|  |  |  | @ -41,7 +41,7 @@ seedwatch start | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | # ensures important tasks get assigned to workers. | 
		
	
		
			
				|  |  |  |  | # otherwise these job types can get ignored in busy forts. | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | # autobutcher settings are saved in the savegame, so we only need to set them once. | 
		
	
		
			
				|  |  |  |  | # this way, any custom settings you set during gameplay are not overwritten | 
		
	
	
		
			
				
					|  |  |  | 
 |