Rename magma_create to liquids to reflect change of functionality
parent
78e1a58867
commit
93c58005c2
@ -0,0 +1,4 @@
|
||||
mkdir build-real
|
||||
cd build-real
|
||||
cmake ..\.. -G"Visual Studio 10"
|
||||
pause
|
@ -0,0 +1,175 @@
|
||||
// This will create 7 deep magama on the square the cursor is on. It does not
|
||||
// enable magma buildings at this time.
|
||||
|
||||
#include <iostream>
|
||||
#include <integers.h>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
#include <DFTypes.h>
|
||||
#include <DFHackAPI.h>
|
||||
#include <modules/Maps.h>
|
||||
#include <modules/Position.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
int32_t x,y,z;
|
||||
DFHack::designations40d designations;
|
||||
|
||||
DFHack::API DF("Memory.xml");
|
||||
DFHack::Maps * Maps;
|
||||
DFHack::Position * Position;
|
||||
try
|
||||
{
|
||||
DF.Attach();
|
||||
Maps = DF.getMaps();
|
||||
Position = DF.getPosition();
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
bool end = false;
|
||||
cout << "Welcome to the liquid spawner. type 'help' for a list of available commands, 'q' to quit." << endl;
|
||||
string mode="magma";
|
||||
string flowmode="f+";
|
||||
int amount = 7;
|
||||
while(!end)
|
||||
{
|
||||
DF.Resume();
|
||||
string command = "";
|
||||
cout <<"[" << mode << ":" << amount << ":" << flowmode << "]# ";
|
||||
getline(cin, command);
|
||||
if(command=="help")
|
||||
{
|
||||
cout << "Modes:" << endl
|
||||
<< "m - switch to magma" << endl
|
||||
<< "w - switch to water" << endl
|
||||
<< "f - flow bits only" << endl
|
||||
<< "Properties:" << endl
|
||||
<< "f+ - make the spawned liquid flow" << endl
|
||||
<< "f. - don't change flow state (read state in flow mode)" << endl
|
||||
<< "f- - make the spawned liquid static" << endl
|
||||
<< "0-7 - set liquid amount" << endl
|
||||
<< "Other:" << endl
|
||||
<< "q - quit" << endl
|
||||
<< "help - print this list of commands" << endl
|
||||
<< "empty line - put liquid" << endl
|
||||
<< endl
|
||||
<< "Usage: point the DF cursor at a tile you want to modify" << endl
|
||||
<< "and use the commands available :)" << endl;
|
||||
|
||||
}
|
||||
else if(command == "m")
|
||||
{
|
||||
mode = "magma";
|
||||
}
|
||||
else if(command == "w")
|
||||
{
|
||||
mode = "water";
|
||||
}
|
||||
else if(command == "f")
|
||||
{
|
||||
mode = "flowbits";
|
||||
}
|
||||
else if(command == "q")
|
||||
{
|
||||
end = true;
|
||||
}
|
||||
else if(command == "f+")
|
||||
{
|
||||
flowmode = "f+";
|
||||
}
|
||||
else if(command == "f-")
|
||||
{
|
||||
flowmode = "f-";
|
||||
}
|
||||
else if(command == "f.")
|
||||
{
|
||||
flowmode = "f.";
|
||||
}
|
||||
// blah blah, bad code, bite me.
|
||||
else if(command == "0")
|
||||
amount = 0;
|
||||
else if(command == "1")
|
||||
amount = 1;
|
||||
else if(command == "2")
|
||||
amount = 2;
|
||||
else if(command == "3")
|
||||
amount = 3;
|
||||
else if(command == "4")
|
||||
amount = 4;
|
||||
else if(command == "5")
|
||||
amount = 5;
|
||||
else if(command == "6")
|
||||
amount = 6;
|
||||
else if(command == "7")
|
||||
amount = 7;
|
||||
else if(command.empty())
|
||||
{
|
||||
DF.Suspend();
|
||||
do
|
||||
{
|
||||
if(!Maps->Start())
|
||||
{
|
||||
cout << "Can't see any DF map loaded." << endl;
|
||||
break;
|
||||
}
|
||||
if(!Position->getCursorCoords(x,y,z))
|
||||
{
|
||||
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
|
||||
break;
|
||||
}
|
||||
cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
|
||||
if(!Maps->isValidBlock(x/16,y/16,z))
|
||||
{
|
||||
cout << "Not a valid block." << endl;
|
||||
break;
|
||||
}
|
||||
// place the magma
|
||||
Maps->ReadDesignations((x/16),(y/16),z, &designations);
|
||||
if(mode != "flowbits")
|
||||
designations[x%16][y%16].bits.flow_size = amount;
|
||||
if(mode == "magma")
|
||||
designations[x%16][y%16].bits.liquid_type = DFHack::liquid_magma;
|
||||
else if(mode == "water")
|
||||
designations[x%16][y%16].bits.liquid_type = DFHack::liquid_water;
|
||||
Maps->WriteDesignations(x/16,y/16,z, &designations);
|
||||
|
||||
// make the magma flow :)
|
||||
DFHack::t_blockflags bflags;
|
||||
Maps->ReadBlockFlags((x/16),(y/16),z,bflags);
|
||||
// 0x00000001 = job-designated
|
||||
// 0x0000000C = run flows? - both bit 3 and 4 required for making magma placed on a glacier flow
|
||||
if(flowmode == "f+")
|
||||
{
|
||||
bflags.bits.liquid_1 = true;
|
||||
bflags.bits.liquid_2 = true;
|
||||
}
|
||||
else if(flowmode == "f-")
|
||||
{
|
||||
bflags.bits.liquid_1 = false;
|
||||
bflags.bits.liquid_2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
|
||||
cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
|
||||
}
|
||||
Maps->WriteBlockFlags((x/16),(y/16),z,bflags);
|
||||
cout << "OK" << endl;
|
||||
Maps->Finish();
|
||||
} while (0);
|
||||
}
|
||||
}
|
||||
DF.Detach();
|
||||
#ifndef LINUX_BUILD
|
||||
cout << "Done. Press any key to continue" << endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
@ -1,127 +0,0 @@
|
||||
// This will create 7 deep magama on the square the cursor is on. It does not
|
||||
// enable magma buildings at this time.
