Merge branch 'IsoRemote' of github.com:JapaMala/dfhack into IsoRemote
Conflicts: plugins/CMakeLists.txt plugins/isoworldremote.cppdevelop
						commit
						9981d21965
					
				@ -1,148 +1,148 @@
 | 
			
		||||
INCLUDE(Plugins.cmake)
 | 
			
		||||
 | 
			
		||||
# Dfusion plugin
 | 
			
		||||
IF(UNIX)
 | 
			
		||||
    OPTION(BUILD_DFUSION "Build DFusion." OFF)
 | 
			
		||||
ELSE()
 | 
			
		||||
    OPTION(BUILD_DFUSION "Build DFusion." ON)
 | 
			
		||||
ENDIF()
 | 
			
		||||
if(BUILD_DFUSION)
 | 
			
		||||
    add_subdirectory (Dfusion)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
 | 
			
		||||
if(BUILD_STONESENSE)
 | 
			
		||||
    add_subdirectory (stonesense)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
 | 
			
		||||
if(BUILD_DEV_PLUGINS)
 | 
			
		||||
    add_subdirectory (devel)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
#It's dead :<
 | 
			
		||||
#OPTION(BUILD_DF2MC "Build DF2MC (needs a checkout first)." OFF)
 | 
			
		||||
#if(BUILD_DF2MC)
 | 
			
		||||
#    add_subdirectory (df2mc)
 | 
			
		||||
#endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_MAPEXPORT "Build map exporter." ON)
 | 
			
		||||
if (BUILD_MAPEXPORT)
 | 
			
		||||
    add_subdirectory (mapexport)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_DWARFEXPORT "Build dwarf exporter." ON)
 | 
			
		||||
if (BUILD_DWARFEXPORT)
 | 
			
		||||
    add_subdirectory (dwarfexport)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_RUBY "Build ruby binding." ON)
 | 
			
		||||
if (BUILD_RUBY)
 | 
			
		||||
    add_subdirectory (ruby)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
install(DIRECTORY lua/
 | 
			
		||||
        DESTINATION ${DFHACK_LUA_DESTINATION}/plugins
 | 
			
		||||
        FILES_MATCHING PATTERN "*.lua")
 | 
			
		||||
install(DIRECTORY raw/
 | 
			
		||||
        DESTINATION ${DFHACK_DATA_DESTINATION}/raw
 | 
			
		||||
        FILES_MATCHING PATTERN "*.txt")
 | 
			
		||||
install(DIRECTORY raw/
 | 
			
		||||
        DESTINATION ${DFHACK_DATA_DESTINATION}/raw
 | 
			
		||||
        FILES_MATCHING PATTERN "*.diff")
 | 
			
		||||
 | 
			
		||||
# Protobuf
 | 
			
		||||
FILE(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto)
 | 
			
		||||
 | 
			
		||||
STRING(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}")
 | 
			
		||||
STRING(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}")
 | 
			
		||||
 | 
			
		||||
ADD_CUSTOM_COMMAND(
 | 
			
		||||
    OUTPUT ${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS}
 | 
			
		||||
    COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/
 | 
			
		||||
                       -I=${CMAKE_CURRENT_SOURCE_DIR}/proto/
 | 
			
		||||
            --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/
 | 
			
		||||
            ${PROJECT_PROTOS}
 | 
			
		||||
    DEPENDS protoc-bin ${PROJECT_PROTOS}
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
 | 
			
		||||
 | 
			
		||||
# Plugins
 | 
			
		||||
OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
 | 
			
		||||
if (BUILD_SUPPORTED)
 | 
			
		||||
    DFHACK_PLUGIN(reveal reveal.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(probe probe.cpp)
 | 
			
		||||
    # this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...)
 | 
			
		||||
    DFHACK_PLUGIN(cursecheck cursecheck.cpp)
 | 
			
		||||
    # automatically assign labors to dwarves!
 | 
			
		||||
    DFHACK_PLUGIN(autolabor autolabor.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(dig dig.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(drybuckets drybuckets.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(getplants getplants.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(plants plants.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fastdwarf fastdwarf.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(prospector prospector.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(cleaners cleaners.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(weather weather.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(colonies colonies.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(mode mode.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)
 | 
			
		||||
    DFHACK_PLUGIN(tubefill tubefill.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(autodump autodump.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(cleanowned cleanowned.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(deramp deramp.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(flows flows.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(filltraffic filltraffic.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(seedwatch seedwatch.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(initflags initflags.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(stockpiles stockpiles.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename)
 | 
			
