|
|
@ -1,46 +1,36 @@
|
|
|
|
burrows
|
|
|
|
burrow
|
|
|
|
=======
|
|
|
|
======
|
|
|
|
|
|
|
|
|
|
|
|
.. dfhack-tool::
|
|
|
|
.. dfhack-tool::
|
|
|
|
:summary: Auto-expand burrows as you dig.
|
|
|
|
:summary: Quickly adjust burrow tiles and units.
|
|
|
|
:tags: unavailable
|
|
|
|
:tags: fort auto design productivity units
|
|
|
|
:no-command:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. dfhack-command:: burrow
|
|
|
|
This tool has two modes. When enabled, it monitors burrows with names that end
|
|
|
|
:summary: Quickly add units/tiles to burrows.
|
|
|
|
in ``+``. If a wall at the edge of such a burrow is dug out, the burrow will be
|
|
|
|
|
|
|
|
automatically extended to include the newly-revealed adjacent walls.
|
|
|
|
|
|
|
|
|
|
|
|
When a wall inside a burrow with a name ending in ``+`` is dug out, the burrow
|
|
|
|
When run as a command, it can quickly adjust which tiles and/or units are
|
|
|
|
will be extended to newly-revealed adjacent walls.
|
|
|
|
associated with the burrow.
|
|
|
|
|
|
|
|
|
|
|
|
Usage
|
|
|
|
Usage
|
|
|
|
-----
|
|
|
|
-----
|
|
|
|
|
|
|
|
|
|
|
|
``burrow enable auto-grow``
|
|
|
|
::
|
|
|
|
When a wall inside a burrow with a name ending in '+' is dug out, the burrow
|
|
|
|
|
|
|
|
will be extended to newly-revealed adjacent walls. This final '+' may be
|
|
|
|
enable burrow
|
|
|
|
omitted in burrow name args of other ``burrow`` commands. Note that digging
|
|
|
|
burrow tiles|units clear <target burrow> [<target burrow> ...] [<options>]
|
|
|
|
1-wide corridors with the miner inside the burrow is SLOW.
|
|
|
|
burrow tiles|units set|add|remove <target burrow> <burrow> [...] [<options>]
|
|
|
|
``burrow disable auto-grow``
|
|
|
|
burrow tiles box-add|box-remove <target burrow> <pos> [<pos>] [<options>]
|
|
|
|
Disables auto-grow processing.
|
|
|
|
burrow tiles flood-add|flood-remove <target burrow> [<options>]
|
|
|
|
``burrow clear-unit <burrow> [<burrow> ...]``
|
|
|
|
|
|
|
|
Remove all units from the named burrows.
|
|
|
|
The burrows can be referenced by name or by the internal numeric burrow ID. If
|
|
|
|
``burrow clear-tiles <burrow> [<burrow> ...]``
|
|
|
|
referenced by name, all burrows that match the name (case sensitive) will be
|
|
|
|
Remove all tiles from the named burrows.
|
|
|
|
included. If a burrow name ends in ``+`` (to indicate that it should be
|
|
|
|
``burrow set-units target-burrow <burrow> [<burrow> ...]``
|
|
|
|
auto-expanded), the final ``+`` does not need to be specified on the
|
|
|
|
Clear all units from the target burrow, then add units from the named source
|
|
|
|
commandline.
|
|
|
|
burrows.
|
|
|
|
|
|
|
|
``burrow add-units target-burrow <burrow> [<burrow> ...]``
|
|
|
|
For ``set``, ``add``, or ``remove`` commands, instead of a burrow, you can
|
|
|
|
Add units from the source burrows to the target.
|
|
|
|
specify one of the following all-caps keywords:
|
|
|
|
``burrow remove-units target-burrow <burrow> [<burrow> ...]``
|
|
|
|
|
|
|
|
Remove units in source burrows from the target.
|
|
|
|
|
|
|
|
``burrow set-tiles target-burrow <burrow> [<burrow> ...]``
|
|
|
|
|
|
|
|
Clear target burrow tiles and add tiles from the names source burrows.
|
|
|
|
|
|
|
|
``burrow add-tiles target-burrow <burrow> [<burrow> ...]``
|
|
|
|
|
|
|
|
Add tiles from the source burrows to the target.
