
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end
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return obj, base
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end
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-- Validation
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function is_valid_vector(ref,size)
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local ints = df.reinterpret_cast('uint32_t', ref)
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return ints[0] <= ints[1] and ints[1] <= ints[2]
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and (size == nil or (ints[1] - ints[0]) % size == 0)
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end
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-- Difference search helper
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DiffSearcher = DiffSearcher or {}
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DiffSearcher.__index = DiffSearcher
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function DiffSearcher.new(area)
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local obj = { area = area }
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setmetatable(obj, DiffSearcher)
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return obj
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end
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function DiffSearcher:begin_search(type)
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self.type = type
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self.old_value = nil
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self.search_sets = nil
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if not self.save_area then
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self.save_area = self.area:clone()
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end
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end
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function DiffSearcher:advance_search(new_value,delta)
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if self.search_sets then
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local nsets = #self.search_sets
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local ovec = self.save_area[self.type]
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local nvec = self.area[self.type]
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local new_set
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if nsets > 0 then
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local last_set = self.search_sets[nsets]
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new_set = nvec:filter_changes(last_set,ovec,self.old_value,new_value,delta)
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else
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new_set = nvec:list_changes(ovec,self.old_value,new_value,delta)
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end
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if new_set then
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self.search_sets[nsets+1] = new_set
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self.old_value = new_value
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self.save_area:copy_from(self.area)
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return #new_set, new_set
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end
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else
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self.old_value = new_value
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self.search_sets = {}
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self.save_area:copy_from(self.area)
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return #self.save_area[self.type], nil
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end
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end
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function DiffSearcher:reset()
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self.search_sets = nil
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if self.save_area then
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self.save_area:delete()
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self.save_area = nil
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end
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end
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function DiffSearcher:idx2addr(idx)
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return self.area[self.type]:idx2addr(idx)
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end
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-- Interactive search utility
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function DiffSearcher:find_interactive(prompt,data_type,condition_cb)
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enum = enum or {}
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-- Loop for restarting search from scratch
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while true do
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print('\n'..prompt)
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self:begin_search(data_type)
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local found = false
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local ccursor = 0
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-- Loop through choices
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while true do
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print('')
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local ok, value, delta = condition_cb(ccursor)
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ccursor = ccursor + 1
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if not ok then
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break
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end
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-- Search for it in the memory
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local cnt, set = self:advance_search(value, delta)
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if not cnt then
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dfhack.printerr(' Converged to zero candidates; probably a mistake somewhere.')
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break
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elseif set and cnt == 1 then
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-- To confirm, wait for two 1-candidate results in a row
|
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if found then
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local addr = self:idx2addr(set[1])
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print(string.format(' Confirmed address: %x\n', addr))
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return addr, set[1]
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else
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found = true
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end
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end
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|
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print(' '..cnt..' candidates remaining.')
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end
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||||
|
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if not utils.prompt_yes_no('\nRetry search from the start?') then
|
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return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DiffSearcher:find_menu_cursor(prompt,data_type,choices,enum)
|
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enum = enum or {}
|
||||
|
||||
return self:find_interactive(
|
||||
prompt, data_type,
|
||||
function(ccursor)
|
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local choice
|
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|
||||
-- Select the next value to search for
|
||||
if type(choices) == 'function' then
|
||||
choice = choices(ccursor)
|
||||
|
||||
if not choice then
|
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return false
|
||||
end
|
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else
|
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choice = choices[(ccursor % #choices) + 1]
|
||||
end
|
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|
||||
-- Ask the user to select it
|
||||
if enum ~= 'noprompt' then
|
||||
local cname = enum[choice] or choice
|
||||
if type(choice) == 'string' and type(cname) == 'number' then
|
||||
choice, cname = cname, choice
|
||||
end
|
||||
if cname ~= choice then
|
||||
cname = cname..' ('..choice..')'
|
||||
end
|
||||
|
||||
print(' Please select: '..cname)
|
||||
if not utils.prompt_yes_no(' Continue?', true) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true, choice
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function DiffSearcher:find_counter(prompt,data_type,delta,action_prompt)
|
||||
delta = delta or 1
|
||||
|
||||
return self:find_interactive(
|
||||
prompt, data_type,
|
||||
function(ccursor)
|
||||
if ccursor > 0 then
|
||||
print(" "..(action_prompt or 'Please do the action.'))