		||||
    DFHACK_PLUGIN(jobutils jobutils.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(workflow workflow.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(showmood showmood.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fixveins fixveins.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fixpositions fixpositions.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(follow follow.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changevein changevein.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changelayer changelayer.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changeitem changeitem.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(advtools advtools.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(tweak tweak.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(feature feature.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(lair lair.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(zone zone.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(catsplosion catsplosion.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(regrass regrass.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(forceequip forceequip.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(manipulator manipulator.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(search search.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(automaterial automaterial.cpp)
 | 
			
		||||
    # this one exports functions to lua
 | 
			
		||||
    DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(steam-engine steam-engine.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(power-meter power-meter.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(eventful eventful.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(add-spatter add-spatter.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fix-armory fix-armory.cpp)
 | 
			
		||||
    # not yet. busy with other crud again...
 | 
			
		||||
    #DFHACK_PLUGIN(versionosd versionosd.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(misery misery.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(workNow workNow.cpp)
 | 
			
		||||
    #DFHACK_PLUGIN(dfstream dfstream.cpp LINK_LIBRARIES clsocket dfhack-tinythread)
 | 
			
		||||
    DFHACK_PLUGIN(autoSyndrome autoSyndrome.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(trueTransformation trueTransformation.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(infiniteSky infiniteSky.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(createitem createitem.cpp)
 | 
			
		||||
	DFHACK_PLUGIN(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# this is the skeleton plugin. If you want to make your own, make a copy and then change it
 | 
			
		||||
OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF)
 | 
			
		||||
if(BUILD_SKELETON)
 | 
			
		||||
    add_subdirectory(skeleton)
 | 
			
		||||
endif()
 | 
			
		||||
INCLUDE(Plugins.cmake)
 | 
			
		||||
 | 
			
		||||
# Dfusion plugin
 | 
			
		||||
IF(UNIX)
 | 
			
		||||
    OPTION(BUILD_DFUSION "Build DFusion." OFF)
 | 
			
		||||
ELSE()
 | 
			
		||||
    OPTION(BUILD_DFUSION "Build DFusion." ON)
 | 
			
		||||
ENDIF()
 | 
			
		||||
if(BUILD_DFUSION)
 | 
			
		||||
    add_subdirectory (Dfusion)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
 | 
			
		||||
if(BUILD_STONESENSE)
 | 
			
		||||
    add_subdirectory (stonesense)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
 | 
			
		||||
if(BUILD_DEV_PLUGINS)
 | 
			
		||||
    add_subdirectory (devel)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
#It's dead :<
 | 
			
		||||
#OPTION(BUILD_DF2MC "Build DF2MC (needs a checkout first)." OFF)
 | 
			
		||||
#if(BUILD_DF2MC)
 | 
			
		||||
#    add_subdirectory (df2mc)
 | 
			
		||||
#endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_MAPEXPORT "Build map exporter." ON)
 | 
			
		||||
if (BUILD_MAPEXPORT)
 | 
			
		||||
    add_subdirectory (mapexport)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_DWARFEXPORT "Build dwarf exporter." ON)
 | 
			
		||||
if (BUILD_DWARFEXPORT)
 | 
			
		||||
    add_subdirectory (dwarfexport)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
OPTION(BUILD_RUBY "Build ruby binding." ON)
 | 
			
		||||
if (BUILD_RUBY)
 | 
			
		||||
    add_subdirectory (ruby)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
install(DIRECTORY lua/
 | 
			
		||||
        DESTINATION ${DFHACK_LUA_DESTINATION}/plugins
 | 
			
		||||
        FILES_MATCHING PATTERN "*.lua")
 | 
			
		||||
install(DIRECTORY raw/
 | 
			
		||||
        DESTINATION ${DFHACK_DATA_DESTINATION}/raw
 | 
			
		||||
        FILES_MATCHING PATTERN "*.txt")
 | 
			
		||||
install(DIRECTORY raw/
 | 
			
		||||
        DESTINATION ${DFHACK_DATA_DESTINATION}/raw
 | 
			
		||||
        FILES_MATCHING PATTERN "*.diff")
 | 
			
		||||
 | 
			
		||||
# Protobuf
 | 
			
		||||
FILE(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto)
 | 
			
		||||
 | 
			
		||||
STRING(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}")
 | 
			
		||||
STRING(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}")
 | 
			
		||||
 | 
			
		||||
ADD_CUSTOM_COMMAND(
 | 
			
		||||
    OUTPUT ${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS}
 | 
			
		||||
    COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/
 | 
			
		||||
                       -I=${CMAKE_CURRENT_SOURCE_DIR}/proto/
 | 
			
		||||
            --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/
 | 
			
		||||
            ${PROJECT_PROTOS}
 | 
			
		||||
    DEPENDS protoc-bin ${PROJECT_PROTOS}
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
 | 
			
