New plugin: building-hacks. Allows workshops to block liquids and consume mechanical power, connect to machines.
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//most of the code is shamelessly stolen from steam-engine.cpp
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#include "Core.h"
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#include "Error.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include "LuaTools.h"
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#include <VTableInterpose.h>
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#include "MiscUtils.h"
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#include "df/building_doorst.h"
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#include "df/building_workshopst.h"
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#include "df/machine.h"
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#include "df/machine_tile_set.h"
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#include "df/power_info.h"
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#include "df/world.h"
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#include "df/buildings_other_id.h"
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#include "df/coord.h"
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#include "df/tile_building_occ.h"
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#include <map>
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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DFHACK_PLUGIN("building-hacks");
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struct workshop_hack_data
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{
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int32_t myType;
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//machine stuff
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df::machine_tile_set connections;
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df::power_info powerInfo;
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//animation
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std::vector<std::vector<int> > frames;
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bool machine_timing; //with machine timing only 4 frames are possible
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};
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typedef std::map<int32_t,workshop_hack_data> workshops_data_t;
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workshops_data_t hacked_workshops;
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struct work_hook : df::building_workshopst{
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typedef df::building_workshopst interpose_base;
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workshop_hack_data* find_def()
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{
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if (type == workshop_type::Custom)
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{
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auto it=hacked_workshops.find(this->getCustomType());
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if(it!=hacked_workshops.end())
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return &(it->second);
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}
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return NULL;
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}
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DEFINE_VMETHOD_INTERPOSE(uint32_t,getImpassableOccupancy,())
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{
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if(find_def())
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return tile_building_occ::Impassable;
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return INTERPOSE_NEXT(getImpassableOccupancy)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, getPowerInfo, (df::power_info *info))
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{
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if (auto def = find_def())
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{
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info->produced = def->powerInfo.produced;
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info->consumed = def->powerInfo.consumed;
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return;
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}
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INTERPOSE_NEXT(getPowerInfo)(info);
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}
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DEFINE_VMETHOD_INTERPOSE(df::machine_info*, getMachineInfo, ())
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{
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if (find_def())
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return &machine;
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return INTERPOSE_NEXT(getMachineInfo)();
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}
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DEFINE_VMETHOD_INTERPOSE(bool, isPowerSource, ())
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{
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workshop_hack_data* def=find_def();
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if (def && def->powerInfo.produced>0)
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return true;
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return INTERPOSE_NEXT(isPowerSource)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, categorize, (bool free))
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{
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if (find_def())
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{
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auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE];
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insert_into_vector(vec, &df::building::id, (df::building*)this);
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}
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INTERPOSE_NEXT(categorize)(free);
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}
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DEFINE_VMETHOD_INTERPOSE(void, uncategorize, ())
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{
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if (find_def())
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{
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auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE];
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erase_from_vector(vec, &df::building::id, id);
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}
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INTERPOSE_NEXT(uncategorize)();
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}
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DEFINE_VMETHOD_INTERPOSE(bool, canConnectToMachine, (df::machine_tile_set *info))
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{
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if (auto def = find_def())
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{
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int real_cx = centerx, real_cy = centery;
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bool ok = false;
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for (size_t i = 0; i < def->connections.tiles.size(); i++)
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{
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// the original function connects to the center tile
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centerx = x1 + def->connections.tiles[i].x;
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centery = y1 + def->connections.tiles[i].y;
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if (!INTERPOSE_NEXT(canConnectToMachine)(info))
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continue;
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ok = true;
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break;
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}
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centerx = real_cx; centery = real_cy;
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return ok;
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}
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else
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return INTERPOSE_NEXT(canConnectToMachine)(info);
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}
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DEFINE_VMETHOD_INTERPOSE(bool, isUnpowered, ())
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{
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if (auto def = find_def())
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{
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if(machine.machine_id==-1)
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return true;
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df::machine* target_machine=df::machine::find(machine.machine_id);
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if(target_machine && target_machine->flags.bits.active)
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return false;
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return true;
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}
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return INTERPOSE_NEXT(isUnpowered)();
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}
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};
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getImpassableOccupancy);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getPowerInfo);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getMachineInfo);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isPowerSource);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, categorize);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, uncategorize);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, canConnectToMachine);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isUnpowered);
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//IMPLEMENT_VMETHOD_INTERPOSE(work_hook, updateAction);
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// todo animations...
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//IMPLEMENT_VMETHOD_INTERPOSE(workshop_hook, drawBuilding);
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void clear_mapping()
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{
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hacked_workshops.clear();
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}
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//arguments: custom type, consumed power, produced power, list of connection points.
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static int addBuilding(lua_State* L)
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{
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workshop_hack_data newDefinition;
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newDefinition.myType=luaL_checkint(L,1);
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newDefinition.powerInfo.consumed=luaL_checkint(L,2);
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newDefinition.powerInfo.produced=luaL_checkint(L,3);
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luaL_checktype(L,4,LUA_TTABLE);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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lua_getfield(L,-1,"x");
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int x=lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_getfield(L,-1,"y");
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int y=lua_tonumber(L,-1);
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lua_pop(L,1);
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newDefinition.connections.can_connect.push_back(-1);//TODO add this too...
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newDefinition.connections.tiles.push_back(df::coord(x,y,0));
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hacked_workshops[newDefinition.myType]=newDefinition;
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lua_pop(L,1);
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}
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lua_pop(L,1);
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return 0;
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}
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DFHACK_PLUGIN_LUA_COMMANDS{
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DFHACK_LUA_COMMAND(addBuilding),
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DFHACK_LUA_END
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};
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static void enable_hooks(bool enable)
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{
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INTERPOSE_HOOK(work_hook,getImpassableOccupancy).apply(enable);
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//machine part
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INTERPOSE_HOOK(work_hook,getPowerInfo).apply(enable);
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INTERPOSE_HOOK(work_hook,getMachineInfo).apply(enable);
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INTERPOSE_HOOK(work_hook,isPowerSource).apply(enable);
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INTERPOSE_HOOK(work_hook,categorize).apply(enable);
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INTERPOSE_HOOK(work_hook,uncategorize).apply(enable);
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INTERPOSE_HOOK(work_hook,canConnectToMachine).apply(enable);
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INTERPOSE_HOOK(work_hook,isUnpowered).apply(enable);
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case SC_WORLD_LOADED:
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enable_hooks(true);
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break;
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case SC_WORLD_UNLOADED:
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enable_hooks(false);
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clear_mapping();
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break;
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default:
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break;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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enable_hooks(true);
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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plugin_onstatechange(out,SC_WORLD_UNLOADED);
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return CR_OK;
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}
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local _ENV = mkmodule('plugins.building-hacks')
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return _ENV
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