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@ -3348,24 +3348,27 @@ A module for reading custom tokens added to the raws by mods.
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The same as ``getToken(plantGrowthItem, token)`` but with a specified plant and growth, using growth name
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The same as ``getToken(plantGrowthItem, token)`` but with a specified plant and growth, using growth name
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(e.g. "LEAVES") instead of number.
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(e.g. "LEAVES") instead of number.
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It is recommended to prefix custom raw tokens with the name of your mod to avoid duplicate behaviour where
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two mods make callbacks that work on the same tag.
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Examples:
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Examples:
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* Using an eventful onReactionComplete hook, something for disturbing dwarven science::
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* Using an eventful onReactionComplete hook, something for disturbing dwarven science::
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if customRawTokens.getToken(reaction, "DFHACK_CAUSES_INSANITY") then
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if customRawTokens.getToken(reaction, "EXAMPLE_MOD_CAUSES_INSANITY") then
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-- make unit who performed reaction go insane
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-- make unit who performed reaction go insane
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* Using an eventful onProjItemCheckMovement hook, a fast or slow-firing crossbow::
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* Using an eventful onProjItemCheckMovement hook, a fast or slow-firing crossbow::
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-- check projectile distance flown is zero, get firer, etc...
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-- check projectile distance flown is zero, get firer, etc...
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local multiplier = tonumber(customRawTokens.getToken(bow, "DFHACK_FIRE_RATE_MULTIPLIER")) or 1
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local multiplier = tonumber(customRawTokens.getToken(bow, "EXAMPLE_MOD_FIRE_RATE_MULTIPLIER")) or 1
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firer.counters.think_counter = firer.counters.think_counter * multiplier
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firer.counters.think_counter = firer.counters.think_counter * multiplier
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* Something for a script that prints help text about different types of units::
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* Something for a script that prints help text about different types of units::
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local unit = dfhack.gui.getSelectedUnit()
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local unit = dfhack.gui.getSelectedUnit()
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if not unit then return end
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if not unit then return end
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local helpText = customRawTokens.getToken(unit, "DFHACK_HELP_TEXT")
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local helpText = customRawTokens.getToken(unit, "EXAMPLE_MOD_HELP_TEXT")
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if helpText then print(helpText) end
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if helpText then print(helpText) end
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* Healing armour::
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* Healing armour::
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@ -3374,7 +3377,7 @@ Examples:
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local healAmount = 0
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local healAmount = 0
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for _, entry in ipairs(unit.inventory) do
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for _, entry in ipairs(unit.inventory) do
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if entry.mode == 2 then -- Worn
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if entry.mode == 2 then -- Worn
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healAmount = healAmount + tonumber((customRawTokens.getToken(entry.item, "DFHACK_HEAL_AMOUNT")) or 0)
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healAmount = healAmount + tonumber((customRawTokens.getToken(entry.item, "EXAMPLE_MOD_HEAL_AMOUNT")) or 0)
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end
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end
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end
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end
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unit.body.blood_count = math.min(unit.body.blood_max, unit.body.blood_count + healAmount)
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unit.body.blood_count = math.min(unit.body.blood_max, unit.body.blood_count + healAmount)
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