|
||||
|
||||
#include <iostream>
|
||||
#include <integers.h>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
#include <DFTypes.h>
|
||||
#include <DFHackAPI.h>
|
||||
#include <modules/Maps.h>
|
||||
#include <modules/Position.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
int32_t x,y,z;
|
||||
DFHack::designations40d designations;
|
||||
|
||||
DFHack::API DF("Memory.xml");
|
||||
DFHack::Maps * Maps;
|
||||
DFHack::Position * Position;
|
||||
try
|
||||
{
|
||||
DF.Attach();
|
||||
Maps = DF.getMaps();
|
||||
Position = DF.getPosition();
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
bool end = false;
|
||||
cout << "Welcome to the liquid spawner. type 'help' for a list of available commands." << endl;
|
||||
string mode="magma";
|
||||
int amount = 7;
|
||||
while(!end)
|
||||
{
|
||||
DF.Resume();
|
||||
string command = "";
|
||||
cout << mode << ":" << amount << " >";
|
||||
getline(cin, command);
|
||||
if(command=="help")
|
||||
{
|
||||
cout << "m - switch to magma" << endl
|
||||
<< "w - switch to water" << endl
|
||||
<< "return - put liquid" << endl
|
||||
<< "0-7 - set liquid amount" << endl
|
||||
<< "q - quit" << endl
|
||||
<< "help - print this list of commands" << endl;
|
||||
}
|
||||
else if(command == "m")
|
||||
{
|
||||
mode = "magma";
|
||||
}
|
||||
else if(command == "w")
|
||||
{
|
||||
mode = "water";
|
||||
}
|
||||
else if(command == "q")
|
||||
{
|
||||
end = true;
|
||||
}
|
||||
// blah blah, bad code, bite me.
|
||||
else if(command == "0")
|
||||
amount = 0;
|
||||
else if(command == "1")
|
||||
amount = 1;
|
||||
else if(command == "2")
|
||||
amount = 2;
|
||||
else if(command == "3")
|
||||
amount = 3;
|
||||
else if(command == "4")
|
||||
amount = 4;
|
||||
else if(command == "5")
|
||||
amount = 5;
|
||||
else if(command == "6")
|
||||
amount = 6;
|
||||
else if(command == "7")
|
||||
amount = 7;
|
||||
else// if(command.empty())
|
||||
{
|
||||
DF.Suspend();
|
||||
Maps->Start();
|
||||
if(Position->getCursorCoords(x,y,z))
|
||||
{
|
||||
cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
|
||||
if(Maps->isValidBlock(x/16,y/16,z))
|
||||
{
|
||||
// place the magma
|
||||
Maps->ReadDesignations((x/16),(y/16),z, &designations);
|
||||
designations[x%16][y%16].bits.flow_size = amount;
|
||||
if(mode == "magma")
|
||||
designations[x%16][y%16].bits.liquid_type = DFHack::liquid_magma;
|
||||
if(mode == "water")
|
||||
designations[x%16][y%16].bits.liquid_type = DFHack::liquid_water;
|
||||
Maps->WriteDesignations(x/16,y/16,z, &designations);
|
||||
|
||||
// make the magma flow :)
|
||||
DFHack::t_blockflags bflags;
|
||||
Maps->ReadBlockFlags((x/16),(y/16),z,bflags);
|
||||
// 0x00000001 = job-designated
|
||||
// 0x0000000C = run flows? - both bit 3 and 4 required for making magma placed on a glacier flow
|
||||
bflags.bits.liquid_1 = true;
|
||||
bflags.bits.liquid_2 = true;
|
||||
Maps->WriteBlockFlags((x/16),(y/16),z,bflags);
|
||||
Maps->Finish();
|
||||
cout << "OK" << endl;
|
||||
}
|
||||
else
|
||||
cout << "Not a valid block." << endl;
|
||||
}
|
||||
else
|
||||
cout << "NO" << endl;
|
||||
Maps->Finish();
|
||||
}
|
||||
}
|
||||
DF.Detach();
|
||||
#ifndef LINUX_BUILD
|
||||
cout << "Done. Press any key to continue" << endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue