|
|
|
@ -18,16 +18,19 @@
|
|
|
|
|
* - Filter by last name with -ln
|
|
|
|
|
* - Add pattern matching (or at least matching) to -n/-fn/-ln
|
|
|
|
|
* - Set nickname with --setnick (only if -i is given)
|
|
|
|
|
* - Revive creature(s) with --revive
|
|
|
|
|
* - Show skills/labors only when -ss/-sl/-v is given or a skill/labor is changed
|
|
|
|
|
* - Make -1 the default for everything but -i
|
|
|
|
|
* - Imply -i if first argument is a number
|
|
|
|
|
* - Search for nick/profession if first argument is a string without - (i.e. no switch)
|
|
|
|
|
* - Switch --showhappy
|
|
|
|
|
* - Switch --showhappy (show dwarf's experiences which make her un-/happy)
|
|
|
|
|
* - Switch --makefriendly
|
|
|
|
|
* - Switch --listskills, showing first 3 important skills
|
|
|
|
|
|
|
|
|
|
* Done:
|
|
|
|
|
* - More space for "Current Job"
|
|
|
|
|
* - Attempted to revive creature(s) with --revive, but it doesn't work (flag is there but invisible)
|
|
|
|
|
* - Switch -rcs, remove civil skills
|
|
|
|
|
* - Switch -rms, remove military skills (who would want that?)
|
|
|
|
|
* - Allow comma separated list of IDs for -i
|
|
|
|
|
* - '-c all' shows all creatures
|
|
|
|
|
* - Rename from skillmodify.cpp to creature.cpp
|
|
|
|
@ -73,7 +76,11 @@ using namespace std;
|
|
|
|
|
* either dependent on Toady One's implementation (#defining numbers) or
|
|
|
|
|
* Memory.xml (#defining text). I voted for Toady One's numbers to be more
|
|
|
|
|
* stable, but could be wrong.
|
|
|
|
|
*
|
|
|
|
|
* Ideally there would be a flag "is_military" or "is_social" in Memory.xml.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* Social skills */
|
|
|
|
|
#define SKILL_PERSUASION 72
|
|
|
|
|
#define SKILL_NEGOTIATION 73
|
|
|
|
|
#define SKILL_JUDGING_INTENT 74
|
|
|
|
@ -84,6 +91,25 @@ using namespace std;
|
|
|
|
|
#define SKILL_CONSOLING 83
|
|
|
|
|
#define SKILL_PACIFICATION 84
|
|
|
|
|
|
|
|
|
|
/* Misc skills */
|
|
|
|
|
#define SKILL_WEAPONSMITHING 27
|
|
|
|
|
#define SKILL_ARMORSMITHING 28
|
|
|
|
|
#define SKILL_RECORD_KEEPING 77
|
|
|
|
|
#define SKILL_WAX_WORKING 115
|
|
|
|
|
|
|
|
|
|
/* Some military skills */
|
|
|
|
|
#define SKILL_COORDINATION 95
|
|
|
|
|
#define SKILL_BALANCE 96
|
|
|
|
|
#define SKILL_LEADERSHIP 97
|
|
|
|
|
#define SKILL_TEACHING 98
|
|
|
|
|
#define SKILL_FIGHTING 99
|
|
|
|
|
#define SKILL_ARCHERY 100
|
|
|
|
|
#define SKILL_WRESTLING 101
|
|
|
|
|
#define SKILL_BITING 102
|
|
|
|
|
#define SKILL_STRIKING 103
|
|
|
|
|
#define SKILL_KICKING 104
|
|
|
|
|
#define SKILL_DODGING 105
|
|
|
|
|
|
|
|
|
|
#define LABOR_STONE_HAULING 1
|
|
|
|
|
#define LABOR_WOOD_HAULING 2
|
|
|
|
|
#define LABOR_BURIAL 3
|
|
|
|
@ -95,13 +121,14 @@ using namespace std;
|
|
|
|
|
#define LABOR_CLEANING 9
|
|
|
|
|
#define LABOR_FEED_PATIENTS_PRISONERS 22
|
|
|
|
|
#define LABOR_RECOVERING_WOUNDED 23
|
|
|
|
|
#define NOT_SET INT_MIN