|
||||
end
|
||||
if not utils.prompt_yes_no(' Continue?', true) then
|
||||
return false
|
||||
end
|
||||
return true, nil, delta
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
return _ENV
|
@ -1 +1 @@
|
||||
Subproject commit c381884664c71adefbec44258a734def2c88dacc
|
||||
Subproject commit bc757db69514b54eb66d4d38e9cc1354d3761907
|
@ -0,0 +1,601 @@
|
||||
-- Find some offsets for linux.
|
||||
|
||||
local utils = require 'utils'
|
||||
local ms = require 'memscan'
|
||||
|
||||
local is_known = dfhack.internal.getAddress
|
||||
|
||||
local force_scan = {}
|
||||
for _,v in ipairs({...}) do
|
||||
force_scan[v] = true
|
||||
end
|
||||
|
||||
collectgarbage()
|
||||
|
||||
print[[
|
||||
WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
|
||||
|
||||
Running this script on a new DF version will NOT
|
||||
MAKE IT RUN CORRECTLY if any data structures
|
||||
changed, thus possibly leading to CRASHES AND/OR
|
||||
PERMANENT SAVE CORRUPTION.
|
||||
|
||||
This script should be initially started immediately
|
||||
after loading the game, WITHOUT first loading a world.
|
||||
It expects vanilla game configuration, without any
|
||||
custom tilesets or init file changes.
|
||||
]]
|
||||
|
||||
if not utils.prompt_yes_no('Proceed?') then
|
||||
return
|
||||
end
|
||||
|
||||
-- Data segment location
|
||||
|
||||
local data = ms.get_data_segment()
|
||||
if not data then
|
||||
error('Could not find data segment')
|
||||
end
|
||||
|
||||
print('\nData section: '..tostring(data))
|
||||
if data.size < 5000000 then
|
||||
error('Data segment too short.')
|
||||
end
|
||||
|
||||
local searcher = ms.DiffSearcher.new(data)
|
||||
|
||||
local function validate_offset(name,validator,addr,tname,...)
|
||||
local obj = data:object_by_field(addr,tname,...)
|
||||
if obj and not validator(obj) then
|
||||
obj = nil
|
||||
end
|
||||
ms.found_offset(name,obj)
|
||||
end
|
||||
|
||||
local function exec_finder(finder, names)
|
||||
if type(names) ~= 'table' then
|
||||
names = { names }
|
||||
end
|
||||
local search = force_scan['all']
|
||||
for _,v in ipairs(names) do
|
||||
if force_scan[v] or not is_known(v) then
|
||||
search = true
|
||||
end
|
||||
end
|
||||
if search then
|
||||
if not dfhack.safecall(finder) then
|
||||
if not utils.prompt_yes_no('Proceed with the rest of the script?') then
|
||||
searcher:reset()
|
||||
error('Quit')
|
||||
end
|
||||
end
|
||||
else
|
||||
print('Already known: '..table.concat(names,', '))
|
||||
end
|
||||
end
|
||||
|
||||
local ordinal_names = {
|
||||
[0] = '1st entry',
|
||||
[1] = '2nd entry'
|
||||
}
|
||||
setmetatable(ordinal_names, {
|
||||
__index = function(self,idx) return (idx+1)..'th entry' end
|
||||
})
|
||||
|
||||
local function list_index_choices(length_func)
|
||||
return function(id)
|
||||
if id > 0 then
|
||||
local ok, len = pcall(length_func)
|
||||
if not ok then
|
||||
len = 5
|
||||
elseif len > 10 then
|
||||
len = 10
|
||||
end
|
||||
return id % len
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Cursor group
|
||||
--
|
||||
|
||||
local function find_cursor()
|
||||
print('\nPlease navigate to the title screen to find cursor.')