		||||
 | 
			
		||||
# Plugins
 | 
			
		||||
OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
 | 
			
		||||
if (BUILD_SUPPORTED)
 | 
			
		||||
    DFHACK_PLUGIN(reveal reveal.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(probe probe.cpp)
 | 
			
		||||
    # this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...)
 | 
			
		||||
    DFHACK_PLUGIN(cursecheck cursecheck.cpp)
 | 
			
		||||
    # automatically assign labors to dwarves!
 | 
			
		||||
    DFHACK_PLUGIN(autolabor autolabor.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(dig dig.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(drybuckets drybuckets.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(getplants getplants.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(plants plants.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fastdwarf fastdwarf.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(prospector prospector.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(cleaners cleaners.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(weather weather.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(colonies colonies.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(mode mode.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)
 | 
			
		||||
    DFHACK_PLUGIN(tubefill tubefill.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(autodump autodump.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(cleanowned cleanowned.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(deramp deramp.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(flows flows.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(filltraffic filltraffic.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(seedwatch seedwatch.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(initflags initflags.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(stockpiles stockpiles.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename)
 | 
			
		||||
    DFHACK_PLUGIN(jobutils jobutils.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(workflow workflow.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(showmood showmood.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fixveins fixveins.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fixpositions fixpositions.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(follow follow.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changevein changevein.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changelayer changelayer.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(changeitem changeitem.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(advtools advtools.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(tweak tweak.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(feature feature.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(lair lair.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(zone zone.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(catsplosion catsplosion.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(regrass regrass.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(forceequip forceequip.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(manipulator manipulator.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(search search.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(automaterial automaterial.cpp)
 | 
			
		||||
    # this one exports functions to lua
 | 
			
		||||
    DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(steam-engine steam-engine.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(power-meter power-meter.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(eventful eventful.cpp LINK_LIBRARIES lua)
 | 
			
		||||
    DFHACK_PLUGIN(add-spatter add-spatter.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(fix-armory fix-armory.cpp)
 | 
			
		||||
    # not yet. busy with other crud again...
 | 
			
		||||
    #DFHACK_PLUGIN(versionosd versionosd.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(misery misery.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(workNow workNow.cpp)
 | 
			
		||||
    #DFHACK_PLUGIN(dfstream dfstream.cpp LINK_LIBRARIES clsocket dfhack-tinythread)
 | 
			
		||||
    DFHACK_PLUGIN(autoSyndrome autoSyndrome.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(trueTransformation trueTransformation.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(infiniteSky infiniteSky.cpp)
 | 
			
		||||
    DFHACK_PLUGIN(createitem createitem.cpp)
 | 
			
		||||
	DFHACK_PLUGIN(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# this is the skeleton plugin. If you want to make your own, make a copy and then change it
 | 
			
		||||
OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF)
 | 
			
		||||
if(BUILD_SKELETON)
 | 
			
		||||
    add_subdirectory(skeleton)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
@ -1,239 +1,239 @@
 | 
			
		||||
// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
 | 
			
		||||
 | 
			
		||||
// some headers required for a plugin. Nothing special, just the basics.
 | 
			
		||||
#include "Core.h"
 | 
			
		||||
#include <Console.h>
 | 
			
		||||
#include <Export.h>
 | 
			
		||||
#include <PluginManager.h>
 | 
			
		||||
 | 
			
		||||
// DF data structure definition headers
 | 
			
		||||
#include "DataDefs.h"
 | 
			
		||||
#include "df/world.h"
 | 
			
		||||
#include "df/map_block.h"
 | 
			
		||||
#include "df/builtin_mats.h"
 | 
			
		||||
#include "df/tile_designation.h"
 | 
			
		||||
 | 
			
		||||
//DFhack specific headers
 | 
			
		||||
#include "modules/Maps.h"
 | 
			
		||||
#include "modules/MapCache.h"
 | 
			
		||||
#include "modules/Materials.h"
 | 
			
		||||
 | 
			
		||||
//Needed for writing the protobuff stuff to a file.
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <iomanip>
 | 
			
		||||
 | 
			
		||||
#include "isoworldremote.pb.h"
 | 
			
		||||
 | 
			
		||||
using namespace DFHack;
 | 
			
		||||
using namespace df::enums;
 | 
			
		||||
using namespace isoworldremote;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Here go all the command declarations...
 | 
			
