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@ -390,6 +390,12 @@ function isSuitableItem(job_item,item)
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end
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end
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end
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if job_item.flags1.sand_bearing and not item:isSandBearing() then
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return false,"not sand bearing"
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end
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if job_item.flags1.butcherable and not (item:getType()== df.item_type.CORPSE or item:getType()==CORPSEPIECE) then
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return false,"not butcherable"
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end
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local matinfo=dfhack.matinfo.decode(item)
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--print(matinfo:getCraftClass())
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--print("Matching ",item," vs ",job_item)
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@ -695,8 +701,9 @@ function AssignJobItems(args)
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if #uncollected == 0 then
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job.flags.working=true
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else
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uncollected[1].is_fetching=1
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job.flags.fetching=true
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uncollected[1].is_fetching=1
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end
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--todo set working for workshops if items are present, else set fetching (and at least one item to is_fetching=1)
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--job.flags.working=true
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@ -1041,8 +1048,11 @@ function usetool:farmPlot(building)
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args.post_actions={AssignBuildingRef}
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end
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local job,msg=makeJob(args)
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if job==nil then
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if not job then
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print(msg)
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else
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--print(AssignJobItems(args)) --WHY U NO WORK?
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end
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end
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MODES={
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