cleanup of digger

added verbose flag handling
develop
mizipzor 2010-02-20 01:54:34 +01:00
parent 194bf2ddc1
commit 8e1bbe91f0
1 changed files with 39 additions and 45 deletions

@ -1,14 +1,8 @@
// digger.cpp // digger.cpp
// Usage: Call with a list of TileClass ids separated by a space,
// every (visible) tile on the map with that id will be designated for digging.
// NOTE currently only works with trees // NOTE currently only works with trees
// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well // TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
// TODO add proper cli
// TODO add interactive text based menu
// TODO add ability to mark num closest to cursor
#include <iostream> #include <iostream>
#include <integers.h> #include <integers.h>
@ -25,6 +19,7 @@ using namespace std;
#include <argstream/argstream.h> #include <argstream/argstream.h>
// counts the occurances of a certain element in a vector // counts the occurances of a certain element in a vector
// used to determine of a given tile is a target
int vec_count(vector<uint16_t>& vec, uint16_t t) int vec_count(vector<uint16_t>& vec, uint16_t t)
{ {
int count = 0; int count = 0;
@ -55,6 +50,7 @@ void string_split(vector<string>& tokens, const std::string& src, const std::str
} }
} }
// this is used to parse the command line options
void parse_int_csv(vector<uint16_t>& targets, const std::string& src) void parse_int_csv(vector<uint16_t>& targets, const std::string& src)
{ {
std::string::size_type start = 0; std::string::size_type start = 0;
@ -69,12 +65,6 @@ void parse_int_csv(vector<uint16_t>& targets, const std::string& src)
} }
} }
// calculates the manhattan distance between two coords
int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
{
return abs(x-xx)+abs(y-yy)+abs(z-zz);
}
struct DigTarget struct DigTarget
{ {
DigTarget() : DigTarget() :
@ -119,12 +109,19 @@ struct DigTarget
int source_distance; // the distance to the source coords, used for sorting int source_distance; // the distance to the source coords, used for sorting
int grid_x, grid_y; int grid_x, grid_y; // what grid the target is in
int local_x, local_y; int local_x, local_y; // on what coord in the grid the target is in (0-16)
int real_x, real_y; int real_x, real_y; // real coordinates for target, thats grid*16+local
int z; int z; // z position for target, stored plain since there arent z grids
bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; } bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
private:
// calculates the manhattan distance between two coords
int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
{
return abs(x-xx)+abs(y-yy)+abs(z-zz);
}
}; };
int dig(DFHack::API& DF, int dig(DFHack::API& DF,
@ -132,7 +129,8 @@ int dig(DFHack::API& DF,
int num = -1, int num = -1,
const int x_source = 0, const int x_source = 0,
const int y_source = 0, const int y_source = 0,
const int z_source = 0) const int z_source = 0,
bool verbose = false)
{ {
if (num == 0) if (num == 0)
return 0; // max limit of 0, nothing to do return 0; // max limit of 0, nothing to do
@ -145,8 +143,8 @@ int dig(DFHack::API& DF,
// every tile found, will later be sorted by distance to source // every tile found, will later be sorted by distance to source
vector<DigTarget> candidates; vector<DigTarget> candidates;
//cout << "============================" << endl; if (verbose)
//cout << "source is " << x_source << " " << y_source << " " << z_source << endl; cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
// walk the map // walk the map
for(uint32_t x = 0; x < x_max; x++) for(uint32_t x = 0; x < x_max; x++)
@ -171,13 +169,17 @@ int dig(DFHack::API& DF,
designations[lx][ly].bits.dig == 0 && designations[lx][ly].bits.dig == 0 &&
vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0) vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
{ {
candidates.push_back(DigTarget( DigTarget dt(
x, y, z, x, y, z,
lx, ly, lx, ly,
x_source, y_source, z_source)); x_source, y_source, z_source);
candidates.push_back(dt);
//cout << "target found at " << world_x << " " << world_y << " " << z; if (verbose)
