|  |  | @ -41,7 +41,7 @@ seedwatch start | 
			
		
	
		
		
			
				
					
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					|  |  |  | # ensures important tasks get assigned to workers. |  |  |  | # ensures important tasks get assigned to workers. | 
			
		
	
		
		
			
				
					
					|  |  |  | # otherwise these job types can get ignored in busy forts. |  |  |  | # otherwise these job types can get ignored in busy forts. | 
			
		
	
		
		
			
				
					
					|  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal |  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | # autobutcher settings are saved in the savegame, so we only need to set them once. |  |  |  | # autobutcher settings are saved in the savegame, so we only need to set them once. | 
			
		
	
		
		
			
				
					
					|  |  |  | # this way, any custom settings you set during gameplay are not overwritten |  |  |  | # this way, any custom settings you set during gameplay are not overwritten | 
			
		
	
	
		
		
			
				
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