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@ -23,6 +23,7 @@
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#include "df/unit.h"
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#include "df/unit_soul.h"
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#include "df/unit_skill.h"
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#include "df/creature_graphics_role.h"
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#include "df/creature_raw.h"
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#include "df/caste_raw.h"
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@ -38,8 +39,6 @@ using df::global::ui;
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using df::global::gps;
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using df::global::enabler;
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DFHACK_PLUGIN("manipulator");
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struct SkillLevel
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{
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const char *name;
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@ -76,168 +75,168 @@ const SkillLevel skill_levels[] = {
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struct SkillColumn
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{
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df::profession profession;
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df::unit_labor labor;
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df::job_skill skill;
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char label[3];
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int group; // for navigation and mass toggling
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int8_t color; // for column headers
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df::profession profession; // to display graphical tiles
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df::unit_labor labor; // toggled when pressing Enter
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df::job_skill skill; // displayed rating
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char label[3]; // column header
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bool special; // specified labor is mutually exclusive with all other special labors
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};
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#define NUM_COLUMNS (sizeof(columns) / sizeof(SkillColumn))
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// All of the skill/labor columns we want to display. Includes profession (for color), labor, skill, and 2 character label
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// All of the skill/labor columns we want to display.
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const SkillColumn columns[] = {
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// Mining
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{profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true},
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{0, 7, profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true},
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// Woodworking
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{profession::WOODWORKER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"},
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{profession::WOODWORKER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"},
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{profession::WOODWORKER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true},
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{1, 14, profession::CARPENTER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"},
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{1, 14, profession::BOWYER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"},
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{1, 14, profession::WOODCUTTER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true},
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// Stoneworking
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{profession::STONEWORKER, unit_labor::MASON, job_skill::MASONRY, "Ma"},
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{profession::STONEWORKER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
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{2, 15, profession::MASON, unit_labor::MASON, job_skill::MASONRY, "Ma"},
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{2, 15, profession::ENGRAVER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
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// Hunting/Related
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{profession::RANGER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"},
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{profession::RANGER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
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{profession::RANGER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
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{profession::RANGER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
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{profession::RANGER, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"},
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{3, 2, profession::ANIMAL_TRAINER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"},
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{3, 2, profession::ANIMAL_CARETAKER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
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{3, 2, profession::HUNTER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
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{3, 2, profession::TRAPPER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
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{3, 2, profession::ANIMAL_DISSECTOR, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"},
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// Healthcare
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{profession::DOCTOR, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"},
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{profession::DOCTOR, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
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{profession::DOCTOR, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
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{profession::DOCTOR, unit_labor::SUTURING, job_skill::SUTURE, "St"},
