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@ -46,6 +46,11 @@ end
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collectgarbage()
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collectgarbage()
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function prompt_proceed(indent)
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if not indent then indent = 0 end
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return utils.prompt_yes_no(string.rep(' ', indent) .. 'Proceed?', true)
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end
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print[[
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print[[
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WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
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WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
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@ -88,7 +93,7 @@ local searcher = ms.DiffSearcher.new(data)
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local function get_screen(class, prompt)
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local function get_screen(class, prompt)
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if not is_known('gview') then
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if not is_known('gview') then
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print('Please navigate to '..prompt)
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print('Please navigate to '..prompt)
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if not utils.prompt_yes_no('Proceed?', true) then
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if not prompt_proceed() then
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return nil
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return nil
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end
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end
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return true
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return true
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@ -98,7 +103,7 @@ local function get_screen(class, prompt)
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local cs = dfhack.gui.getCurViewscreen(true)
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local cs = dfhack.gui.getCurViewscreen(true)
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if not df.is_instance(class, cs) then
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if not df.is_instance(class, cs) then
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print('Please navigate to '..prompt)
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print('Please navigate to '..prompt)
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if not utils.prompt_yes_no('Proceed?', true) then
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if not prompt_proceed() then
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return nil
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return nil
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end
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end
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else
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else
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@ -172,8 +177,9 @@ local function exec_finder(finder, names, validators)
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end
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end
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end
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end
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if search then
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if search then
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if not dfhack.safecall(finder) then
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local ok, err = dfhack.safecall(finder)
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if not utils.prompt_yes_no('Proceed with the rest of the script?') then
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if not ok then
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if tostring(err):find('abort') or not utils.prompt_yes_no('Proceed with the rest of the script?') then
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searcher:reset()
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searcher:reset()
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qerror('Quit')
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qerror('Quit')
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end
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end
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@ -217,6 +223,7 @@ local function dwarfmode_feed_input(...)
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if not df.isvalid(screen) then
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if not df.isvalid(screen) then
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qerror('could not retrieve dwarfmode screen')
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qerror('could not retrieve dwarfmode screen')
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end
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end
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try_save_cursor()
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for _,v in ipairs({...}) do
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for _,v in ipairs({...}) do
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gui.simulateInput(screen, v)
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gui.simulateInput(screen, v)
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end
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end
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@ -259,9 +266,29 @@ local function dwarfmode_to_top()
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return true
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return true
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end
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end
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local prev_cursor = df.global.T_cursor:new()
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prev_cursor.x = -30000
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function try_save_cursor()
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if not dfhack.internal.getAddress('cursor') then return end
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for _, v in pairs(df.global.cursor) do
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if v < 0 then
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return
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end
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end
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prev_cursor:assign(df.global.cursor)
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end
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function try_restore_cursor()
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if not dfhack.internal.getAddress('cursor') then return end
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if prev_cursor.x >= 0 then
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df.global.cursor:assign(prev_cursor)
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dwarfmode_feed_input('CURSOR_DOWN_Z', 'CURSOR_UP_Z')
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end
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end
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local function feed_menu_choice(catnames,catkeys,enum,enter_seq,exit_seq,prompt)
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local function feed_menu_choice(catnames,catkeys,enum,enter_seq,exit_seq,prompt)
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return function (idx)
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return function (idx)
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if idx == 0 and prompt and not utils.prompt_yes_no(' Proceed?', true) then
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if idx == 0 and prompt and not prompt_proceed(2) then
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return false
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return false
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end
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end
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if idx > 0 then
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if idx > 0 then
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@ -305,7 +332,7 @@ local function feed_list_choice(count,upkey,downkey)
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end
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end
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else
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else
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print(' Please select the first list item.')
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print(' Please select the first list item.')
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if not utils.prompt_yes_no(' Proceed?', true) then
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if not prompt_proceed(2) then
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return false
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return false
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end
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end
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return true, 0
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return true, 0
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@ -316,14 +343,14 @@ end
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local function feed_menu_bool(enter_seq, exit_seq)
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local function feed_menu_bool(enter_seq, exit_seq)
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return function(idx)
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return function(idx)
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if idx == 0 then
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if idx == 0 then
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if not utils.prompt_yes_no(' Proceed?', true) then
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if not prompt_proceed(2) then
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return false
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return false
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end
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end
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return true, 0
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return true, 0
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end
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end
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if idx == 5 then
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if idx == 5 then
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print(' Please resize the game window.')