		||||
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
 | 
			
		||||
command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & parameters);
 | 
			
		||||
 | 
			
		||||
void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * tile, MapExtras::MapCache * MP);
 | 
			
		||||
bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// A plugin must be able to return its name and version.
 | 
			
		||||
// The name string provided must correspond to the filename - skeleton.plug.so or skeleton.plug.dll in this case
 | 
			
		||||
DFHACK_PLUGIN("skeleton");
 | 
			
		||||
 | 
			
		||||
// Mandatory init function. If you have some global state, create it here.
 | 
			
		||||
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
 | 
			
		||||
{
 | 
			
		||||
    // Fill the command list with your commands.
 | 
			
		||||
    commands.push_back(PluginCommand(
 | 
			
		||||
        "isoworldremote", "Do nothing, look pretty.",
 | 
			
		||||
        isoWorldRemote, false, /* true means that the command can't be used from non-interactive user interface */
 | 
			
		||||
        // Extended help string. Used by CR_WRONG_USAGE and the help command:
 | 
			
		||||
        "  This command does nothing at all.\n"
 | 
			
		||||
        "Example:\n"
 | 
			
		||||
        "  isoworldremote\n"
 | 
			
		||||
        "    Does nothing.\n"
 | 
			
		||||
    ));
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// This is called right before the plugin library is removed from memory.
 | 
			
		||||
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
 | 
			
		||||
{
 | 
			
		||||
    // You *MUST* kill all threads you created before this returns.
 | 
			
		||||
    // If everything fails, just return CR_FAILURE. Your plugin will be
 | 
			
		||||
    // in a zombie state, but things won't crash.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Called to notify the plugin about important state changes.
 | 
			
		||||
// Invoked with DF suspended, and always before the matching plugin_onupdate.
 | 
			
		||||
// More event codes may be added in the future.
 | 
			
		||||
/*
 | 
			
		||||
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
 | 
			
		||||
{
 | 
			
		||||
    switch (event) {
 | 
			
		||||
    case SC_GAME_LOADED:
 | 
			
		||||
        // initialize from the world just loaded
 | 
			
		||||
        break;
 | 
			
		||||
    case SC_GAME_UNLOADED:
 | 
			
		||||
        // cleanup
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Whatever you put here will be done in each game step. Don't abuse it.
 | 
			
		||||
// It's optional, so you can just comment it out like this if you don't need it.
 | 
			
		||||
/*
 | 
			
		||||
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
 | 
			
		||||
{
 | 
			
		||||
    // whetever. You don't need to suspend DF execution here.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// A command! It sits around and looks pretty. And it's nice and friendly.
 | 
			
		||||
command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & parameters)
 | 
			
		||||
{
 | 
			
		||||
    // It's nice to print a help message you get invalid options
 | 
			
		||||
    // from the user instead of just acting strange.
 | 
			
		||||
    // This can be achieved by adding the extended help string to the
 | 
			
		||||
    // PluginCommand registration as show above, and then returning
 | 
			
		||||
    // CR_WRONG_USAGE from the function. The same string will also
 | 
			
		||||
    // be used by 'help your-command'.
 | 
			
		||||
    if (!parameters.empty())
 | 
			
		||||
        return CR_WRONG_USAGE;
 | 
			
		||||
    // Commands are called from threads other than the DF one.
 | 
			
		||||
    // Suspend this thread until DF has time for us. If you
 | 
			
		||||
    // use CoreSuspender, it'll automatically resume DF when
 | 
			
		||||
    // execution leaves the current scope.
 | 
			
		||||
    CoreSuspender suspend;
 | 
			
		||||
    // Actually do something here. Yay.
 | 
			
		||||
    out.print("Doing a test...\n");
 | 
			
		||||
	MapExtras::MapCache MC;
 | 
			
		||||
	EmbarkTile test_tile;
 | 
			
		||||
	if(!gather_embark_tile(0,0, &test_tile, &MC))
 | 
			
		||||
		return CR_FAILURE;
 | 
			
		||||
	//test-write the file to check it.
 | 
			
		||||
	std::ofstream output_file("tile.p", std::ios_base::binary);
 | 
			
		||||
	output_file << test_tile.SerializeAsString();
 | 
			
		||||
	output_file.close();
 | 
			
		||||
 | 
			
		||||
	//load it again to verify.
 | 
			
		||||
	std::ifstream input_file("tile.p", std::ios_base::binary);
 | 
			
		||||
	std::string input_string( (std::istreambuf_iterator<char>(input_file) ),
 | 
			
