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@ -162,7 +162,7 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
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// filter out all "living" units that are currently removed from play
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// don't spam all completely dead creatures if not explicitly wanted
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if((unit->flags1.bits.dead && !unit->flags2.bits.killed) || (unit->flags2.bits.killed && ignoreDead))
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if((!Units::isActive(unit) && !Units::isKilled(unit)) || (Units::isKilled(unit) && ignoreDead))
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{
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continue;
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}
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