|
|
|
|
|
#define MAX_MOOD 4
|
|
|
|
|
#define NO_MOOD -1
|
|
|
|
|
|
|
|
|
|
#define PROFESSION_CHILD 96
|
|
|
|
|
#define PROFESSION_BABY 97
|
|
|
|
|
|
|
|
|
|
#define NOT_SET INT_MIN
|
|
|
|
|
#define MAX_MOOD 4
|
|
|
|
|
#define NO_MOOD -1
|
|
|
|
|
|
|
|
|
|
bool quiet=true;
|
|
|
|
|
bool verbose = false;
|
|
|
|
|
bool showhauler = true;
|
|
|
|
@ -123,6 +150,7 @@ int hauler_labors[] = {
|
|
|
|
|
,LABOR_FEED_PATIENTS_PRISONERS
|
|
|
|
|
,LABOR_RECOVERING_WOUNDED
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int social_skills[] =
|
|
|
|
|
{
|
|
|
|
|
SKILL_PERSUASION
|
|
|
|
@ -136,6 +164,21 @@ int social_skills[] =
|
|
|
|
|
,SKILL_PACIFICATION
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int military_skills[] =
|
|
|
|
|
{
|
|
|
|
|
SKILL_COORDINATION
|
|
|
|
|
,SKILL_BALANCE
|
|
|
|
|
,SKILL_LEADERSHIP
|
|
|
|
|
,SKILL_TEACHING
|
|
|
|
|
,SKILL_FIGHTING
|
|
|
|
|
,SKILL_ARCHERY
|
|
|
|
|
,SKILL_WRESTLING
|
|
|
|
|
,SKILL_BITING
|
|
|
|
|
,SKILL_STRIKING
|
|
|
|
|
,SKILL_KICKING
|
|
|
|
|
,SKILL_DODGING
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void usage(int argc, const char * argv[])
|
|
|
|
|
{
|
|
|
|
|
cout
|
|
|
|
@ -153,41 +196,58 @@ void usage(int argc, const char * argv[])
|
|
|
|
|
<< "-ll/--listlabors: List available labors" << endl
|
|
|
|
|
<< "--showdead : Also show/modify dead creatures" << endl
|
|
|
|
|
<< "--showallflags : Show all flags of a creature" << endl
|
|
|
|
|
<< "-ss : Show social skills" << endl
|
|
|
|
|
<< "+sh : Hide hauler labors" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Modifying options:" << endl
|
|
|
|
|
<< "-al <n> : Add labor <n> to creature" << endl
|
|
|
|
|
<< "-rl <n> : Remove labor <n> from creature" << endl
|
|
|
|
|
<< "-ras : Remove all skills from creature" << endl
|
|
|
|
|
<< "-ras : Remove all skills from creature (i.e. set them to zero)" << endl
|
|
|
|
|
<< "-rcs : Remove civil skills from creature (i.e. set them to zero)" << endl
|
|
|
|
|
<< "-rms : Remove military skills from creature (i.e. set them to zero)" << endl
|
|
|
|
|
<< "-ral : Remove all labors from creature" << endl
|
|
|
|
|
<< "-ah : Add hauler labors (stone hauling, etc.) to creature" << endl
|
|
|
|
|
<< "-rh : Remove hauler labors (stone hauling, etc.) from creature" << endl
|
|
|
|
|
// Disabling mood doesn't work as intented
|
|
|
|
|
<< "--setmood <n> : Set mood to n (-1 = no mood, max=4, buggy!)" << endl
|
|
|
|
|
<< "--kill : Kill creature(s) (may need to be called multiple times)" << endl
|
|
|
|
|
// Setting happiness doesn't work, because hapiness is recalculated
|
|
|
|
|
// Doesn't seem to work
|
|
|
|
|
//<< "--revive : Attempt to revive creature(s) (remove dead and killed flag)" << endl
|
|
|
|
|
// Setting happiness doesn't work really, because hapiness is recalculated
|
|
|
|
|
//<< "--sethappiness <n> : Set happiness to n" << endl
