|  |  |  | @ -128,6 +128,39 @@ enum HairStyle | 
		
	
		
			
				|  |  |  |  |     CLEAN_SHAVEN = 4; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | enum InventoryMode | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |       Hauled = 0; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * also shield, crutch | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       Weapon = 1; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * quiver | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       Worn = 2; | 
		
	
		
			
				|  |  |  |  |       Piercing = 3; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * attached to clothing | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       Flask = 4; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * e.g. bandage | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       WrappedAround = 5; | 
		
	
		
			
				|  |  |  |  |       StuckIn = 6; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * string descr like Worn | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       InMouth = 7; | 
		
	
		
			
				|  |  |  |  |       /** | 
		
	
		
			
				|  |  |  |  |        * Left shoulder, right shoulder, or head, selected randomly using pet_seed | 
		
	
		
			
				|  |  |  |  |        */ | 
		
	
		
			
				|  |  |  |  |       Pet = 8; | 
		
	
		
			
				|  |  |  |  |       SewnInto = 9; | 
		
	
		
			
				|  |  |  |  |       Strapped = 10; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | message Coord | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |     optional int32 x = 1; | 
		
	
	
		
			
				
					|  |  |  | @ -336,6 +369,12 @@ message UnitAppearance | 
		
	
		
			
				|  |  |  |  |     optional Hair sideburns = 8; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | message InventoryItem | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |     optional InventoryMode mode = 1; | 
		
	
		
			
				|  |  |  |  |     optional Item item = 2; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | message UnitDefinition | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |     required int32 id = 1; | 
		
	
	
		
			
				
					|  |  |  | @ -357,6 +396,7 @@ message UnitDefinition | 
		
	
		
			
				|  |  |  |  |     optional int32 profession_id = 17; | 
		
	
		
			
				|  |  |  |  |     repeated string noble_positions = 18; | 
		
	
		
			
				|  |  |  |  |     optional int32 rider_id = 19; | 
		
	
		
			
				|  |  |  |  |     repeated InventoryItem inventory = 20; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | message UnitList | 
		
	
	
		
			
				
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