		||||
                       (std::istreambuf_iterator<char>()    ) );
 | 
			
		||||
	EmbarkTile verify_tile;
 | 
			
		||||
	verify_tile.ParseFromString(input_string);
 | 
			
		||||
	//write contents to text file.
 | 
			
		||||
	std::ofstream debug_text("tile.txt", std::ios_base::trunc);
 | 
			
		||||
	debug_text << "world coords:" << verify_tile.world_x()<< "," << verify_tile.world_y()<< "," << verify_tile.world_z() << std::endl;
 | 
			
		||||
	for(int i = 0; i < verify_tile.tile_layer_size(); i++) {
 | 
			
		||||
		debug_text << "layer: " << i << std::endl;
 | 
			
		||||
		for(int j = 0; j < 48; j++) {
 | 
			
		||||
			debug_text << "	";
 | 
			
		||||
			for(int k = 0; k < 48; k++) {
 | 
			
		||||
				debug_text << verify_tile.tile_layer(i).mat_type_table(j*48+k) << ",";
 | 
			
		||||
			}
 | 
			
		||||
			debug_text << "	";
 | 
			
		||||
			for(int k = 0; k < 48; k++) {
 | 
			
		||||
				debug_text << std::setw(3) << verify_tile.tile_layer(i).mat_subtype_table(j*48+k) << ",";
 | 
			
		||||
			}
 | 
			
		||||
			debug_text << std::endl;
 | 
			
		||||
		}
 | 
			
		||||
		debug_text << std::endl;
 | 
			
		||||
	}
 | 
			
		||||
	//clean everything up.
 | 
			
		||||
	google::protobuf::ShutdownProtobufLibrary();
 | 
			
		||||
    // Give control back to DF.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int coord_to_index_48(int x, int y) {
 | 
			
		||||
	return y*48+x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP) {
 | 
			
		||||
	DFCoord base_coord;
 | 
			
		||||
	base_coord.x = EmbX;
 | 
			
		||||
	base_coord.y = EmbY;
 | 
			
		||||
	base_coord.z = 0;
 | 
			
		||||
	MapExtras::Block * b = MP->BlockAt(base_coord);
 | 
			
		||||
	if(!b) return 0;
 | 
			
		||||
	df::coord map_pos = b->getRaw()->map_pos;
 | 
			
		||||
	df::coord2d region_pos = b->getRaw()->region_pos;
 | 
			
		||||
	tile->set_world_x(region_pos.x*16+map_pos.x/3); //fixme: verify.
 | 
			
		||||
	tile->set_world_y(region_pos.y*16+map_pos.y/3);
 | 
			
		||||
	tile->set_world_z(map_pos.z);
 | 
			
		||||
	for(int z = 0; z < MP->maxZ(); z++)
 | 
			
		||||
	{
 | 
			
		||||
		EmbarkTileLayer * tile_layer = tile->add_tile_layer();
 | 
			
		||||
		gather_embark_tile_layer(EmbX, EmbY, z, tile_layer, MP);
 | 
			
		||||
	}
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * tile, MapExtras::MapCache * MP)
 | 
			
		||||
{
 | 
			
		||||
	for(int i = tile->mat_type_table_size(); i < 2304; i++) { //This is needed so we have a full array to work with, otherwise the size isn't updated correctly.
 | 
			
		||||
		tile->add_mat_type_table(AIR);
 | 
			
		||||
		tile->add_mat_subtype_table(0);
 | 
			
		||||
	}
 | 
			
		||||
	for(int yy = 0; yy < 3; yy++) {
 | 
			
		||||
		for(int xx = 0; xx < 3; xx++) {
 | 
			
		||||
			DFCoord current_coord; 
 | 
			
		||||
			current_coord.x = EmbX+xx;
 | 
			
		||||
			current_coord.y = EmbY+yy;
 | 
			
		||||
			current_coord.z = EmbZ;
 | 
			
		||||
			MapExtras::Block * b = MP->BlockAt(current_coord);
 | 
			
		||||
			if(b && b->getRaw()) {
 | 
			
		||||
				for(int block_y=0; block_y<16; block_y++) {
 | 
			
		||||
					for(int block_x=0; block_x<16; block_x++) {
 | 
			
		||||
						df::coord2d block_coord;
 | 
			
		||||
						block_coord.x = block_x;
 | 
			
		||||
						block_coord.y = block_y;
 | 
			
		||||
						DFHack::t_matpair actual_mat = b->staticMaterialAt(block_coord);
 | 
			
		||||
						df::tiletype tile_type = b->staticTiletypeAt(block_coord);
 | 
			
		||||
						df::tile_designation designation = b->DesignationAt(block_coord);
 | 
			
		||||
						unsigned int array_index = coord_to_index_48(xx*16+block_x, yy*16+block_y);
 | 
			
