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@ -151,18 +151,14 @@ end
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test_envvars.require = clean_require
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test_envvars.require = clean_require
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test_envvars.reqscript = clean_reqscript
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test_envvars.reqscript = clean_reqscript
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local function is_title_screen(scr)
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local function is_title_screen()
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scr = scr or dfhack.gui.getCurViewscreen()
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return dfhack.gui.matchFocusString('title/Default')
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return df.viewscreen_titlest:is_instance(scr)
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end
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end
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-- This only handles pre-fortress-load screens. It will time out if the player
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local function wait_for_game_load()
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-- has already loaded a fortress or is in any screen that can't get to the title
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-- screen by sending ESC keys.
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local function ensure_title_screen()
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local start_ms = dfhack.getTickCount()
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local start_ms = dfhack.getTickCount()
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local prev_ms = start_ms
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local prev_ms = start_ms
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while df.viewscreen_initial_prepst:is_instance(dfhack.gui.getCurViewscreen()) do
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while df.viewscreen_initial_prepst:is_instance(dfhack.gui.getDFViewscreen()) do
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delay(10)
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delay(10)
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-- wait up to 1 minute for the game to load and show the title screen
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-- wait up to 1 minute for the game to load and show the title screen
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local now_ms = dfhack.getTickCount()
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local now_ms = dfhack.getTickCount()
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@ -175,12 +171,19 @@ local function ensure_title_screen()
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prev_ms = now_ms
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prev_ms = now_ms
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end
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end
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end
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end
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end
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-- This only handles pre-fortress-load screens. It will time out if the player
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-- has already loaded a fortress or is in any screen that can't get to the title
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-- screen by sending ESC keys.
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local function ensure_title_screen()
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wait_for_game_load()
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if df.viewscreen_dwarfmodest:is_instance(dfhack.gui.getDFViewscreen(true)) then
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if df.viewscreen_dwarfmodest:is_instance(dfhack.gui.getDFViewscreen(true)) then
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qerror('Cannot reach title screen from loaded fort')
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qerror('Cannot reach title screen from loaded fort')
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end
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end
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for i = 1, 100 do
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for i = 1, 100 do
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local scr = dfhack.gui.getCurViewscreen()
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local scr = dfhack.gui.getCurViewscreen()
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if is_title_screen(scr) then
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if is_title_screen() then
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print('Found title screen')
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print('Found title screen')
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return
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return
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end
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end
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@ -239,15 +242,17 @@ end
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-- the "Continue active game" option in the title screen. Otherwise the function
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-- the "Continue active game" option in the title screen. Otherwise the function
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-- will time out and/or exit with error.
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-- will time out and/or exit with error.
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local function ensure_fortress(config)
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local function ensure_fortress(config)
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wait_for_game_load()
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for screen_timeout = 1,10 do
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for screen_timeout = 1,10 do
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if is_fortress() then
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if is_fortress() then
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print('Loaded fortress map')
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print('Fortress map is loaded')
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-- pause the game (if it's not already paused)
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-- pause the game (if it's not already paused)
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dfhack.gui.resetDwarfmodeView(true)
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dfhack.gui.resetDwarfmodeView(true)
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return
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return
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end
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end
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local scr = dfhack.gui.getDFViewscreen(true)
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local scr = dfhack.gui.getDFViewscreen(true)
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if dfhack.gui.matchFocusString('title/Default') then
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if dfhack.gui.matchFocusString('title/Default') then
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print('Attempting to load the test fortress')
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-- TODO: reinstate loading of a specified save dir; for now
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-- TODO: reinstate loading of a specified save dir; for now
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-- just load the first possible save, which will at least let us
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-- just load the first possible save, which will at least let us
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-- run fortress tests in CI
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-- run fortress tests in CI
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