|
||||
if not utils.prompt_yes_no('Proceed?', true) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Unpadded version
|
||||
local idx, addr = data.int32_t:find_one{
|
||||
-30000, -30000, -30000,
|
||||
-30000, -30000, -30000, -30000, -30000, -30000,
|
||||
df.game_mode.NONE, df.game_type.NONE
|
||||
}
|
||||
if idx then
|
||||
ms.found_offset('cursor', addr)
|
||||
ms.found_offset('selection_rect', addr + 12)
|
||||
ms.found_offset('gamemode', addr + 12 + 24)
|
||||
ms.found_offset('gametype', addr + 12 + 24 + 4)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Padded version
|
||||
idx, addr = data.int32_t:find_one{
|
||||
-30000, -30000, -30000, 0,
|
||||
-30000, -30000, -30000, -30000, -30000, -30000, 0, 0,
|
||||
df.game_mode.NONE, 0, 0, 0, df.game_type.NONE
|
||||
}
|
||||
if idx then
|
||||
ms.found_offset('cursor', addr)
|
||||
ms.found_offset('selection_rect', addr + 0x10)
|
||||
ms.found_offset('gamemode', addr + 0x30)
|
||||
ms.found_offset('gametype', addr + 0x40)
|
||||
return true
|
||||
end
|
||||
|
||||
dfhack.printerr('Could not find cursor.')
|
||||
return false
|
||||
end
|
||||
|
||||
exec_finder(find_cursor, { 'cursor', 'selection_rect', 'gamemode', 'gametype' })
|
||||
|
||||
--
|
||||
-- Announcements
|
||||
--
|
||||
|
||||
local function find_announcements()
|
||||
local idx, addr = data.int32_t:find_one{
|
||||
25, 25, 31, 31, 24, 24, 40, 40, 40, 40, 40, 40, 40
|
||||
}
|
||||
if idx then
|
||||
ms.found_offset('announcements', addr)
|
||||
return
|
||||
end
|
||||
|
||||
dfhack.printerr('Could not find announcements.')
|
||||
end
|
||||
|
||||
exec_finder(find_announcements, 'announcements')
|
||||
|
||||
--
|
||||
-- d_init
|
||||
--
|
||||
|
||||
local function is_valid_d_init(di)
|
||||
if di.sky_tile ~= 178 then
|
||||
print('Sky tile expected 178, found: '..di.sky_tile)
|
||||
if not utils.prompt_yes_no('Ignore?') then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local ann = is_known 'announcements'
|
||||
local size,ptr = di:sizeof()
|
||||
if ann and ptr+size ~= ann then
|
||||
print('Announcements not immediately after d_init.')
|
||||
if not utils.prompt_yes_no('Ignore?') then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function find_d_init()
|
||||
local idx, addr = data.int16_t:find_one{
|
||||
1,0, 2,0, 5,0, 25,0, -- path_cost
|
||||
4,4, -- embark_rect
|
||||
20,1000,1000,1000,1000 -- store_dist
|
||||
}
|
||||
if idx then
|
||||
validate_offset('d_init', is_valid_d_init, addr, df.d_init, 'path_cost')
|
||||
return
|
||||
end
|
||||
|
||||
dfhack.printerr('Could not find d_init')
|
||||
end
|
||||
|
||||
exec_finder(find_d_init, 'd_init')
|
||||
|
||||
--
|
||||
-- gview
|
||||
--
|
||||
|
||||
local function find_gview()
|
||||
local vs_vtable = dfhack.internal.getVTable('viewscreenst')
|
||||
if not vs_vtable then
|
||||
dfhack.printerr('Cannot search for gview - no viewscreenst vtable.')
|
||||
return
|
||||
end
|
||||
|
||||
local idx, addr = data.uint32_t:find_one{0, vs_vtable}
|
||||
if idx then
|
||||
ms.found_offset('gview', addr)
|
||||
return
|
||||
end
|
||||
|
||||
dfhack.printerr('Could not find gview')
|
||||
end
|
||||
|
||||
exec_finder(find_gview, 'gview')
|
||||
|
||||
--
|
||||
-- World
|
||||
--
|
||||
|
||||
local function is_valid_world(world)
|
||||
if not ms.is_valid_vector(world.units.all, 4)
|
||||
or not ms.is_valid_vector(world.units.bad, 4)
|
||||
or not ms.is_valid_vector(world.history.figures, 4)
|
||||
or not ms.is_valid_vector(world.cur_savegame.map_features, 4)
|
||||
then
|
||||
dfhack.printerr('Vector layout check failed.')
