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@ -1178,69 +1178,79 @@ map_data_1b60_offset 0x1B9c
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Materials
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=========
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<!-- Number vectors are vector <uint32_t> -->
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<!-- Others are vector<object *> -->
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<!-- first member of 'object' is a STL string with the name of said object -->
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this is an array of 4B pointers to material templates and length 0x292
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base_type_array = WORLD + 0x5DF44
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<Address name="base_type_array">0x016b90cc</Address>
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<Address name="mat_templates">0x16afcec</Address>
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<!-- soil, stone, metal -->
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inorganics vector = WORLD + 0x54B7C = 0x16AFD04
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<Address name="mat_inorganics">0x16afd04</Address>
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<Offset name="inorganic_material_template_instantiation">0x178</Offset>
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<!-- wood and plant matter -->
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<Address name="mat_organics_all">0x16afd1C</Address>
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<!-- plant matter -->
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<!-- creature types actually used for creatures? -->
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<Address name="creature_type_vector">0x016AFE58</Address>
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<!--
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NOT used yet
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Number vectors are vector <uint32_t>
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Others are vector<object *>
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first member of 'object' is a STL string with the name of said object
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<Offset name="inorganic_material_template_instantiation">0x178</Offset>
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this is an array of 4B pointers to material templates and length 0x292
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base_type_array = WORLD + 0x5DF44
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<Address name="base_type_array">0x016b90cc</Address>
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<Address name="mat_templates">0x16afcec</Address>
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plant matter
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<Address name="mat_organics_plants">0x16afd34</Address>
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<!-- maybe maps beween organics_all and organics_plants -->
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maybe maps beween organics_all and organics_plants
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<Address name="mat_unk1_numbers">0x16afd4C</Address>
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<!-- wood -->
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just wood
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<Address name="mat_organics_trees">0x16afd64</Address>
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<!-- maybe maps beween organics_all and organics_trees -->
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maybe maps beween organics_all and organics_trees
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<Address name="mat_unk2_numbers">0x16afd7C</Address>
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<!-- body material stuff -->
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body material stuff
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<Address name="mat_body_material_templates">0x16AFD94</Address>
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<Address name="mat_body_detail_plans">0x16AFDAC</Address>
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<Address name="mat_bodies">0x16AFDC4</Address>
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<Address name="mat_bodygloss">0x16AFDDC</Address>
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<Address name="mat_creature_variations">0x16AFDF4</Address>
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<!-- *raw* creature types -->
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*raw* creature types
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<Address name="mat_creature_types">0x16AFE0C</Address>
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<!-- creature types actually used for creatures? -->
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<Address name="creature_type_vector">0x016AFE58</Address>
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<!--<Address name="mat_creature_types2">0x16AEE08</Address>-->
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-->
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Constructions
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=============
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WORLD + 0x108
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<Address name="construction_vector">0x165b290</Address>
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<Offset name="sizeof_construction">0x14</Offset>
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Translations
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============
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WORLD + 0x54E50
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<Address name="language_vector">0x016AFFD8</Address>
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WORLD + 0x54E80
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<Address name="translation_vector">0x016B0008</Address>
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<Offset name="word_table">0x4C</Offset>
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Vegetation
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==========
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WORLD + 0x15184
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<Address name="vegetation_vector">0x0167030C</Address> belal: 0x017f6d98 ... what?
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<Offset name="tree_desc_offset">0x6C</Offset>
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Buildings
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=========
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WORLD + 0x14818
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<Address name="buildings_vector">0x0166f9a0</Address>
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<Offset name="building_custom_workshop_type">0x164</Offset>
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WORLD + 0x5D610
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<Address name="custom_workshop_vector">0x016B8798</Address>
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<Offset name="custom_workshop_name">0x4</Offset>
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<Offset name="custom_workshop_type">0x20</Offset>
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@ -1298,6 +1308,91 @@ map_data_1b60_offset 0x1B9c
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<Entry version="v0.31.02" os="windows" id="0.31.02" base="0.31.01">
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<String name="md5">23dfe141c7ea4e63ebb3c618a12b48ec</String>
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<HexValue name="pe_timestamp">0x4BBDF378</HexValue>
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</Entry>
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<Entry version="v0.31.03" os="windows" id="0.31.03" base="0.31.01" rebase="0x1000">
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<String name="md5">94641d97a0ecff6f2194e3d0b310d946</String>
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<HexValue name="pe_timestamp">0x4BC3C470</HexValue>
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WORLD: 0x0165c1d0 ?
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Position
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========
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<Address name="window_dims">0x17f6b00</Address> Was 0x17f5ab8
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0x17f6b00
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0x17f6b08
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0x17f6b10
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Map
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===
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<Address name="map_data">0x016AE760</Address>
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* map size in blocks *
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<Address name="x_count_block">0x016AE780</Address>
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<Address name="y_count_block">0x016AE784</Address>
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<Address name="z_count_block">0x016AE788</Address>
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* map size in tiles *
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<Address name="x_count">0x016AE78C</Address>
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<Address name="y_count">0x016AE790</Address>
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<Address name="z_count">0x016AE794</Address>
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* Suspected region coords *
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<Address name="region_x">0x016AE798</Address>
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<Address name="region_y">0x016AE79C</Address>
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<Address name="region_z">0x016AE7A0</Address>
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* World size * (WORDs)
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<Address name="world_size_x">0x016AFE1C</Address>
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<Address name="world_size_y">0x016AFE1E</Address>
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* geology *
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<Address name="geoblock_vector">0x16B0574</Address>
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<Address name="ptr2_region_array">0x16B05BC</Address>
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Creatures
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=========
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<Address name="creature_vector">0x166FD0C</Address>
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<Address name="dwarf_race_index">0x01471fbc</Address>
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<!-- SOUL OFFSETS NEED FIXING -->
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Materials
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=========
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<!-- soil, stone, metal -->
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inorganics vector = WORLD + 0x54B7C = 0x16B0D4C
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<Address name="mat_inorganics">0x16B0D4C</Address>
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<!-- wood and plant matter -->
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<Address name="mat_organics_all">0x16B0D64</Address> inorg + 0x18
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<!-- creature types actually used for creatures? -->
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<Address name="creature_type_vector">0x16B0EA0</Address> inorg + 0x154
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Constructions
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=============
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WORLD + 0x108
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<Address name="construction_vector">0x165C2D8</Address>
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Translations
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============
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WORLD + 0x54E50
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<Address name="language_vector">0x016AFFD8</Address>
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WORLD + 0x54E80
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<Address name="translation_vector">0x16B1050</Address>
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Vegetation
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==========
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WORLD + 0x15184
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<Address name="vegetation_vector">0x1671354</Address>
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Buildings
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=========
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WORLD + 0x14818
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<Address name="buildings_vector">0x16709E8</Address>
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WORLD + 0x5D610
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<Address name="custom_workshop_vector">0x16B97E0</Address>
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<Offset name="custom_workshop_name">0x4</Offset>
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<Offset name="custom_workshop_type">0x20</Offset>
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</Entry>
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.-"""-.
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' \
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