Add a script to expose the correct season to soundsense on world load.
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-- On map load writes the current season to gamelog.txt
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local seasons = {
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[0] = 'Spring',
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[1] = 'Summer',
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[2] = 'Autumn',
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[3] = 'Winter',
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}
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local args = {...}
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local function write_gamelog(msg)
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local log = io.open('gamelog.txt', 'a')
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log:write(msg.."\n")
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log:close()
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end
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if args[1] == 'disable' then
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dfhack.onStateChange[_ENV] = nil
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else
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dfhack.onStateChange[_ENV] = function(op)
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if op == SC_WORLD_LOADED then
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write_gamelog(seasons[df.global.cur_season]..' has arrived on the calendar.')
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end
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end
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end
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