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@ -413,17 +413,22 @@ DFhackCExport uint8_t * SDL_GetKeyState(int* numkeys)
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return _SDL_GetKeyState(numkeys);
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}
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static int (*_SDL_PollEvent)(SDL::Event *) = 0;
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DFhackCExport int SDL_PollEvent(SDL::Event * event)
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// called by DF to check input events
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static int (*_SDL_PollEvent)(SDL::Event* event) = 0;
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DFhackCExport int SDL_PollEvent(SDL::Event* event)
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{
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pollevent_again:
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// if SDL returns 0 here, it means there are no more events. return 0
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int orig_return = _SDL_PollEvent(event);
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// only send events to Core after we get first SDL_NumJoysticks call
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// DF event loop is possibly polling for SDL events before things get inited properly
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// SDL handles it. We don't, because we use some other parts of SDL too.
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if(event != 0)
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if(!orig_return)
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return 0;
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// otherwise we have an event to filter
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else if( event != 0 )
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{
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DFHack::Core & c = DFHack::Core::getInstance();
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return c.SDL_Event(event, orig_return);
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// if we consume the event, ask SDL for more.
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if(!c.SDL_Event(event))
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goto pollevent_again;
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}
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return orig_return;
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}
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