Missing files again
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ce279302d5
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9208354991
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#ifndef CL_MOD_BUILDINGS
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#define CL_MOD_BUILDINGS
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/*
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* Buildings - also includes zones and stockpiles
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*/
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#include "Export.h"
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namespace DFHack
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{
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struct t_building
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{
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uint32_t origin;
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uint32_t vtable;
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uint32_t x1;
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uint32_t y1;
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uint32_t x2;
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uint32_t y2;
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uint32_t z;
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t_matglossPair material;
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uint32_t type;
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// FIXME: not complete, we need building presence bitmaps for stuff like farm plots and stockpiles, orientation (N,E,S,W) and state (open/closed)
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};
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struct APIPrivate;
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class DFHACK_EXPORT Buildings
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{
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public:
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Buildings(APIPrivate * d);
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~Buildings();
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bool Start(uint32_t & numBuildings);
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bool Read (const uint32_t index, t_building & building);
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bool Finish();
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private:
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struct Private;
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Private *d;
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};
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}
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#endif
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@ -0,0 +1,124 @@
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/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "DFCommonInternal.h"
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#include "../private/APIPrivate.h"
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#include "modules/Translation.h"
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#include "DFMemInfo.h"
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#include "DFProcess.h"
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#include "DFVector.h"
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#include "DFTypes.h"
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#include "modules/Buildings.h"
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using namespace DFHack;
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//raw
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struct t_building_df40d
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{
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uint32_t vtable;
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uint32_t x1;
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uint32_t y1;
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uint32_t centerx;
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uint32_t x2;
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uint32_t y2;
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uint32_t centery;
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uint32_t z;
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uint32_t height;
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t_matglossPair material;
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// not complete
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};
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struct Buildings::Private
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{
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uint32_t buildings_vector;
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// translation
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DfVector * p_bld;
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APIPrivate *d;
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bool Inited;
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bool Started;
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};
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Buildings::Buildings(APIPrivate * d_)
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{
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d = new Private;
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d->d = d_;
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d->Inited = d->Started = false;
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memory_info * mem = d->d->offset_descriptor;
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d->buildings_vector = mem->getAddress ("buildings_vector");
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d->Inited = true;
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}
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Buildings::~Buildings()
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{
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if(d->Started)
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Finish();
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delete d;
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}
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bool Buildings::Start(uint32_t & numbuildings)
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{
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d->p_bld = new DfVector (g_pProcess, d->buildings_vector, 4);
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numbuildings = d->p_bld->getSize();
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d->Started = true;
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return true;
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}
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bool Buildings::Read (const uint32_t index, t_building & building)
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{
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if(!d->Started)
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return false;
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t_building_df40d bld_40d;
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// read pointer from vector at position
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uint32_t temp = * (uint32_t *) d->p_bld->at (index);
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//d->p_bld->read(index,(uint8_t *)&temp);
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//read building from memory
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g_pProcess->read (temp, sizeof (t_building_df40d), (uint8_t *) &bld_40d);
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// transform
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int32_t type = -1;
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d->d->offset_descriptor->resolveObjectToClassID (temp, type);
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building.origin = temp;
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building.vtable = bld_40d.vtable;
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building.x1 = bld_40d.x1;
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building.x2 = bld_40d.x2;
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building.y1 = bld_40d.y1;
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building.y2 = bld_40d.y2;
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building.z = bld_40d.z;
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building.material = bld_40d.material;
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building.type = type;
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return true;
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}
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bool Buildings::Finish()
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{
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if(d->p_bld)
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{
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delete d->p_bld;
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d->p_bld = NULL;
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}
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d->Started = false;
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}
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