Merge pull request #2245 from wolfboyft/custom-raw-tokens-docs-modification

Change custom raw token prefix in docs from DFHACK_ to EXAMPLE_MOD_ and explain why
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Myk 2022-08-27 08:57:47 -07:00 committed by GitHub
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1 changed files with 7 additions and 4 deletions

@ -3348,24 +3348,27 @@ A module for reading custom tokens added to the raws by mods.
The same as ``getToken(plantGrowthItem, token)`` but with a specified plant and growth, using growth name The same as ``getToken(plantGrowthItem, token)`` but with a specified plant and growth, using growth name
(e.g. "LEAVES") instead of number. (e.g. "LEAVES") instead of number.
It is recommended to prefix custom raw tokens with the name of your mod to avoid duplicate behaviour where
two mods make callbacks that work on the same tag.
Examples: Examples:
* Using an eventful onReactionComplete hook, something for disturbing dwarven science:: * Using an eventful onReactionComplete hook, something for disturbing dwarven science::
if customRawTokens.getToken(reaction, "DFHACK_CAUSES_INSANITY") then if customRawTokens.getToken(reaction, "EXAMPLE_MOD_CAUSES_INSANITY") then
-- make unit who performed reaction go insane -- make unit who performed reaction go insane
* Using an eventful onProjItemCheckMovement hook, a fast or slow-firing crossbow:: * Using an eventful onProjItemCheckMovement hook, a fast or slow-firing crossbow::
-- check projectile distance flown is zero, get firer, etc... -- check projectile distance flown is zero, get firer, etc...
local multiplier = tonumber(customRawTokens.getToken(bow, "DFHACK_FIRE_RATE_MULTIPLIER")) or 1 local multiplier = tonumber(customRawTokens.getToken(bow, "EXAMPLE_MOD_FIRE_RATE_MULTIPLIER")) or 1
firer.counters.think_counter = firer.counters.think_counter * multiplier firer.counters.think_counter = firer.counters.think_counter * multiplier
* Something for a script that prints help text about different types of units:: * Something for a script that prints help text about different types of units::
local unit = dfhack.gui.getSelectedUnit() local unit = dfhack.gui.getSelectedUnit()
if not unit then return end if not unit then return end
local helpText = customRawTokens.getToken(unit, "DFHACK_HELP_TEXT") local helpText = customRawTokens.getToken(unit, "EXAMPLE_MOD_HELP_TEXT")
if helpText then print(helpText) end if helpText then print(helpText) end
* Healing armour:: * Healing armour::
@ -3374,7 +3377,7 @@ Examples:
local healAmount = 0 local healAmount = 0
for _, entry in ipairs(unit.inventory) do for _, entry in ipairs(unit.inventory) do
if entry.mode == 2 then -- Worn if entry.mode == 2 then -- Worn
healAmount = healAmount + tonumber((customRawTokens.getToken(entry.item, "DFHACK_HEAL_AMOUNT")) or 0) healAmount = healAmount + tonumber((customRawTokens.getToken(entry.item, "EXAMPLE_MOD_HEAL_AMOUNT")) or 0)
end end
end end
unit.body.blood_count = math.min(unit.body.blood_max, unit.body.blood_count + healAmount) unit.body.blood_count = math.min(unit.body.blood_max, unit.body.blood_count + healAmount)