		||||
						//make a new fake material at the given index
 | 
			
		||||
						if(tileMaterial(tile_type) == tiletype_material::FROZEN_LIQUID) { //Ice.
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::LIQUID); //Ice is totally a liquid, shut up.
 | 
			
		||||
							tile->set_mat_subtype_table(array_index, 0);
 | 
			
		||||
						}
 | 
			
		||||
						else if(designation.bits.flow_size) { //Contains either water or lava.
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::LIQUID); 
 | 
			
		||||
							if(designation.bits.liquid_type) //Magma
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, 2);
 | 
			
		||||
							else //water
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, 1);
 | 
			
		||||
						}
 | 
			
		||||
						else if(tileShapeBasic(tileShape(tile_type)) != tiletype_shape_basic::Open) {
 | 
			
		||||
							if(actual_mat.mat_type == builtin_mats::INORGANIC) { //inorganic
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::INORGANIC); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_index);
 | 
			
		||||
							}
 | 
			
		||||
							else if(actual_mat.mat_type >= 419) { //Wooden constructions. Different from growing plants.
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::WOOD); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_index);
 | 
			
		||||
							}
 | 
			
		||||
							else { //Unknown and unsupported stuff. Will just be drawn as grey.
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::OTHER); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_type);
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						else {
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::AIR); 
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
 | 
			
		||||
 | 
			
		||||
// some headers required for a plugin. Nothing special, just the basics.
 | 
			
		||||
#include "Core.h"
 | 
			
		||||
#include <Console.h>
 | 
			
		||||
#include <Export.h>
 | 
			
		||||
#include <PluginManager.h>
 | 
			
		||||
 | 
			
		||||
// DF data structure definition headers
 | 
			
		||||
#include "DataDefs.h"
 | 
			
		||||
#include "df/world.h"
 | 
			
		||||
#include "df/map_block.h"
 | 
			
		||||
#include "df/builtin_mats.h"
 | 
			
		||||
#include "df/tile_designation.h"
 | 
			
		||||
 | 
			
		||||
//DFhack specific headers
 | 
			
		||||
#include "modules/Maps.h"
 | 
			
		||||
#include "modules/MapCache.h"
 | 
			
		||||
#include "modules/Materials.h"
 | 
			
		||||
 | 
			
		||||
//Needed for writing the protobuff stuff to a file.
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <iomanip>
 | 
			
		||||
 | 
			
		||||
#include "isoworldremote.pb.h"
 | 
			
		||||
 | 
			
		||||
using namespace DFHack;
 | 
			
		||||
using namespace df::enums;
 | 
			
		||||
using namespace isoworldremote;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Here go all the command declarations...
 | 
			
		||||
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
 | 
			
		||||
command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & parameters);
 | 
			
		||||
 | 
			
		||||
void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * tile, MapExtras::MapCache * MP);
 | 
			
		||||
bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// A plugin must be able to return its name and version.
 | 
			
		||||
// The name string provided must correspond to the filename - skeleton.plug.so or skeleton.plug.dll in this case
 | 
			
		||||
DFHACK_PLUGIN("skeleton");
 | 
			
		||||
 | 
			
		||||
// Mandatory init function. If you have some global state, create it here.
 | 
			
		||||
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
 | 
			
		||||
{
 | 
			
		||||
    // Fill the command list with your commands.
 | 
			
		||||
    commands.push_back(PluginCommand(
 | 
			
		||||
        "isoworldremote", "Do nothing, look pretty.",
 | 
			
		||||
        isoWorldRemote, false, /* true means that the command can't be used from non-interactive user interface */
 | 
			
		||||
        // Extended help string. Used by CR_WRONG_USAGE and the help command:
 | 
			
		||||
        "  This command does nothing at all.\n"
 | 
			
		||||
        "Example:\n"
 | 
			
		||||
        "  isoworldremote\n"
 | 
			
		||||
        "    Does nothing.\n"
 | 
			
		||||
    ));
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// This is called right before the plugin library is removed from memory.
 | 
			
		||||
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
 | 
			
		||||
{
 | 
			
		||||
    // You *MUST* kill all threads you created before this returns.
 | 
			
		||||
    // If everything fails, just return CR_FAILURE. Your plugin will be
 | 
			
		||||
    // in a zombie state, but things won't crash.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Called to notify the plugin about important state changes.
 | 
			
		||||
// Invoked with DF suspended, and always before the matching plugin_onupdate.
 | 
			
