- Added functions reverse-engineered from ambushing unit code: ``Units::isHidden``, ``Units::isFortControlled``, ``Units::getOuterContainerRef``, ``Items::getOuterContainerRef``
- Added functions reverse-engineered from ambushing unit code: ``Units::isHidden``, ``Units::isFortControlled``, ``Units::getOuterContainerRef``, ``Items::getOuterContainerRef``
@ -71,6 +72,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Lua
## Lua
- Lua wrappers for functions reverse-engineered from ambushing unit code: ``isHidden(unit)``, ``isFortControlled(unit)``, ``getOuterContainerRef(unit)``, ``getOuterContainerRef(item)``
- Lua wrappers for functions reverse-engineered from ambushing unit code: ``isHidden(unit)``, ``isFortControlled(unit)``, ``getOuterContainerRef(unit)``, ``getOuterContainerRef(item)``
- ``dwarfmode.enterSidebarMode()``: passing ``df.ui_sidebar_mode.DesignateMine`` now always results in you entering ``DesignateMine`` mode and not ``DesignateChopTrees``, even when you looking at the surface where the default designation mode is ``DesignateChopTrees``
- ``dwarfmode.enterSidebarMode()``: passing ``df.ui_sidebar_mode.DesignateMine`` now always results in you entering ``DesignateMine`` mode and not ``DesignateChopTrees``, even when you looking at the surface where the default designation mode is ``DesignateChopTrees``
- New string class function: ``string:escape_pattern()`` escapes regex special characters within a string