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print(' Please resize the game window.')
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if not utils.prompt_yes_no(' Proceed?', true) then
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if not prompt_proceed(2) then
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return false
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return false
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end
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end
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end
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end
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@ -539,7 +566,7 @@ end
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local function find_gps()
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local function find_gps()
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print('\nPlease ensure the mouse cursor is not over the game window.')
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print('\nPlease ensure the mouse cursor is not over the game window.')
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if not utils.prompt_yes_no('Proceed?', true) then
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if not prompt_proceed() then
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return
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return
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end
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end
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@ -555,7 +582,7 @@ local function find_gps()
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local idx, addr = zone.area.int32_t:find_one{w, h, -1, -1}
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local idx, addr = zone.area.int32_t:find_one{w, h, -1, -1}
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if not idx then
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if not idx then
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idx, addr = data.int32_t.find_one{w, h, -1, -1}
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idx, addr = data.int32_t:find_one{w, h, -1, -1}
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end
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end
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if idx then
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if idx then
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validate_offset('gps', is_valid_gps, addr, df.graphic, 'dimx')
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validate_offset('gps', is_valid_gps, addr, df.graphic, 'dimx')
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@ -709,11 +736,18 @@ local function find_ui_sidebar_menus()
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dwarfmode_feed_input('D_BUILDJOB')
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dwarfmode_feed_input('D_BUILDJOB')
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addr = searcher:find_interactive([[
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addr = searcher:find_interactive([[
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Auto-searching for ui_sidebar_menus. Please select a Mason,
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Auto-searching for ui_sidebar_menus. Please select a Mason's,
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Craftsdwarfs, or Carpenters workshop, open the Add Job
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Craftsdwarf's, or Carpenter's workshop:]],
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menu, and move the cursor within:]],
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'int32_t',
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'int32_t',
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feed_list_choice(7),
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function(idx)
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if idx == 0 then
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prompt_proceed(2)
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-- ensure that the job list isn't full
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dwarfmode_feed_input('BUILDJOB_CANCEL', 'BUILDJOB_ADD')
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return true, 0
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end
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return feed_list_choice(7)(idx)
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end,
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20
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20
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)
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)
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end
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end
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@ -875,19 +909,41 @@ end
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--
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--
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local function find_ui_menu_width()
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local function find_ui_menu_width()
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local addr = searcher:find_menu_cursor([[
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local addr
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if dwarfmode_to_top() then
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addr = searcher:find_interactive('Auto-searching for ui_menu_width', 'int8_t', function(idx)
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local val = (idx % 3) + 1
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if idx == 0 then
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print('Switch to the default [map][menu][map] layout (with Tab)')
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if not prompt_proceed(2) then return false end
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else
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|
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dwarfmode_feed_input('CHANGETAB', val ~= 3 and 'CHANGETAB')
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end
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return true, val
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end)
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end
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if not addr then
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addr = searcher:find_menu_cursor([[
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Searching for ui_menu_width. Please exit to the main
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Searching for ui_menu_width. Please exit to the main
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dwarfmode menu, then use Tab to do as instructed below:]],
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dwarfmode menu, then use Tab to do as instructed below:]],
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'int8_t',
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'int8_t',
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{ 2, 3, 1 },
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{ 2, 3, 1 },
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{ [2] = 'switch to the most usual [mapmap][menu] layout',
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{ [2] = 'switch to the most usual [mapmap][menu] layout',
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[3] = 'hide the menu completely',
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[3] = 'hide the menu completely',
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[1] = 'switch to the default [map][menu][map] layout' }
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[1] = 'switch to the default [map][menu][map] layout' }
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)
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)
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end
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|
|
ms.found_offset('ui_menu_width', addr)
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|
ms.found_offset('ui_menu_width', addr)
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|
-- NOTE: Assume that the vars are adjacent, as always
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|