		||||
// More event codes may be added in the future.
 | 
			
		||||
/*
 | 
			
		||||
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
 | 
			
		||||
{
 | 
			
		||||
    switch (event) {
 | 
			
		||||
    case SC_GAME_LOADED:
 | 
			
		||||
        // initialize from the world just loaded
 | 
			
		||||
        break;
 | 
			
		||||
    case SC_GAME_UNLOADED:
 | 
			
		||||
        // cleanup
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Whatever you put here will be done in each game step. Don't abuse it.
 | 
			
		||||
// It's optional, so you can just comment it out like this if you don't need it.
 | 
			
		||||
/*
 | 
			
		||||
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
 | 
			
		||||
{
 | 
			
		||||
    // whetever. You don't need to suspend DF execution here.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// A command! It sits around and looks pretty. And it's nice and friendly.
 | 
			
		||||
command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & parameters)
 | 
			
		||||
{
 | 
			
		||||
    // It's nice to print a help message you get invalid options
 | 
			
		||||
    // from the user instead of just acting strange.
 | 
			
		||||
    // This can be achieved by adding the extended help string to the
 | 
			
		||||
    // PluginCommand registration as show above, and then returning
 | 
			
		||||
    // CR_WRONG_USAGE from the function. The same string will also
 | 
			
		||||
    // be used by 'help your-command'.
 | 
			
		||||
    if (!parameters.empty())
 | 
			
		||||
        return CR_WRONG_USAGE;
 | 
			
		||||
    // Commands are called from threads other than the DF one.
 | 
			
		||||
    // Suspend this thread until DF has time for us. If you
 | 
			
		||||
    // use CoreSuspender, it'll automatically resume DF when
 | 
			
		||||
    // execution leaves the current scope.
 | 
			
		||||
    CoreSuspender suspend;
 | 
			
		||||
    // Actually do something here. Yay.
 | 
			
		||||
    out.print("Doing a test...\n");
 | 
			
		||||
	MapExtras::MapCache MC;
 | 
			
		||||
	EmbarkTile test_tile;
 | 
			
		||||
	if(!gather_embark_tile(0,0, &test_tile, &MC))
 | 
			
		||||
		return CR_FAILURE;
 | 
			
		||||
	//test-write the file to check it.
 | 
			
		||||
	std::ofstream output_file("tile.p", std::ios_base::binary);
 | 
			
		||||
	output_file << test_tile.SerializeAsString();
 | 
			
		||||
	output_file.close();
 | 
			
		||||
 | 
			
		||||
	//load it again to verify.
 | 
			
		||||
	std::ifstream input_file("tile.p", std::ios_base::binary);
 | 
			
		||||
	std::string input_string( (std::istreambuf_iterator<char>(input_file) ),
 | 
			
		||||
                       (std::istreambuf_iterator<char>()    ) );
 | 
			
		||||
	EmbarkTile verify_tile;
 | 
			
		||||
	verify_tile.ParseFromString(input_string);
 | 
			
		||||
	//write contents to text file.
 | 
			
		||||
	std::ofstream debug_text("tile.txt", std::ios_base::trunc);
 | 
			
		||||
	debug_text << "world coords:" << verify_tile.world_x()<< "," << verify_tile.world_y()<< "," << verify_tile.world_z() << std::endl;
 | 
			
		||||
	for(int i = 0; i < verify_tile.tile_layer_size(); i++) {
 | 
			
		||||
		debug_text << "layer: " << i << std::endl;
 | 
			
		||||
		for(int j = 0; j < 48; j++) {
 | 
			
		||||
			debug_text << "	";
 | 
			
		||||
			for(int k = 0; k < 48; k++) {
 | 
			
		||||
				debug_text << verify_tile.tile_layer(i).mat_type_table(j*48+k) << ",";
 | 
			
		||||
			}
 | 
			
		||||
			debug_text << "	";
 | 
			
		||||
			for(int k = 0; k < 48; k++) {
 | 
			
		||||
				debug_text << std::setw(3) << verify_tile.tile_layer(i).mat_subtype_table(j*48+k) << ",";
 | 
			
		||||
			}
 | 
			
		||||
			debug_text << std::endl;
 | 
			
		||||
		}
 | 
			
		||||
		debug_text << std::endl;
 | 
			
		||||
	}
 | 
			
		||||
	//clean everything up.
 | 
			
		||||
	google::protobuf::ShutdownProtobufLibrary();
 | 
			
		||||
    // Give control back to DF.
 | 
			
		||||
    return CR_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int coord_to_index_48(int x, int y) {
 | 
			
