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@ -6,7 +6,7 @@
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namespace DFHack {
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namespace DFHack {
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//set tile class string lookup table (e.g. for printing to user)
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//set tile class string lookup table (e.g. for printing to user)
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#define X(name,comment) #name,
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#define X(name,comment) #name,
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DFHACK_EXPORT const char * TileClassString[tileclass_count+1] = {
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const char * TileClassString[tileclass_count+1] = {
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TILECLASS_MACRO
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TILECLASS_MACRO
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0
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0
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};
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};
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@ -14,7 +14,7 @@ namespace DFHack {
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//string lookup table (e.g. for printing to user)
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//string lookup table (e.g. for printing to user)
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#define X(name,comment) #name,
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#define X(name,comment) #name,
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DFHACK_EXPORT const char * TileMaterialString[tilematerial_count+1] = {
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const char * TileMaterialString[tilematerial_count+1] = {
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TILEMATERIAL_MACRO
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TILEMATERIAL_MACRO
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0
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0
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};
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};
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@ -22,7 +22,7 @@ namespace DFHack {
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//string lookup table (e.g. for printing to user)
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//string lookup table (e.g. for printing to user)
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#define X(name,comment) #name,
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#define X(name,comment) #name,
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DFHACK_EXPORT const char * TileSpecialString[tilespecial_count+1] = {
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const char * TileSpecialString[tilespecial_count+1] = {
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TILESPECIAL_MACRO
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TILESPECIAL_MACRO
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0
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0
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};
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};
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