//cout << ", " << dt->source_distance << " tiles to source" << endl; {
cout << "target found at " << dt.real_x << " " << dt.real_y << " " << dt.z;
cout << ", " << dt.source_distance << " tiles to source" << endl;
}
} }
} // local y } // local y
} // local x } // local x
@ -185,6 +187,7 @@ int dig(DFHack::API& DF,
} }
} }
} }
// if we found more tiles than was requested, sort them by distance to source, // if we found more tiles than was requested, sort them by distance to source,
// keep the front 'num' elements and drop the rest // keep the front 'num' elements and drop the rest
if (num != -1 && candidates.size() > (unsigned int)num) if (num != -1 && candidates.size() > (unsigned int)num)
@ -194,17 +197,19 @@ int dig(DFHack::API& DF,
} }
num = candidates.size(); num = candidates.size();
//cout << "============================" << endl; if (verbose)
//cout << "source is " << x_source << " " << y_source << " " << z_source << endl; cout << "=== proceeding to designating targets ===" << endl;
// mark the tiles for actual digging // mark the tiles for actual digging
for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i) for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
{ {
//cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z; if (verbose)
//cout << ", " << (*i).source_distance << " tiles to source" << endl; {
cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
cout << ", " << (*i).source_distance << " tiles to source" << endl;
}
// TODO this could probably be made much better, theres a big chance the trees are on the same grid // TODO this could probably be made much better, theres a big chance the trees are on the same grid
// TODO move into function in DigTarget
DF.ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations); DF.ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default; designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default;
DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations); DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
@ -289,18 +294,18 @@ test();
// Command line options // Command line options
string s_targets; string s_targets;
string s_origin = "0,0,0"; string s_origin;
bool verbose; bool verbose;
int max; int max;
argstream as(argc,argv); argstream as(argc,argv);
as >>option('v',"verbose",verbose,"Active verbose mode") // TODO handle verbose as >>option('v',"verbose",verbose,"Active verbose mode")
>>parameter('o',"origin",s_origin,"Close to where we should designate targets, format: x,y,z") >>parameter('o',"origin",s_origin,"Close to where we should designate targets, format: x,y,z")
>>parameter('t',"targets",s_targets,"What kinds of tile we should designate, format: type1,type2") >>parameter('t',"targets",s_targets,"What kinds of tile we should designate, format: type1,type2")
>>parameter('m',"max",max,"The maximum limit of designated targets") >>parameter('m',"max",max,"The maximum limit of designated targets")
>>help(); >>help();
// handle some commands // some commands need extra care
vector<uint16_t> targets; vector<uint16_t> targets;
parse_int_csv(targets, s_targets); parse_int_csv(targets, s_targets);
@ -314,8 +319,6 @@ test();
} }
else if (targets.size() == 0 || origin.size() != 3) else if (targets.size() == 0 || origin.size() != 3)
{ {
//cout << "Usage: Call with a list of TileClass ids separated by a space,\n";
//cout << "every (visible) tile on the map with that id will be designated for digging.\n\n";
cout << as.usage(); cout << as.usage();
} }
else else
@ -328,16 +331,7 @@ test();
} }
DF.InitMap(); DF.InitMap();
// TODO hack until we have a proper cli to specify origin int count = dig(DF, targets, 10, origin[0],origin[1],origin[2], verbose);
int x_source = 134, y_source = 134, z_source = 16; // my wagon starts here; cut trees close to wagon
//DF.InitViewAndCursor();
//if (!DF.getViewCoords(x_source, y_source, z_source))
//{
// cerr << "Enable cursor" << endl;
// return 1;
//}
int count = dig(DF, targets, 10, origin[0],origin[1],origin[2]); // <-- important part
cout << count << " targets designated" << endl; cout << count << " targets designated" << endl;
DF.Detach(); DF.Detach();