		||||
	return y*48+x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP) {
 | 
			
		||||
	DFCoord base_coord;
 | 
			
		||||
	base_coord.x = EmbX;
 | 
			
		||||
	base_coord.y = EmbY;
 | 
			
		||||
	base_coord.z = 0;
 | 
			
		||||
	MapExtras::Block * b = MP->BlockAt(base_coord);
 | 
			
		||||
	if(!b) return 0;
 | 
			
		||||
	df::coord map_pos = b->getRaw()->map_pos;
 | 
			
		||||
	df::coord2d region_pos = b->getRaw()->region_pos;
 | 
			
		||||
	tile->set_world_x(region_pos.x*16+map_pos.x/3); //fixme: verify.
 | 
			
		||||
	tile->set_world_y(region_pos.y*16+map_pos.y/3);
 | 
			
		||||
	tile->set_world_z(map_pos.z);
 | 
			
		||||
	for(int z = 0; z < MP->maxZ(); z++)
 | 
			
		||||
	{
 | 
			
		||||
		EmbarkTileLayer * tile_layer = tile->add_tile_layer();
 | 
			
		||||
		gather_embark_tile_layer(EmbX, EmbY, z, tile_layer, MP);
 | 
			
		||||
	}
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * tile, MapExtras::MapCache * MP)
 | 
			
		||||
{
 | 
			
		||||
	for(int i = tile->mat_type_table_size(); i < 2304; i++) { //This is needed so we have a full array to work with, otherwise the size isn't updated correctly.
 | 
			
		||||
		tile->add_mat_type_table(AIR);
 | 
			
		||||
		tile->add_mat_subtype_table(0);
 | 
			
		||||
	}
 | 
			
		||||
	for(int yy = 0; yy < 3; yy++) {
 | 
			
		||||
		for(int xx = 0; xx < 3; xx++) {
 | 
			
		||||
			DFCoord current_coord; 
 | 
			
		||||
			current_coord.x = EmbX+xx;
 | 
			
		||||
			current_coord.y = EmbY+yy;
 | 
			
		||||
			current_coord.z = EmbZ;
 | 
			
		||||
			MapExtras::Block * b = MP->BlockAt(current_coord);
 | 
			
		||||
			if(b && b->getRaw()) {
 | 
			
		||||
				for(int block_y=0; block_y<16; block_y++) {
 | 
			
		||||
					for(int block_x=0; block_x<16; block_x++) {
 | 
			
		||||
						df::coord2d block_coord;
 | 
			
		||||
						block_coord.x = block_x;
 | 
			
		||||
						block_coord.y = block_y;
 | 
			
		||||
						DFHack::t_matpair actual_mat = b->staticMaterialAt(block_coord);
 | 
			
		||||
						df::tiletype tile_type = b->staticTiletypeAt(block_coord);
 | 
			
		||||
						df::tile_designation designation = b->DesignationAt(block_coord);
 | 
			
		||||
						unsigned int array_index = coord_to_index_48(xx*16+block_x, yy*16+block_y);
 | 
			
		||||
						//make a new fake material at the given index
 | 
			
		||||
						if(tileMaterial(tile_type) == tiletype_material::FROZEN_LIQUID) { //Ice.
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::LIQUID); //Ice is totally a liquid, shut up.
 | 
			
		||||
							tile->set_mat_subtype_table(array_index, 0);
 | 
			
		||||
						}
 | 
			
		||||
						else if(designation.bits.flow_size) { //Contains either water or lava.
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::LIQUID); 
 | 
			
		||||
							if(designation.bits.liquid_type) //Magma
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, 2);
 | 
			
		||||
							else //water
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, 1);
 | 
			
		||||
						}
 | 
			
		||||
						else if(tileShapeBasic(tileShape(tile_type)) != tiletype_shape_basic::Open) {
 | 
			
		||||
							if(actual_mat.mat_type == builtin_mats::INORGANIC) { //inorganic
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::INORGANIC); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_index);
 | 
			
		||||
							}
 | 
			
		||||
							else if(actual_mat.mat_type >= 419) { //Wooden constructions. Different from growing plants.
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::WOOD); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_index);
 | 
			
		||||
							}
 | 
			
		||||
							else { //Unknown and unsupported stuff. Will just be drawn as grey.
 | 
			
		||||
								tile->set_mat_type_table(array_index, BasicMaterial::OTHER); 
 | 
			
		||||
								tile->set_mat_subtype_table(array_index, actual_mat.mat_type);
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						else {
 | 
			
		||||
							tile->set_mat_type_table(array_index, BasicMaterial::AIR); 
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue