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@ -100,7 +100,7 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
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);
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commands.push_back (
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PluginCommand (
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"loadstock", "Import stockpile settings and aplply them to the stockpile under cursor.",
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"loadstock", "Import stockpile settings and apply them to the stockpile under cursor.",
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loadstock, loadstock_guard,
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" -d, --debug: enable debug output\n"
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" <name> : filename to load stockpile settings from\n"
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@ -784,8 +784,17 @@ private:
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{
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if ( list_size > 0 )
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{
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// we initialize all possible (allowed) values to 0,
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// then all other not-allowed values to 1
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// why? because that's how the memory is in DF before
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// we muck with it.
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std::set<int32_t> idx_set;
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pile_list->resize ( world->raws.inorganics.size(), '\0' );
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pile_list->clear();
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pile_list->resize ( world->raws.inorganics.size(), 0 );
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for ( int i = 0; i < pile_list->size(); ++i ) {
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MaterialInfo mi(0, i);
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pile_list->at(i) = is_allowed ( mi ) ? 0 : 1;
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}
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for ( int i = 0; i < list_size; ++i )
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{
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const std::string token = read_value ( i );
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@ -1289,7 +1298,6 @@ private:
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if ( !p.valid ) continue;
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debug() << " food: " << traits.key_table[mat_category] << endl;
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serialize_list_organic_mat ( p.set_value, p.stockpile_values, ( organic_mat_category ) mat_category );
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debug() << " finished food : " << traits.key_table[mat_category] << endl;
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}
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}
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@ -1390,13 +1398,11 @@ private:
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}, mPile->settings.furniture.quality_total );
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}
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/* skip gems and non hard things
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should be roughly (<range>:<step): 32-158:1,242-262:1,264-282:2,283-310:1
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*/
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bool furniture_mat_is_allowed ( const MaterialInfo &mi )
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{
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if ( !mi.isValid() ) return false;
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return !mi.material->flags.is_set ( material_flags::IS_GEM ) && mi.material->flags.is_set ( material_flags::ITEMS_HARD );
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return mi.isValid() && mi.material
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&& ( mi.material->flags.is_set ( material_flags::IS_METAL)
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|| mi.material->flags.is_set ( material_flags::IS_STONE ));
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}
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void read_furniture()
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@ -1889,7 +1895,9 @@ private:
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bool blocks_mat_is_allowed ( const MaterialInfo &mi )
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{
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return mi.isValid() && mi.material && !mi.material->flags.is_set ( material_flags::IS_GEM ) && mi.material->flags.is_set ( material_flags::ITEMS_HARD );
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return mi.isValid() && mi.material
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&& ( mi.material->flags.is_set ( material_flags::IS_METAL)
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|| mi.material->flags.is_set ( material_flags::IS_STONE ));
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}
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@ -2808,6 +2816,7 @@ static command_result savestock ( color_ostream &out, vector <string> & paramete
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return CR_FAILURE;
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}
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}
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out << "save complete." << endl;
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return CR_OK;
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}
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@ -2855,8 +2864,11 @@ static command_result loadstock ( color_ostream &out, vector <string> & paramete
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out << "unserialize failed" << endl;
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return CR_FAILURE;
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}
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out << "load complete." << endl;
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return CR_OK;
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}
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