Support renaming some buildings, and arbitrary units, via gui script.
parent
57086ac56e
commit
8d876cc7d9
@ -0,0 +1,13 @@
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local _ENV = mkmodule('plugins.rename')
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--[[
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Native functions:
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* canRenameBuilding(building)
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* isRenamingBuilding(building)
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* renameBuilding(building, name)
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--]]
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return _ENV
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@ -0,0 +1,63 @@
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-- Rename various objects via gui.
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local gui = require 'gui'
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local dlg = require 'gui.dialogs'
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local plugin = require 'plugins.rename'
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local mode = ...
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local focus = dfhack.gui.getCurFocus()
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local function verify_mode(expected)
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if mode ~= nil and mode ~= expected then
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qerror('Invalid UI state for mode '..mode)
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end
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end
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if string.match(focus, '^dwarfmode/QueryBuilding/Some') then
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verify_mode('building')
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local building = df.global.world.selected_building
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if plugin.canRenameBuilding(building) then
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dlg.showInputPrompt(
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'Rename Building',
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'Enter a new name for the building:', COLOR_GREEN,
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building.name,
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curry(plugin.renameBuilding, building)
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)
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else
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dlg.showMessage(
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'Rename Building',
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'Cannot rename this type of building.', COLOR_LIGHTRED
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)
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end
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elseif dfhack.gui.getSelectedUnit(true) then
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local unit = dfhack.gui.getSelectedUnit(true)
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if mode == 'unit-profession' then
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dlg.showInputPrompt(
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'Rename Unit',
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'Enter a new profession for the unit:', COLOR_GREEN,
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unit.custom_profession,
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function(newval)
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unit.custom_profession = newval
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end
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)
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else
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verify_mode('unit')
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local vname = dfhack.units.getVisibleName(unit)
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local vnick = ''
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if vname and vname.has_name then
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vnick = vname.nickname
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end
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dlg.showInputPrompt(
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'Rename Unit',
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'Enter a new nickname for the unit:', COLOR_GREEN,
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vnick,
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curry(dfhack.units.setNickname, unit)
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)
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end
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elseif mode then
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verify_mode(nil)
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end
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