* ensure job items are disassociated from the job
when the job is removed. the new df-provided ``cancel_job()`` doesn't do
this for us whereas the old custom implementation did.
ref: #2028
* remove trailing whitespace
* Clean up general refs before removing job
Because the game method doesn't do it itself
* Fix typo in var name
* clean up code
* update changelog
@ -39,6 +39,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Fixes
## Fixes
- ``widgets.CycleHotkeyLabel``: allow initial option values to be specified as an index instead of an option value
- ``widgets.CycleHotkeyLabel``: allow initial option values to be specified as an index instead of an option value
- ``job.removeJob()``: fixes regression in DFHack 0.47.05-r5 where items/buildings associated with the job were not getting disassociated when the job is removed. Now `build-now` can build buildings and `gui/mass-remove` can cancel building deconstruction again
## Misc Improvements
## Misc Improvements
- `confirm`: added a confirmation dialog for removing manager orders
- `confirm`: added a confirmation dialog for removing manager orders