|
||||
return false
|
||||
end
|
||||
|
||||
if #world.units.all == 0 or #world.units.all ~= #world.units.bad then
|
||||
print('Different or zero size of units.all and units.bad:'..#world.units.all..' vs '..#world.units.bad)
|
||||
if not utils.prompt_yes_no('Ignore?') then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function find_world()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for world. Please open the stockpile creation
|
||||
menu, and select different types as instructed below:]],
|
||||
'int32_t',
|
||||
{ 'Corpses', 'Refuse', 'Stone', 'Wood', 'Gems', 'Bars', 'Cloth', 'Leather', 'Ammo', 'Coins' },
|
||||
df.stockpile_category
|
||||
)
|
||||
validate_offset('world', is_valid_world, addr, df.world, 'selected_stockpile_type')
|
||||
end
|
||||
|
||||
exec_finder(find_world, 'world')
|
||||
|
||||
--
|
||||
-- UI
|
||||
--
|
||||
|
||||
local function is_valid_ui(ui)
|
||||
if not ms.is_valid_vector(ui.economic_stone, 1)
|
||||
or not ms.is_valid_vector(ui.dipscripts, 4)
|
||||
then
|
||||
dfhack.printerr('Vector layout check failed.')
|
||||
return false
|
||||
end
|
||||
|
||||
if ui.follow_item ~= -1 or ui.follow_unit ~= -1 then
|
||||
print('Invalid follow state: '..ui.follow_item..', '..ui.follow_unit)
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function find_ui()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui. Please open the designation
|
||||
menu, and switch modes as instructed below:]],
|
||||
'int16_t',
|
||||
{ 'DesignateMine', 'DesignateChannel', 'DesignateRemoveRamps', 'DesignateUpStair',
|
||||
'DesignateDownStair', 'DesignateUpDownStair', 'DesignateUpRamp', 'DesignateChopTrees' },
|
||||
df.ui_sidebar_mode
|
||||
)
|
||||
validate_offset('ui', is_valid_ui, addr, df.ui, 'main', 'mode')
|
||||
end
|
||||
|
||||
exec_finder(find_ui, 'ui')
|
||||
|
||||
--
|
||||
-- ui_sidebar_menus
|
||||
--
|
||||
|
||||
local function is_valid_ui_sidebar_menus(usm)
|
||||
if not ms.is_valid_vector(usm.workshop_job.choices_all, 4)
|
||||
or not ms.is_valid_vector(usm.workshop_job.choices_visible, 4)
|
||||
then
|
||||
dfhack.printerr('Vector layout check failed.')
|
||||
return false
|
||||
end
|
||||
|
||||
if #usm.workshop_job.choices_all == 0
|
||||
or #usm.workshop_job.choices_all ~= #usm.workshop_job.choices_visible then
|
||||
print('Different or zero size of visible and all choices:'..
|
||||
#usm.workshop_job.choices_all..' vs '..#usm.workshop_job.choices_visible)
|
||||
if not utils.prompt_yes_no('Ignore?') then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function find_ui_sidebar_menus()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_sidebar_menus. Please open the add job
|
||||
ui of Mason, Craftsdwarfs, or Carpenters workshop, and
|
||||
select entries in the list:]],
|
||||
'int32_t',
|
||||
{ 0, 1, 2, 3, 4, 5, 6 },
|
||||
ordinal_names
|
||||
)
|
||||
validate_offset('ui_sidebar_menus', is_valid_ui_sidebar_menus,
|
||||
addr, df.ui_sidebar_menus, 'workshop_job', 'cursor')
|
||||
end
|
||||
|
||||
exec_finder(find_ui_sidebar_menus, 'ui_sidebar_menus')
|
||||
|
||||
--
|
||||
-- ui_build_selector
|
||||
--
|
||||
|
||||
local function is_valid_ui_build_selector(ubs)
|
||||
if not ms.is_valid_vector(ubs.requirements, 4)
|
||||
or not ms.is_valid_vector(ubs.choices, 4)
|
||||
then
|
||||
dfhack.printerr('Vector layout check failed.')
