@ -868,6 +868,7 @@ struct PathMetrics {
void compute(const ProjectilePath &path)
{
hit_type = Impassable;
collision_step = goal_step = goal_z_step = 1000000;
collision_z_step = 0;
@ -1023,7 +1024,7 @@ static void paintAimScreen(df::building_siegeenginest *bld, df::coord view, df::
if (!cur_tile.valid())
continue;
int color;
int color = COLOR_YELLOW;
switch (calcTileStatus(engine, tile_pos))