|
|
|
|
|
|
|
|
``burrow remove-tiles target-burrow <burrow> [<burrow> ...]``
|
|
|
|
|
|
|
|
Remove tiles in source burrows from the target.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In place of a source burrow, you can use one of the following keywords:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- ``ABOVE_GROUND``
|
|
|
|
- ``ABOVE_GROUND``
|
|
|
|
- ``SUBTERRANEAN``
|
|
|
|
- ``SUBTERRANEAN``
|
|
|
@ -51,4 +41,57 @@ In place of a source burrow, you can use one of the following keywords:
|
|
|
|
- ``HIDDEN``
|
|
|
|
- ``HIDDEN``
|
|
|
|
- ``REVEALED``
|
|
|
|
- ``REVEALED``
|
|
|
|
|
|
|
|
|
|
|
|
to add tiles with the given properties.
|
|
|
|
to add or remove tiles with the corresponding properties.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For flood fill, all tiles that match the properties (from the list above) of
|
|
|
|
|
|
|
|
the specified start tile will be included. When flood adding, the flood fill
|
|
|
|
|
|
|
|
will also stop at any tiles that have already been added to the burrow.
|
|
|
|
|
|
|
|
Similarly for flood removing, the flood will also stop at tiles that are not in
|
|
|
|
|
|
|
|
the burrow.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Examples
|
|
|
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
``enable burrow``
|
|
|
|
|
|
|
|
Start monitoring burrows that have names ending in '+' and automatically
|
|
|
|
|
|
|
|
expand them when walls that border the burrows are dug out.
|
|
|
|
|
|
|
|
``burrow tiles clear Safety``
|
|
|
|
|
|
|
|
Remove all tiles from the burrow named ``Safety`` (in preparation for
|
|
|
|
|
|
|
|
adding new tiles elsewhere, presumably).
|
|
|
|
|
|
|
|
``burrow units clear Farmhouse Workshops``
|
|
|
|
|
|
|
|
Remove all units from the burrows named ``Farmhouse`` and ``Workshops``.
|
|
|
|
|
|
|
|
``multicmd burrow tiles set Inside INSIDE; burrow tiles remove Inside HIDDEN``
|
|
|
|
|
|
|
|
Reset the burrow named ``Inside`` to include all the currently revealed,
|
|
|
|
|
|
|
|
interior tiles.
|
|
|
|
|
|
|
|
``burrow units set "Core Fort" Peasants Skilled``
|
|
|
|
|
|
|
|
Clear all units from the burrow named ``Core Fort``, then add units
|
|
|
|
|
|
|
|
currently assigned to the ``Peasants`` and ``Skilled`` burrows.
|
|
|
|
|
|
|
|
``burrow tiles box-add Safety 0,0,0``
|
|
|
|
|
|
|
|
Add all tiles to the burrow named ``Safety`` that are within the volume of
|
|
|
|
|
|
|
|
the box starting at coordinate 0, 0, 0 (the upper left corner of the bottom
|
|
|
|
|
|
|
|
level) and ending at the current location of the keyboard cursor.
|
|
|
|
|
|
|
|
``burrow tiles flood-add Safety --cur-zlevel``
|
|
|
|
|
|
|
|
Flood-add the tiles on the current z-level with the same properties as the
|
|
|
|
|
|
|
|
tile under the keyboard cursor to the burrow named ``Safety``.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options
|
|
|
|
|
|
|
|
-------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
``-c``, ``--cursor <pos>``
|
|
|
|
|
|
|
|
Indicate the starting position of the box or flood fill. If not specified,
|
|
|
|
|
|
|
|
the position of the keyboard cursor is used.
|
|
|
|
|
|
|
|
``-d``, ``--dry-run``
|
|
|
|
|
|
|
|
Report what would be done, but don't actually change anything.
|
|
|
|
|
|
|
|
``-z``, ``--cur-zlevel``
|
|
|
|
|
|
|
|
Restricts the operation to the currently visible z-level.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note
|
|
|
|
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If you are auto-expanding a burrow (whose name ends in a ``+``) and the miner
|
|
|
|
|
|
|
|
who is digging to expand the burrow is assigned to that burrow, then 1-wide
|
|
|
|
|
|
|
|
corridors that expand the burrow will have very slow progress. This is because
|
|
|
|
|
|
|
|
the burrow is expanded to include the next dig job only after the miner has
|
|
|
|
|
|
|
|
chosen a next tile to dig, which may be far away. 2-wide cooridors are much
|
|
|
|
|
|
|
|
more efficient when expanding a burrow since the "next" tile to dig will still
|
|
|
|
|
|
|
|
be nearby.
|
|
|
|