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{profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
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{profession::DOCTOR, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
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{profession::DOCTOR, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
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{4, 5, profession::DIAGNOSER, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"},
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{4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
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{4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
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{4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"},
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{4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
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{4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
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{4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
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// Farming/Related
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{profession::FARMER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"},
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{profession::FARMER, unit_labor::TANNER, job_skill::TANNER, "Ta"},
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{profession::FARMER, unit_labor::PLANT, job_skill::PLANT, "Gr"},
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{profession::FARMER, unit_labor::DYER, job_skill::DYER, "Dy"},
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{profession::FARMER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"},
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{profession::FARMER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"},
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{profession::FARMER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"},
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{profession::FARMER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"},
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{profession::FARMER, unit_labor::MILLER, job_skill::MILLING, "Ml"},
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{profession::FARMER, unit_labor::BREWER, job_skill::BREWING, "Br"},
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{profession::FARMER, unit_labor::HERBALIST, job_skill::HERBALISM, "He"},
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{profession::FARMER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"},
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{profession::FARMER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"},
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{profession::FARMER, unit_labor::MILK, job_skill::MILK, "Mk"},
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{profession::FARMER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"},
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{profession::FARMER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"},
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{profession::FARMER, unit_labor::COOK, job_skill::COOK, "Co"},
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{profession::FARMER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
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{profession::FARMER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
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{5, 6, profession::BUTCHER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"},
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{5, 6, profession::TANNER, unit_labor::TANNER, job_skill::TANNER, "Ta"},
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{5, 6, profession::PLANTER, unit_labor::PLANT, job_skill::PLANT, "Gr"},
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{5, 6, profession::DYER, unit_labor::DYER, job_skill::DYER, "Dy"},
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{5, 6, profession::SOAP_MAKER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"},
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{5, 6, profession::WOOD_BURNER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"},
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{5, 6, profession::POTASH_MAKER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"},
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{5, 6, profession::LYE_MAKER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"},
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{5, 6, profession::MILLER, unit_labor::MILLER, job_skill::MILLING, "Ml"},
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{5, 6, profession::BREWER, unit_labor::BREWER, job_skill::BREWING, "Br"},
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{5, 6, profession::HERBALIST, unit_labor::HERBALIST, job_skill::HERBALISM, "He"},
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{5, 6, profession::THRESHER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"},
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{5, 6, profession::CHEESE_MAKER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"},
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{5, 6, profession::MILKER, unit_labor::MILK, job_skill::MILK, "Mk"},
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{5, 6, profession::SHEARER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"},
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{5, 6, profession::SPINNER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"},
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{5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co"},
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{5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
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{5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
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// Fishing/Related
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{profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
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{profession::FISHERMAN, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},
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{profession::FISHERMAN, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"},
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{6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
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{6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},