|
||||
return false
|
||||
end
|
||||
|
||||
if ubs.building_type ~= df.building_type.Trap
|
||||
or ubs.building_subtype ~= df.trap_type.PressurePlate then
|
||||
print('Invalid building type and subtype:'..ubs.building_type..','..ubs.building_subtype)
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function find_ui_build_selector()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_build_selector. Please start constructing
|
||||
a pressure plate, and enable creatures. Then change the min
|
||||
weight as requested, remembering that the ui truncates the
|
||||
number, so when it shows "Min (5000df", it means 50000:]],
|
||||
'int32_t',
|
||||
{ 50000, 49000, 48000, 47000, 46000, 45000, 44000 }
|
||||
)
|
||||
validate_offset('ui_build_selector', is_valid_ui_build_selector,
|
||||
addr, df.ui_build_selector, 'plate_info', 'unit_min')
|
||||
end
|
||||
|
||||
exec_finder(find_ui_build_selector, 'ui_build_selector')
|
||||
|
||||
--
|
||||
-- ui_selected_unit
|
||||
--
|
||||
|
||||
local function find_ui_selected_unit()
|
||||
if not is_known 'world' then
|
||||
dfhack.printerr('Cannot search for ui_selected_unit: no world')
|
||||
return
|
||||
end
|
||||
|
||||
for i,unit in ipairs(df.global.world.units.active) do
|
||||
dfhack.units.setNickname(unit, i)
|
||||
end
|
||||
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_selected_unit. Please activate the 'v'
|
||||
mode, point it at units, and enter their numeric nickname
|
||||
into the prompts below:]],
|
||||
'int32_t',
|
||||
function()
|
||||
return utils.prompt_input(' Enter index: ', utils.check_number)
|
||||
end,
|
||||
'noprompt'
|
||||
)
|
||||
ms.found_offset('ui_selected_unit', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_selected_unit, 'ui_selected_unit')
|
||||
|
||||
--
|
||||
-- ui_unit_view_mode
|
||||
--
|
||||
|
||||
local function find_ui_unit_view_mode()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_unit_view_mode. Having selected a unit
|
||||
with 'v', switch the pages as requested:]],
|
||||
'int32_t',
|
||||
{ 'General', 'Inventory', 'Preferences', 'Wounds' },
|
||||
df.ui_unit_view_mode.T_value
|
||||
)
|
||||
ms.found_offset('ui_unit_view_mode', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_unit_view_mode, 'ui_unit_view_mode')
|
||||
|
||||
--
|
||||
-- ui_look_cursor
|
||||
--
|
||||
|
||||
local function look_item_list_count()
|
||||
return #df.global.ui_look_list.items
|
||||
end
|
||||
|
||||
local function find_ui_look_cursor()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_look_cursor. Please activate the 'k'
|
||||
mode, find a tile with many items or units on the ground,
|
||||
and select list entries as instructed:]],
|
||||
'int32_t',
|
||||
list_index_choices(look_item_list_count),
|
||||
ordinal_names
|
||||
)
|
||||
ms.found_offset('ui_look_cursor', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_look_cursor, 'ui_look_cursor')
|
||||
|
||||
--
|
||||
-- ui_building_item_cursor
|
||||
--
|
||||
|
||||
local function building_item_list_count()
|
||||
return #df.global.world.selected_building.contained_items
|
||||
end
|
||||
|
||||
local function find_ui_building_item_cursor()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_building_item_cursor. Please activate the 't'
|
||||
mode, find a cluttered workshop, trade depot, or other building
|
||||
with many contained items, and select as instructed:]],
|
||||
'int32_t',
|
||||
list_index_choices(building_item_list_count),
|
||||
ordinal_names
|
||||
)
|
||||
ms.found_offset('ui_building_item_cursor', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_building_item_cursor, 'ui_building_item_cursor')
|
||||
|
||||
--
|
||||
-- ui_workshop_in_add
|
||||
--
|
||||
|
||||
local function find_ui_workshop_in_add()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_workshop_in_add. Please activate the 'q'
|
||||
mode, find a workshop without jobs (or delete jobs),
|
||||
and do as instructed below.
