|
|
|
@ -18,7 +18,7 @@ Usage
|
|
|
|
|
enable channel-safely
|
|
|
|
|
channel-safely set <setting> <value>
|
|
|
|
|
channel-safely enable|disable <feature>
|
|
|
|
|
channel-safely run once
|
|
|
|
|
channel-safely runonce
|
|
|
|
|
|
|
|
|
|
When enabled the map will be scanned for channel designations which will be grouped
|
|
|
|
|
together based on adjacency and z-level. These groups will then be analyzed for safety
|
|
|
|
@ -32,7 +32,7 @@ Examples
|
|
|
|
|
``channel-safely``
|
|
|
|
|
The plugin reports its configured status.
|
|
|
|
|
|
|
|
|
|
``channel-safely run once``
|
|
|
|
|
``channel-safely runonce``
|
|
|
|
|
Runs the safety procedures once. You can use this if you prefer initiating scans manually.
|
|
|
|
|
|
|
|
|
|
``channel-safely disable require-vision``
|
|
|
|
@ -47,6 +47,7 @@ Examples
|
|
|
|
|
|
|
|
|
|
Features
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
:require-vision: Toggle whether the dwarves need vision of a tile before channeling to it can be deemed unsafe. (default: enabled)
|
|
|
|
|
:monitor: Toggle whether to monitor the conditions of active digs. (default: disabled)
|
|
|
|
|
:resurrect: Toggle whether to resurrect units involved in cave-ins, and if monitor is enabled
|
|
|
|
@ -56,6 +57,7 @@ Features
|
|
|
|
|
|
|
|
|
|
Settings
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
:refresh-freq: The rate at which full refreshes are performed.
|
|
|
|
|
This can be expensive if you're undertaking many mega projects. (default:600, twice a day)
|
|
|
|
|
:monitor-freq: The rate at which active jobs are monitored. (default:1)
|
|
|
|
|