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{6, 1, profession::FISH_DISSECTOR, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"},
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// Metalsmithing
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{profession::METALSMITH, unit_labor::SMELT, job_skill::SMELT, "Fu"},
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{profession::METALSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"},
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{profession::METALSMITH, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"},
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{profession::METALSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"},
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{profession::METALSMITH, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"},
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{7, 8, profession::FURNACE_OPERATOR, unit_labor::SMELT, job_skill::SMELT, "Fu"},
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{7, 8, profession::WEAPONSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"},
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{7, 8, profession::ARMORER, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"},
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{7, 8, profession::BLACKSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"},
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{7, 8, profession::METALCRAFTER, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"},
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// Jewelry
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{profession::JEWELER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"},
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{profession::JEWELER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"},
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{8, 10, profession::GEM_CUTTER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"},
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{8, 10, profession::GEM_SETTER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"},
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// Crafts
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{profession::CRAFTSMAN, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"},
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{profession::CRAFTSMAN, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"},
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{profession::CRAFTSMAN, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"},
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{profession::CRAFTSMAN, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"},
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{profession::CRAFTSMAN, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"},
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{profession::CRAFTSMAN, unit_labor::WEAVER, job_skill::WEAVING, "We"},
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{profession::CRAFTSMAN, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"},
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{profession::CRAFTSMAN, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"},
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{profession::CRAFTSMAN, unit_labor::POTTERY, job_skill::POTTERY, "Po"},
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{profession::CRAFTSMAN, unit_labor::GLAZING, job_skill::GLAZING, "Gl"},
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{profession::CRAFTSMAN, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"},
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{9, 9, profession::LEATHERWORKER, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"},
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{9, 9, profession::WOODCRAFTER, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"},
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{9, 9, profession::STONECRAFTER, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"},
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{9, 9, profession::BONE_CARVER, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"},
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{9, 9, profession::GLASSMAKER, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"},
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{9, 9, profession::WEAVER, unit_labor::WEAVER, job_skill::WEAVING, "We"},
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{9, 9, profession::CLOTHIER, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"},
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{9, 9, profession::STRAND_EXTRACTOR, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"},
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{9, 9, profession::POTTER, unit_labor::POTTERY, job_skill::POTTERY, "Po"},
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{9, 9, profession::GLAZER, unit_labor::GLAZING, job_skill::GLAZING, "Gl"},
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{9, 9, profession::WAX_WORKER, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"},
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// Engineering
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{profession::ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"},
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{profession::ENGINEER, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"},
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{profession::ENGINEER, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"},
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{profession::ENGINEER, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"},
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{10, 12, profession::SIEGE_ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"},
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{10, 12, profession::SIEGE_OPERATOR, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"},
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{10, 12, profession::MECHANIC, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"},
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{10, 12, profession::PUMP_OPERATOR, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"},
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// Hauling
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{profession::STANDARD, unit_labor::HAUL_STONE, job_skill::NONE, "St"},
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{profession::STANDARD, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"},
