Added save specific scripts to lua interpreter script, also better error reporting.
parent
33f674eee2
commit
856c9ebd4b
@ -1,9 +1,26 @@
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local args={...}
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local args={...}
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if args[1]=="--file" or args[1]=="-f" then
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if args[1]=="--file" or args[1]=="-f" then
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local f=loadfile (args[2])
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local f,err=loadfile (args[2])
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if f==nil then
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qerror(err)
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end
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dfhack.pcall(f,table.unpack(args,3))
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elseif args[1]=="--save" or args[1]=="-s" then
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if df.global.world.cur_savegame.save_dir=="" then
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qerror("Savefile not loaded")
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end
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local fname=args[2] or "dfhack.lua"
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fname=string.format("data/save/%s/%s",df.global.world.cur_savegame.save_dir,fname)
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local f,err=loadfile (fname)
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if f==nil then
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qerror(err)
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end
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dfhack.pcall(f,table.unpack(args,3))
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dfhack.pcall(f,table.unpack(args,3))
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elseif args[1]~=nil then
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elseif args[1]~=nil then
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local f=load(args[1],'=(lua command)', 't')
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local f,err=load(args[1],'=(lua command)', 't')
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if f==nil then
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qerror(err)
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end
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dfhack.pcall(f,table.unpack(args,2))
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dfhack.pcall(f,table.unpack(args,2))
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else
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else
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dfhack.interpreter("lua","lua.history")
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dfhack.interpreter("lua","lua.history")
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