|
|
|
|
|
<< "-f : Force an action" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 1: Show all dwarfs" << endl
|
|
|
|
|
<< "Examples:" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Show all dwarfs:" << endl
|
|
|
|
|
<< argv[0] << " -c Dwarf" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 2: Show all Yaks" << endl
|
|
|
|
|
<< argv[0] << " -c Yak" << endl
|
|
|
|
|
<< "Show summary of all creatures (spoiler: includes unknown creatures):" << endl
|
|
|
|
|
<< argv[0] << " -1 -c all" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Kill that nasty ogre" << endl
|
|
|
|
|
<< argv[0] << " -i 52 --kill" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 3: Remove all skills from dwarfs 15 and 32" << endl
|
|
|
|
|
<< "Check that the ogre is really dead" << endl
|
|
|
|
|
<< argv[0] << " -c ogre --showdead" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Remove all skills from dwarfs 15 and 32:" << endl
|
|
|
|
|
<< argv[0] << " -i 15,32 -ras" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 4: Remove all skills and labors from dwarfs with no custom nickname" << endl
|
|
|
|
|
<< "Remove all skills and labors from dwarfs with no custom nickname:" << endl
|
|
|
|
|
<< argv[0] << " -c DWARF -nn -ras -ral" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 5: Add hauling labors to all migrants" << endl
|
|
|
|
|
<< "Add hauling labors to all dwarfs without nickname (e.g. migrants):" << endl
|
|
|
|
|
<< argv[0] << " -c DWARF -nn -ah" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 6: Show list of labor ids" << endl
|
|
|
|
|
<< "Show list of labor ids:" << endl
|
|
|
|
|
<< argv[0] << " -c DWARF -ll" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Example 7: Add engraving labor to all migrants (get the id from the list of labor ids)" << endl
|
|
|
|
|
<< "Add engraving labor to all dwarfs without nickname (get the labor id from the list above):" << endl
|
|
|
|
|
<< argv[0] << " -c DWARF -nn -al 13" << endl
|
|
|
|
|
<< endl
|
|
|
|
|
<< "Make Urist, Stodir and Ingish miners:" << endl
|
|
|
|
|
<< argv[0] << " -i 31,42,77 -al 0" << endl
|
|
|
|
|
;
|
|
|
|
|
if (quiet == false) {
|
|
|
|
|
cout << "Press any key to continue" << endl;
|
|
|
|
@ -306,18 +366,22 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string job="No Job";
|
|
|
|
|
string jobid;
|
|
|
|
|
stringstream ss;
|
|
|
|
|
ss << "(" << creature.current_job.jobId << ")";
|
|
|
|
|
jobid = ss.str();
|
|
|
|
|
|
|
|
|
|
string job="No Job/On Break" + (creature.current_job.jobId == 0 ? "" : jobid);
|
|
|
|
|
if(creature.current_job.active)
|
|
|
|
|
{
|
|
|
|
|
job=mem->getJob(creature.current_job.jobId);
|
|
|
|
|
|
|
|
|
|
int p=job.size();
|
|
|
|
|
while (p>0 && (job[p]==' ' || job[p]=='\t'))
|
|
|
|
|
p--;
|
|
|
|
|
if (p <= 1)
|
|
|
|
|
if (p <= 1) // Display numeric jobID if unknown job
|
|
|
|
|
{
|
|
|
|
|
stringstream ss;