|
||||
|
||||
NOTE: After first 3 steps resize the game window.]],
|
||||
'int8_t',
|
||||
{ 1, 0 },
|
||||
{ [1] = 'enter the add job menu',
|
||||
[0] = 'add job, thus exiting the menu' }
|
||||
)
|
||||
ms.found_offset('ui_workshop_in_add', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_workshop_in_add, 'ui_workshop_in_add')
|
||||
|
||||
--
|
||||
-- ui_workshop_job_cursor
|
||||
--
|
||||
|
||||
local function workshop_job_list_count()
|
||||
return #df.global.world.selected_building.jobs
|
||||
end
|
||||
|
||||
local function find_ui_workshop_job_cursor()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_workshop_job_cursor. Please activate the 'q'
|
||||
mode, find a workshop with many jobs, and select as instructed:]],
|
||||
'int32_t',
|
||||
list_index_choices(workshop_job_list_count),
|
||||
ordinal_names
|
||||
)
|
||||
ms.found_offset('ui_workshop_job_cursor', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_workshop_job_cursor, 'ui_workshop_job_cursor')
|
||||
|
||||
--
|
||||
-- ui_building_in_assign
|
||||
--
|
||||
|
||||
local function find_ui_building_in_assign()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_building_in_assign. Please activate
|
||||
the 'q' mode, select a room building (e.g. a bedroom)
|
||||
and do as instructed below.
|
||||
|
||||
NOTE: After first 3 steps resize the game window.]],
|
||||
'int8_t',
|
||||
{ 1, 0 },
|
||||
{ [1] = 'enter the Assign owner menu',
|
||||
[0] = 'press Esc to exit assign' }
|
||||
)
|
||||
ms.found_offset('ui_building_in_assign', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_building_in_assign, 'ui_building_in_assign')
|
||||
|
||||
--
|
||||
-- ui_building_in_resize
|
||||
--
|
||||
|
||||
local function find_ui_building_in_resize()
|
||||
local addr = searcher:find_menu_cursor([[
|
||||
Searching for ui_building_in_resize. Please activate
|
||||
the 'q' mode, select a room building (e.g. a bedroom)
|
||||
and do as instructed below.
|
||||
|
||||
NOTE: After first 3 steps resize the game window.]],
|
||||
'int8_t',
|
||||
{ 1, 0 },
|
||||
{ [1] = 'enter the Resize room mode',
|
||||
[0] = 'press Esc to exit resize' }
|
||||
)
|
||||
ms.found_offset('ui_building_in_resize', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_ui_building_in_resize, 'ui_building_in_resize')
|
||||
|
||||
|
||||
--
|
||||
-- window_x
|
||||
--
|
||||
|
||||
local function find_window_x()
|
||||
local addr = searcher:find_counter([[
|
||||
Searching for window_x. Please exit to main dwarfmode menu,
|
||||
scroll to the LEFT edge, then do as instructed:]],
|
||||
'int32_t', 10,
|
||||
'Please press Right to scroll right one step.'
|
||||
)
|
||||
ms.found_offset('window_x', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_window_x, 'window_x')
|
||||
|
||||
--
|
||||
-- window_y
|
||||
--
|
||||
|
||||
local function find_window_y()
|
||||
local addr = searcher:find_counter([[
|
||||
Searching for window_y. Please exit to main dwarfmode menu,
|
||||
scroll to the TOP edge, then do as instructed:]],
|
||||
'int32_t', 10,
|
||||
'Please press Down to scroll down one step.'
|
||||
)
|
||||
ms.found_offset('window_y', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_window_y, 'window_y')
|
||||
|
||||
--
|
||||
-- window_z
|
||||
--
|
||||
|
||||
local function find_window_z()
|
||||
local addr = searcher:find_counter([[
|
||||
Searching for window_z. Please exit to main dwarfmode menu,
|
||||
scroll to ground level, then do as instructed below.
|
||||
|
||||
NOTE: After first 3 steps resize the game window.]],
|
||||
'int32_t', -1,
|
||||
"Please press '>' to scroll one Z level down."
|
||||
)
|
||||
ms.found_offset('window_z', addr)
|
||||
end
|
||||
|
||||
exec_finder(find_window_z, 'window_z')
|
||||
|
||||
--
|
||||
-- THE END
|
||||
--
|
||||
|
||||
print('Done.')
|
||||
searcher:reset()
|
Loading…
Reference in New Issue