-- NOTE: Assume that the vars are adjacent, as always
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ms.found_offset('ui_area_map_width', addr+1)
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ms.found_offset('ui_area_map_width', addr+1)
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-- reset to make sure view is small enough for window_x/y scan on small maps
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|
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df.global.ui_menu_width = 2
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|
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df.global.ui_area_map_width = 3
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|
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end
|
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|
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end
|
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|
|
--
|
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|
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--
|
|
|
@ -1087,12 +1143,20 @@ local function find_ui_workshop_job_cursor()
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|
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if dwarfmode_to_top() then
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if dwarfmode_to_top() then
|
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|
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dwarfmode_feed_input('D_BUILDJOB')
|
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|
|
dwarfmode_feed_input('D_BUILDJOB')
|
|
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|
|
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|
|
addr = searcher:find_interactive([[
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|
|
addr = searcher:find_interactive([[
|
|
|
|
Auto-searching for ui_workshop_job_cursor. Please highlight a
|
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|
|
Auto-searching for ui_workshop_job_cursor. Please highlight a
|
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|
workshop with at least 5 contained jobs, and select as instructed:]],
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|
Mason's or Carpenter's workshop, or any building with a job
|
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|
|
selection interface navigable with just "Enter":]],
|
|
|
|
'int32_t',
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|
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'int32_t',
|
|
|
|
feed_list_choice(workshop_job_list_count),
|
|
|
|
function(idx)
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|
|
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|
|
if idx == 0 then prompt_proceed(2) end
|
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|
|
|
|
|
|
for i = 1, 10 - workshop_job_list_count() do
|
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|
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|
|
dwarfmode_feed_input('BUILDJOB_ADD', 'SELECT', 'SELECT', 'SELECT', 'SELECT', 'SELECT')
|
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|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
dwarfmode_feed_input('SECONDSCROLL_DOWN')
|
|
|
|
|
|
|
|
-- adding jobs resets the cursor position, so it is difficult to determine here
|
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|
|
return true
|
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|
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|
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|
|
end,
|
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|
|
20
|
|
|
|
20
|
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)
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)
|
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end
|
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|
|
end
|
|
|
@ -1119,6 +1183,7 @@ local function find_ui_building_in_assign()
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|
|
|
|
|
|
|
|
|
|
if dwarfmode_to_top() then
|
|
|
|
if dwarfmode_to_top() then
|
|
|
|
dwarfmode_feed_input('D_BUILDJOB')
|
|
|
|
dwarfmode_feed_input('D_BUILDJOB')
|
|
|
|
|
|
|
|
try_restore_cursor()
|
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|
|
|
|
|
|
|
|
|
|
addr = searcher:find_interactive([[
|
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|
|
addr = searcher:find_interactive([[
|
|
|
|
Auto-searching for ui_building_in_assign. Please select a room,
|
|
|
|
Auto-searching for ui_building_in_assign. Please select a room,
|
|
|
@ -1160,6 +1225,7 @@ local function find_ui_building_in_resize()
|
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|
|
|
|
|
|
|
|
|
|
if dwarfmode_to_top() then
|
|
|
|
if dwarfmode_to_top() then
|
|
|
|
dwarfmode_feed_input('D_BUILDJOB')
|
|
|
|
dwarfmode_feed_input('D_BUILDJOB')
|
|
|
|
|
|
|
|
try_restore_cursor()
|
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addr = searcher:find_interactive([[
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addr = searcher:find_interactive([[
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Auto-searching for ui_building_in_resize. Please select a room,
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Auto-searching for ui_building_in_resize. Please select a room,
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@ -1396,7 +1462,7 @@ function step_n_frames(cnt, feed)
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while world.frame_counter-ctick < cnt do
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while world.frame_counter-ctick < cnt do
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print(" Please step the game "..(cnt-world.frame_counter+ctick)..more.." frames.")
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print(" Please step the game "..(cnt-world.frame_counter+ctick)..more.." frames.")
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more = ' more'
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more = ' more'
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if not utils.prompt_yes_no(' Proceed?', true) then
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if not prompt_proceed(2) then
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return nil
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return nil
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end
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end
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end
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end
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@ -1531,16 +1597,53 @@ end
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local function find_process_jobs()
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local function find_process_jobs()
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local zone = get_process_zone() or searcher
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local zone = get_process_zone() or searcher
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local addr
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stop_autosave()
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stop_autosave()
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local addr = zone:find_menu_cursor([[
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if dwarfmode_to_top() and dfhack.internal.getAddress('cursor') then
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local cursor = df.global.T_cursor:new()
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addr = zone:find_interactive([[
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Searching for process_jobs. Please position the cursor to the right
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of at least 10 vacant natural floor tiles.]],
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'int8_t',
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function(idx)
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if idx == 0 then
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dwarfmode_feed_input('D_LOOK')
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if not prompt_proceed(2) then return false end
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cursor:assign(df.global.cursor)
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elseif idx == 6 then
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print(' Please resize the game window.')
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if not prompt_proceed(2) then return false end
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end
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dwarfmode_to_top()
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dwarfmode_step_frames(1)
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if idx % 2 == 0 then
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dwarfmode_feed_input(
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'D_BUILDING',
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'HOTKEY_BUILDING_CONSTRUCTION',
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'HOTKEY_BUILDING_CONSTRUCTION_WALL'
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)
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df.global.cursor:assign(cursor)
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df.global.cursor.x = df.global.cursor.x + (idx / 2)
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dwarfmode_feed_input('CURSOR_RIGHT', 'CURSOR_LEFT', 'SELECT', 'SELECT')
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return true, 1
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else
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return true, 0
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end
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end,
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20)
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end
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if not addr then
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local addr = zone:find_menu_cursor([[
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Searching for process_jobs. Please do as instructed below:]],
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Searching for process_jobs. Please do as instructed below:]],
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'int8_t',
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'int8_t',
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{ 1, 0 },
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{ 1, 0 },
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{ [1] = 'designate a building to be constructed, e.g a bed or a wall',
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{ [1] = 'designate a building to be constructed, e.g a bed or a wall',
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[0] = 'step or unpause the game to reset the flag' }
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[0] = 'step or unpause the game to reset the flag' }
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)
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)
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end
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ms.found_offset('process_jobs', addr)
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ms.found_offset('process_jobs', addr)
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end
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end
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@ -1550,16 +1653,49 @@ end
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local function find_process_dig()
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local function find_process_dig()
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local zone = get_process_zone() or searcher
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local zone = get_process_zone() or searcher
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local addr
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stop_autosave()
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stop_autosave()
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local addr = zone:find_menu_cursor([[
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if dwarfmode_to_top() and dfhack.internal.getAddress('cursor') then
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local cursor = df.global.T_cursor:new()
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addr = zone:find_interactive([[
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Searching for process_dig. Please position the cursor to the right
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of at least 10 unmined, unrevealed tiles.]],
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'int8_t',
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function(idx)
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if idx == 0 then
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|
dwarfmode_feed_input('D_LOOK')
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if not prompt_proceed(2) then return false end
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cursor:assign(df.global.cursor)
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elseif idx == 6 then
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print(' Please resize the game window.')
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if not prompt_proceed(2) then return false end
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end
|
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dwarfmode_to_top()
|
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dwarfmode_step_frames(1)
|
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if idx % 2 == 0 then
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|
dwarfmode_feed_input('D_DESIGNATE', 'DESIGNATE_DIG')
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df.global.cursor:assign(cursor)
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df.global.cursor.x = df.global.cursor.x + (idx / 2)
|
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dwarfmode_feed_input('SELECT', 'SELECT')
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return true, 1
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else
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return true, 0
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end
|
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end,
|
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20)
|
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end
|
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|
|
|
|
|
|
|
if not addr then
|
|
|
|
|
|
|
|
addr = zone:find_menu_cursor([[
|
|
|
|
Searching for process_dig. Please do as instructed below:]],
|
|
|
|
Searching for process_dig. Please do as instructed below:]],
|
|
|
|
'int8_t',
|
|
|
|
'int8_t',
|
|
|
|
{ 1, 0 },
|
|
|
|
{ 1, 0 },
|
|
|
|
{ [1] = 'designate a tile to be mined out',
|
|
|
|
{ [1] = 'designate a tile to be mined out',
|
|
|
|
[0] = 'step or unpause the game to reset the flag' }
|
|
|
|
[0] = 'step or unpause the game to reset the flag' }
|
|
|
|
)
|
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|
)
|
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|
|
end
|
|
|
|
ms.found_offset('process_dig', addr)
|
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|
|
ms.found_offset('process_dig', addr)
|
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|
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end
|
|
|
|
end
|
|
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|
|
@ -1671,7 +1807,7 @@ exec_finder(find_gps, 'gps', is_valid_gps)
|
|
|
|
print('\nCompound globals (need loaded world):\n')
|
|
|
|
print('\nCompound globals (need loaded world):\n')
|
|
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|
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|
|
print('\nPlease load the save previously processed with prepare-save.')
|
|
|
|
print('\nPlease load the save previously processed with prepare-save.')
|
|
|
|
if not utils.prompt_yes_no('Proceed?', true) then
|
|
|
|
if not prompt_proceed() then
|
|
|
|
searcher:reset()
|
|
|
|
searcher:reset()
|
|
|
|
return
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|