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@ -5,6 +5,7 @@
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#include <MiscUtils.h>
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#include <MiscUtils.h>
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#include <modules/Screen.h>
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#include <modules/Screen.h>
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#include <modules/Translation.h>
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#include <modules/Translation.h>
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#include <modules/Units.h>
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <set>
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#include <set>
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@ -522,11 +523,7 @@ void viewscreen_unitlaborsst::render()
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name.resize(name_width);
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name.resize(name_width);
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Screen::paintString(Screen::Pen(' ', fg, bg), 1, 3 + row, name);
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Screen::paintString(Screen::Pen(' ', fg, bg), 1, 3 + row, name);
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string profession = unit->custom_profession;
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string profession = Units::getProfessionName(unit);
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if (!profession.length())
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profession = ENUM_ATTR_STR(profession, caption, unit->profession);
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profession.resize(prof_width);
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fg = ENUM_ATTR(profession, color, unit->profession);
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fg = ENUM_ATTR(profession, color, unit->profession);
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if (fg == -1)
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if (fg == -1)
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fg = 3; // TODO: fetch from creature raws
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fg = 3; // TODO: fetch from creature raws
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@ -565,26 +562,9 @@ void viewscreen_unitlaborsst::render()
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{
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{
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string str = Translation::TranslateName(&unit->name, true);
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string str = Translation::TranslateName(&unit->name, true);
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if (str.length())
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if (str.length())
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{
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str += ", ";
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str += ", ";
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if (unit->custom_profession.length())
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str += Units::getProfessionName(unit);
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str += unit->custom_profession;
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str += ":";
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else
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str += ENUM_ATTR_STR(profession, caption, unit->profession);
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str += ":";
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}
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else
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{
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if (unit->profession == profession::TRAINED_HUNTER)
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str = "Hunting " + Translation::capitalize(world->raws.creatures.all[unit->race]->caste[unit->caste]->caste_name[0]);
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else if (unit->profession == profession::TRAINED_WAR)
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str = "War " + Translation::capitalize(world->raws.creatures.all[unit->race]->caste[unit->caste]->caste_name[0]);
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else if (unit->profession == profession::STANDARD)
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str = Translation::capitalize(world->raws.creatures.all[unit->race]->caste[unit->caste]->caste_name[0]);
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else
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str = Translation::capitalize(world->raws.creatures.all[unit->race]->caste[unit->caste]->caste_name[2]) + " " + ENUM_ATTR_STR(profession, caption, unit->profession);
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str += ":";
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}
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Screen::paintString(Screen::Pen(' ', 15, 0), 1, 3 + height + 2, str);
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Screen::paintString(Screen::Pen(' ', 15, 0), 1, 3 + height + 2, str);
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int y = 1 + str.length() + 1;
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int y = 1 + str.length() + 1;
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