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{profession::STANDARD, unit_labor::HAUL_ITEM, job_skill::NONE, "It"},
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{profession::STANDARD, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"},
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{profession::STANDARD, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"},
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{profession::STANDARD, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"},
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{profession::STANDARD, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"},
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{profession::STANDARD, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"},
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{profession::STANDARD, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"},
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{11, 3, profession::NONE, unit_labor::HAUL_STONE, job_skill::NONE, "St"},
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{11, 3, profession::NONE, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"},
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{11, 3, profession::NONE, unit_labor::HAUL_ITEM, job_skill::NONE, "It"},
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{11, 3, profession::NONE, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"},
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{11, 3, profession::NONE, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"},
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|
|
|
{11, 3, profession::NONE, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"},
|
|
|
|
|
{11, 3, profession::NONE, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"},
|
|
|
|
|
{11, 3, profession::NONE, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"},
|
|
|
|
|
{11, 3, profession::NONE, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"},
|
|
|
|
|
// Other Jobs
|
|
|
|
|
{profession::CHILD, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"},
|
|
|
|
|
{profession::CHILD, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"},
|
|
|
|
|
{profession::CHILD, unit_labor::CLEAN, job_skill::NONE, "Cl"},
|
|
|
|
|
// Military
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::AXE, "Ax"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::SWORD, "Sw"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::MACE, "Mc"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::HAMMER, "Ha"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::SPEAR, "Sp"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::DAGGER, "Kn"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::CROSSBOW, "Cb"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::BOW, "Bo"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::BLOWGUN, "Bl"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::PIKE, "Pk"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::WHIP, "La"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::ARMOR, "Ar"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::SHIELD, "Sh"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::BITE, "Bi"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::DODGING, "Do"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"},
|
|
|
|
|
{profession::WRESTLER, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"},
|
|
|
|
|
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::TEACHING, "Te"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
|
|
|
|
|
{profession::RECRUIT, unit_labor::NONE, job_skill::BALANCE, "Ba"},
|
|
|
|
|
|
|
|
|
|
{12, 4, profession::ARCHITECT, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"},
|
|
|
|
|
{12, 4, profession::ALCHEMIST, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"},
|
|
|
|
|
{12, 4, profession::NONE, unit_labor::CLEAN, job_skill::NONE, "Cl"},
|
|
|
|
|
// Military - Weapons
|
|
|
|
|
{13, 7, profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"},
|
|
|
|
|
{13, 7, profession::AXEMAN, unit_labor::NONE, job_skill::AXE, "Ax"},
|
|
|
|
|
{13, 7, profession::SWORDSMAN, unit_labor::NONE, job_skill::SWORD, "Sw"},
|
|
|
|
|
{13, 7, profession::MACEMAN, unit_labor::NONE, job_skill::MACE, "Mc"},
|
|
|
|
|
{13, 7, profession::HAMMERMAN, unit_labor::NONE, job_skill::HAMMER, "Ha"},
|
|
|
|
|
{13, 7, profession::SPEARMAN, unit_labor::NONE, job_skill::SPEAR, "Sp"},
|
|
|
|
|
{13, 7, profession::CROSSBOWMAN, unit_labor::NONE, job_skill::CROSSBOW, "Cb"},
|
|
|
|
|
{13, 7, profession::THIEF, unit_labor::NONE, job_skill::DAGGER, "Kn"},
|
|
|
|
|
{13, 7, profession::BOWMAN, unit_labor::NONE, job_skill::BOW, "Bo"},
|
|
|
|
|
{13, 7, profession::BLOWGUNMAN, unit_labor::NONE, job_skill::BLOWGUN, "Bl"},
|
|
|
|
|
{13, 7, profession::PIKEMAN, unit_labor::NONE, job_skill::PIKE, "Pk"},
|
|
|
|
|
{13, 7, profession::LASHER, unit_labor::NONE, job_skill::WHIP, "La"},
|
|
|
|
|
// Military - Other Combat
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::BITE, "Bi"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::ARMOR, "Ar"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::SHIELD, "Sh"},
|
|
|
|
|
{14, 15, profession::NONE, unit_labor::NONE, job_skill::DODGING, "Do"},
|
|
|
|
|
// Military - Misc
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::TEACHING, "Te"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
|
|
|
|
|
{15, 8, profession::NONE, unit_labor::NONE, job_skill::BALANCE, "Ba"},
|
|
|
|
|
// Social
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::LYING, "Li"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::COMEDY, "Cm"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::PACIFY, "Pc"},
|
|
|
|
|
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::LYING, "Li"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::COMEDY, "Cm"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
|
|
|
|
|
{16, 3, profession::NONE, unit_labor::NONE, job_skill::PACIFY, "Pc"},
|
|
|
|
|
// Noble
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
|
|
|
|
|
|
|
|
|
|
{17, 5, profession::TRADER, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
|
|
|
|
|
{17, 5, profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
|
|
|
|
|
{17, 5, profession::CLERK, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
|
|
|
|
|
// Miscellaneous
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::THROW, "Th"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::SWIMMING, "Sw"},
|
|
|
|
|
{profession::STANDARD, unit_labor::NONE, job_skill::KNAPPING, "Kn"},
|
|
|
|
|
|
|
|
|
|
{profession::DRUNK, unit_labor::NONE, job_skill::WRITING, "Wr"},
|
|
|
|
|
{profession::DRUNK, unit_labor::NONE, job_skill::PROSE, "Pr"},
|
|
|
|
|
{profession::DRUNK, unit_labor::NONE, job_skill::POETRY, "Po"},
|
|
|
|
|
{profession::DRUNK, unit_labor::NONE, job_skill::READING, "Rd"},
|
|
|
|
|
{profession::DRUNK, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
|
|
|
|
|
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::TRACKING, "Tr"},
|
|
|
|
|
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
|
|
|
|
|
{18, 3, profession::NONE, unit_labor::NONE, job_skill::THROW, "Th"},
|
|
|
|
|
{18, 3, profession::NONE, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"},
|
|
|
|
|
{18, 3, profession::NONE, unit_labor::NONE, job_skill::SWIMMING, "Sw"},
|
|
|
|
|
{18, 3, profession::NONE, unit_labor::NONE, job_skill::KNAPPING, "Kn"},
|
|
|
|
|
|
|
|
|
|
{19, 6, profession::NONE, unit_labor::NONE, job_skill::WRITING, "Wr"},
|
|
|
|
|
{19, 6, profession::NONE, unit_labor::NONE, job_skill::PROSE, "Pr"},
|
|
|
|
|
{19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"},
|
|
|
|
|
{19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"},
|
|
|
|
|
{19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
|
|
|
|
|
|
|
|
|
|
{20, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
|
|
|
|
|
{20, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"},
|
|
|
|
|
{20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct UnitInfo
|
|
|
|
@ -470,16 +469,16 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
|
|
|
|
|
{
|
|
|
|
|
// go to beginning of current column group; if already at the beginning, go to the beginning of the previous one
|
|
|
|
|
sel_column--;
|
|
|
|
|
df::profession cur = columns[sel_column].profession;
|
|
|
|
|
while ((sel_column > 0) && columns[sel_column - 1].profession == cur)
|
|
|
|
|
int cur = columns[sel_column].group;
|
|
|
|
|
while ((sel_column > 0) && columns[sel_column - 1].group == cur)
|
|
|
|
|
sel_column--;
|
|
|
|
|
}
|
|
|
|
|
if ((sel_column != NUM_COLUMNS - 1) && events->count(interface_key::CURSOR_DOWN_Z))
|
|
|
|
|
{
|
|
|
|
|
// go to end of current column group; if already at the end, go to the end of the next one
|
|
|
|
|
sel_column++;
|
|
|
|
|
df::profession cur = columns[sel_column].profession;
|
|
|
|
|
while ((sel_column < NUM_COLUMNS - 1) && columns[sel_column + 1].profession == cur)
|
|
|
|
|
int cur = columns[sel_column].group;
|
|
|
|
|
while ((sel_column < NUM_COLUMNS - 1) && columns[sel_column + 1].group == cur)
|
|
|
|
|
sel_column++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -498,9 +497,10 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
|
|
|
|
|
{
|
|
|
|
|
df::unit *unit = cur->unit;
|
|
|
|
|
const SkillColumn &col = columns[sel_column];
|
|
|
|
|
bool newstatus = !unit->status.labors[col.labor];
|
|
|
|
|
if (col.special)
|
|
|
|
|
{
|
|
|
|
|
if (!unit->status.labors[col.labor])
|
|
|
|
|
if (newstatus)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < NUM_COLUMNS; i++)
|
|
|
|
|
{
|
|
|
|
@ -510,7 +510,31 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
|
|
|
|
|
}
|
|
|
|
|
unit->military.pickup_flags.bits.update = true;
|
|
|
|
|
}
|
|
|
|
|
unit->status.labors[col.labor] = !unit->status.labors[col.labor];
|
|
|
|
|
unit->status.labors[col.labor] = newstatus;
|
|
|
|
|
}
|
|
|
|
|
if (events->count(interface_key::SELECT_ALL) && (cur->allowEdit))
|
|
|
|
|
{
|
|
|
|
|
df::unit *unit = cur->unit;
|
|
|
|
|
const SkillColumn &col = columns[sel_column];
|
|
|
|
|
bool newstatus = !unit->status.labors[col.labor];
|
|
|
|
|
for (int i = 0; i < NUM_COLUMNS; i++)
|
|
|
|
|
{
|
|
|
|
|
if (columns[i].group != col.group)
|
|
|
|
|
continue;
|
|
|
|
|
if (columns[i].special)
|
|
|
|
|
{
|
|
|
|
|
if (newstatus)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < NUM_COLUMNS; j++)
|
|
|
|
|
{
|
|
|
|
|
if ((columns[j].labor != unit_labor::NONE) && columns[j].special)
|
|
|
|
|
unit->status.labors[columns[j].labor] = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
unit->military.pickup_flags.bits.update = true;
|
|
|
|
|
}
|
|
|
|
|
unit->status.labors[columns[i].labor] = newstatus;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (events->count(interface_key::SECONDSCROLL_UP) || events->count(interface_key::SECONDSCROLL_DOWN))
|
|
|
|
@ -587,7 +611,7 @@ void viewscreen_unitlaborsst::render()
|
|
|
|
|
if (col_offset >= NUM_COLUMNS)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
int8_t fg = Units::getCasteProfessionColor(ui->race_id, -1, columns[col_offset].profession);
|
|
|
|
|
int8_t fg = columns[col_offset].color;
|
|
|
|
|
int8_t bg = 0;
|
|
|
|
|
|
|
|
|
|
if (col_offset == sel_column)
|
|
|
|
@ -598,6 +622,16 @@ void viewscreen_unitlaborsst::render()
|
|
|
|
|
|
|
|
|
|
Screen::paintTile(Screen::Pen(columns[col_offset].label[0], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 1);
|
|
|
|
|
Screen::paintTile(Screen::Pen(columns[col_offset].label[1], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 2);
|
|
|
|
|
df::profession profession = columns[col_offset].profession;
|
|
|
|
|
if (profession != profession::NONE)
|
|
|
|
|
{
|
|
|
|
|
auto graphics = world->raws.creatures.all[ui->race_id]->graphics;
|
|
|
|
|
Screen::paintTile(
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Screen::Pen(' ', fg, 0,
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graphics.profession_add_color[creature_graphics_role::DEFAULT][profession],
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graphics.profession_texpos[creature_graphics_role::DEFAULT][profession]),
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1 + name_width + 1 + prof_width + 1 + col, 3);
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}
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}
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for (int row = 0; row < height; row++)
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@ -617,14 +651,14 @@ void viewscreen_unitlaborsst::render()
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string name = cur->name;
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name.resize(name_width);
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Screen::paintString(Screen::Pen(' ', fg, bg), 1, 3 + row, name);
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Screen::paintString(Screen::Pen(' ', fg, bg), 1, 4 + row, name);
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string profession = cur->profession;
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profession.resize(prof_width);
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fg = cur->color;
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bg = 0;
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Screen::paintString(Screen::Pen(' ', fg, bg), 1 + name_width + 1, 3 + row, profession);
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Screen::paintString(Screen::Pen(' ', fg, bg), 1 + name_width + 1, 4 + row, profession);
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// Print unit's skills and labor assignments
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for (int col = 0; col < labors_width; col++)
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@ -632,7 +666,7 @@ void viewscreen_unitlaborsst::render()
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int col_offset = col + first_column;
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fg = 15;
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bg = 0;
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char c = 0xFA;
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uint8_t c = 0xFA;
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if ((col_offset == sel_column) && (row_offset == sel_row))
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fg = 9;
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if (columns[col_offset].skill != job_skill::NONE)
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@ -659,11 +693,12 @@ void viewscreen_unitlaborsst::render()
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}
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else
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bg = 4;
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Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 3 + row);
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Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 4 + row);
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}
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}
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UnitInfo *cur = units[sel_row];
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bool canToggle = false;
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if (cur != NULL)
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{
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df::unit *unit = cur->unit;
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@ -706,22 +741,27 @@ void viewscreen_unitlaborsst::render()
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str = stl_sprintf("Not %s (0/500)", ENUM_ATTR_STR(job_skill, caption_noun, columns[sel_column].skill));
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}
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Screen::paintString(Screen::Pen(' ', 9, 0), x, 3 + height + 2, str);
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canToggle = (cur->allowEdit) && (columns[sel_column].labor != unit_labor::NONE);
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}
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int x = 1;
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int x = 2;
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OutputString(10, x, gps->dimy - 3, "Enter"); // SELECT key
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OutputString(15, x, gps->dimy - 3, ": Toggle labor, ");
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OutputString(canToggle ? 15 : 8, x, gps->dimy - 3, ": Toggle labor, ");
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OutputString(10, x, gps->dimy - 3, "Shift+Enter"); // SELECT_ALL key
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OutputString(canToggle ? 15 : 8, x, gps->dimy - 3, ": Toggle Group, ");
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OutputString(10, x, gps->dimy - 3, "v"); // UNITJOB_VIEW key
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OutputString(15, x, gps->dimy - 3, ": ViewCre, ");
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OutputString(10, x, gps->dimy - 3, "c"); // UNITJOB_ZOOM_CRE key
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OutputString(15, x, gps->dimy - 3, ": Zoom-Cre, ");
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OutputString(15, x, gps->dimy - 3, ": Zoom-Cre");
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OutputString(10, x, gps->dimy - 3, "Esc"); // LEAVESCREEN key
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OutputString(15, x, gps->dimy - 3, ": Done");
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x = 2;
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OutputString(10, x, gps->dimy - 2, "Esc"); // LEAVESCREEN key
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OutputString(15, x, gps->dimy - 2, ": Done, ");
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x = 1;
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OutputString(10, x, gps->dimy - 2, "+"); // SECONDSCROLL_DOWN key
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OutputString(10, x, gps->dimy - 2, "-"); // SECONDSCROLL_UP key
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|
OutputString(15, x, gps->dimy - 2, ": Sort by Skill, ");
|
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|
|
@ -761,23 +801,35 @@ struct unitlist_hook : df::viewscreen_unitlistst
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|
|
}
|
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|
|
INTERPOSE_NEXT(feed)(input);
|
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|
}
|
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|
DEFINE_VMETHOD_INTERPOSE(void, render, ())
|
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|
|
{
|
|
|
|
|
INTERPOSE_NEXT(render)();
|
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|
if (units[page].size())
|
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|
|
{
|
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|
|
int x = 2;
|
|
|
|
|
OutputString(12, x, gps->dimy - 2, "l"); // UNITVIEW_PRF_PROF key
|
|
|
|
|
OutputString(15, x, gps->dimy - 2, ": Manage labors");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(unitlist_hook, feed);
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(unitlist_hook, render);
|
|
|
|
|
|
|
|
|
|
DFHACK_PLUGIN("manipulator");
|
|
|
|
|
|
|
|
|
|
DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
|
|
|
|
|
{
|
|
|
|
|
if (gps)
|
|
|
|
|
{
|
|
|
|
|
if (!INTERPOSE_HOOK(unitlist_hook, feed).apply())
|
|
|
|
|
out.printerr("Could not interpose viewscreen_unitlistst::feed\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!gps || !INTERPOSE_HOOK(unitlist_hook, feed).apply() || !INTERPOSE_HOOK(unitlist_hook, render).apply())
|
|
|
|
|
out.printerr("Could not insert Dwarf Manipulator hooks!\n");
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
|
|
|
|
{
|
|
|
|
|
INTERPOSE_HOOK(unitlist_hook, feed).remove();
|
|
|
|
|
INTERPOSE_HOOK(unitlist_hook, render).remove();
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|