|
|
|
|
|
ss << creature.current_job.jobId;
|
|
|
|
|
job = ss.str();
|
|
|
|
|
job = jobid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -325,9 +389,9 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
|
|
|
|
|
{
|
|
|
|
|
printf("%3d", index);
|
|
|
|
|
printf(" %-17s", type.c_str());
|
|
|
|
|
printf(" %-32s", name.c_str());
|
|
|
|
|
printf(" %-24s", name.c_str());
|
|
|
|
|
printf(" %-16s", toCaps(profession).c_str());
|
|
|
|
|
printf(" %-30s", job.c_str());
|
|
|
|
|
printf(" %-38s", job.c_str());
|
|
|
|
|
printf(" %5d", creature.happiness);
|
|
|
|
|
if (showdead)
|
|
|
|
|
{
|
|
|
|
@ -520,8 +584,11 @@ int main (int argc, const char* argv[])
|
|
|
|
|
bool find_nonicks = false;
|
|
|
|
|
bool find_nicks = false;
|
|
|
|
|
bool remove_skills = false;
|
|
|
|
|
bool remove_civil_skills = false;
|
|
|
|
|
bool remove_military_skills = false;
|
|
|
|
|
bool remove_labors = false;
|
|
|
|
|
bool kill_creature = false;
|
|
|
|
|
bool revive_creature = false;
|
|
|
|
|
bool make_hauler = false;
|
|
|
|
|
bool remove_hauler = false;
|
|
|
|
|
bool add_labor = false;
|
|
|
|
@ -590,6 +657,14 @@ int main (int argc, const char* argv[])
|
|
|
|
|
{
|
|
|
|
|
remove_skills = true;
|
|
|
|
|
}
|
|
|
|
|
else if(arg_cur == "-rcs")
|
|
|
|
|
{
|
|
|
|
|
remove_civil_skills = true;
|
|
|
|
|
}
|
|
|
|
|
else if(arg_cur == "-rms")
|
|
|
|
|
{
|
|
|
|
|
remove_military_skills = true;
|
|
|
|
|
}
|
|
|
|
|
else if(arg_cur == "-f")
|
|
|
|
|
{
|
|
|
|
|
force_massdesignation = true;
|
|
|
|
@ -647,6 +722,12 @@ int main (int argc, const char* argv[])
|
|
|
|
|
showallflags = true;
|
|
|
|
|
showdead = true;
|
|
|
|
|
}
|
|
|
|
|
else if(arg_cur == "--revive")
|
|
|
|
|
{
|
|
|
|
|
revive_creature = true;
|
|
|
|
|
showdead = true;
|
|
|
|
|
showallflags = true;
|
|
|
|
|
}
|
|
|
|
|
else if(arg_cur == "-ral")
|
|
|
|
|
{
|
|
|
|
|
remove_labors = true;
|
|
|
|
@ -802,10 +883,11 @@ int main (int argc, const char* argv[])
|
|
|
|
|
addrs.push_back(creature.origin);
|
|
|
|
|
|
|
|
|
|
bool dochange = (
|
|
|
|
|
remove_skills
|
|
|
|
|
remove_skills || remove_civil_skills || remove_military_skills
|
|
|
|
|
|| remove_labors || add_labor || remove_labor
|
|
|
|
|
|| make_hauler || remove_hauler
|
|
|
|
|
|| kill_creature
|
|
|
|
|
|| revive_creature
|
|
|
|
|
|| set_happiness
|
|
|
|
|
|| set_mood
|
|
|
|
|
);
|
|
|
|
@ -830,7 +912,7 @@ int main (int argc, const char* argv[])
|
|
|
|
|
{
|
|
|
|
|
if(creature.has_default_soul)
|
|
|
|
|
{
|
|
|
|
|
if (kill_creature)
|
|
|
|
|
if (kill_creature && !creature.flags1.bits.dead)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
[quote author=Eldrick Tobin link=topic=58809.msg2178545#msg2178545 date=1302638055]
|
|
|
|
@ -858,6 +940,25 @@ int main (int argc, const char* argv[])
|
|
|
|
|
just pift in Magma. [color=purple]Likely missing upper torsoes on examination[/color].
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
/* This is from an invading creature's flags:
|
|
|
|
|
|
|
|
|
|
ID: 560, Crocodile Cave, Nako, Standard, Job: No Job, Happiness: 100
|
|
|
|
|
Flag: Marauder
|
|
|
|
|
Flag: Can Swap
|
|
|
|
|
Flag: Active Invader
|
|
|
|
|
Flag: Invader Origin
|
|
|
|
|
Flag: Coward
|
|
|
|
|
Flag: Hidden Ambusher
|
|
|
|
|
Flag: Invades
|
|
|
|
|
Flag: Ridden
|
|
|
|
|
Flag: Calculated Nerves
|
|
|
|
|
Flag: Calculated Bodyparts
|
|
|
|
|
Flag: Calculated Insulation
|
|
|
|
|
Flag: Vision Good
|
|
|
|
|
Flag: Breathing Good
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
DFHack::t_creaturflags1 f1 = creature.flags1;
|
|
|
|
|
DFHack::t_creaturflags2 f2 = creature.flags2;
|
|
|
|
|
|
|
|
|
@ -868,12 +969,28 @@ int main (int argc, const char* argv[])
|
|
|
|
|
f1.bits.hidden_in_ambush = 0;
|
|
|
|
|
f1.bits.invades = 0; /*!< 22: Marauder resident/invader moving in all the way */
|
|
|
|
|
|
|
|
|
|
cout << "Setting f1.bits.dead = 1" << endl;
|
|
|
|
|
cout << "Setting f2.bits.killed = 1" << endl;
|
|
|
|
|
cout << "Setting f1.bits.active_invader = 0" << endl;
|
|
|
|
|
cout << "Setting f1.bits.hidden_ambusher = 0" << endl;
|
|
|
|
|
cout << "Setting f1.bits.hidden_in_ambush = 0" << endl;
|
|
|
|
|
cout << "Setting f1.bits.invades = 0" << endl;
|
|
|
|
|
cout << "Writing flags..." << endl;
|
|
|
|
|
if (!Creatures->WriteFlags(creature_idx, f1.whole, f2.whole))
|
|
|
|
|
{
|
|
|
|
|
cout << "Error writing creature flags!" << endl;
|
|
|
|
|
}
|
|
|
|
|
// We want the flags to be shown after our modification, but they are not read back
|
|
|
|
|
creature.flags1 = f1;
|
|
|
|
|
creature.flags2 = f2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (revive_creature && creature.flags1.bits.dead)
|
|
|
|
|
{
|
|
|
|
|
DFHack::t_creaturflags1 f1 = creature.flags1;
|
|
|
|
|
DFHack::t_creaturflags2 f2 = creature.flags2;
|
|
|
|
|
|
|
|
|
|
f1.bits.dead = 0;
|
|
|
|
|
f2.bits.killed = 0;
|
|
|
|
|
f1.bits.active_invader = 1; /*!< 17: Active invader (for organized ones) */
|
|
|
|
|
f1.bits.hidden_ambusher = 1; /*!< 21: Active marauder/invader moving inward? */
|
|
|
|
|
f1.bits.hidden_in_ambush = 1;
|
|
|
|
|
f1.bits.invades = 1; /*!< 22: Marauder resident/invader moving in all the way */
|
|
|
|
|
|
|
|
|
|
cout << "Writing flags..." << endl;
|
|
|
|
|
if (!Creatures->WriteFlags(creature_idx, f1.whole, f2.whole))
|
|
|
|
|
{
|
|
|
|
@ -906,16 +1023,24 @@ int main (int argc, const char* argv[])
|
|
|
|
|
Creatures->WriteHappiness(creature_idx, set_happiness_n);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (remove_skills)
|
|
|
|
|
if (remove_skills || remove_civil_skills || remove_military_skills)
|
|
|
|
|
{
|
|
|
|
|
DFHack::t_soul & soul = creature.defaultSoul;
|
|
|
|
|
|
|
|
|
|
cout << "Removing skills..." << endl;
|
|
|
|
|
|
|
|
|
|
for(unsigned int sk = 0; sk < soul.numSkills;sk++)
|
|
|
|
|
{
|
|
|
|
|
bool is_military = is_in(soul.skills[sk].id, military_skills, sizeof(military_skills)/sizeof(military_skills[0]));
|
|
|
|
|
if (remove_skills
|
|
|
|
|
|| (remove_civil_skills && !is_military)
|
|
|
|
|
|| (remove_military_skills && is_military))
|
|
|
|
|
{
|
|
|
|
|
soul.skills[sk].rating=0;
|
|
|
|
|
soul.skills[sk].experience=0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Doesn't work anyways, so better leave it alone
|
|
|
|
|
//soul.numSkills=0;
|
|
|
|
|
if (Creatures->WriteSkills(creature_idx, soul) == true) {
|